Dec 19, 2008, 09:05 AM // 09:05
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#62
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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eh. 7 necros triple-casting AotL. Can we say gimmick?
One character with [veratas aura] and/or Smiting shuts that down.
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Dec 19, 2008, 05:45 PM // 17:45
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#63
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Randomly comming up with stuff for the new AotL, pve one here
[animate vampiric horror][aura of the lich][ebon vanguard assassin support][mark of pain][barbs][blood of the master][air of superiority][signet of lost souls]
packs a MM and Curse Necro onto one bar. Also with the assassin in there + a caster spear it can also deal some good damage from the get-go. It's worked pretty good so far.
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Dec 20, 2008, 03:37 AM // 03:37
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#64
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Ascalonian Squire
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Quote:
Originally Posted by IXI Nine IXI
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I wonder what that would be like in PvE with 3 necro heroes... Have to control it yourself, but would the payoff be worth it? Especially in low corpse areas?
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Dec 20, 2008, 04:57 AM // 04:57
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#65
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Would probably be really nice. Using [Ebon battle standard of wisdom] you could greatly accelerate the Minion Making process, combined with the hero's natural ability to cast [Death Nova] fairly well you should be pretty well off. You just can't go wrong with having 40 minions at a time lol.
In no corpse areas it could potentially be rather slow if you had to remake half your army every time. Might be a good idea to have 1 or 2 of the necro's carry [Jagged Bones], 2 necros with that could keep up an army decently I bet, at least until you run into high level nuker enemies.
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Dec 23, 2008, 09:53 AM // 09:53
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#66
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Ascalonian Squire
Join Date: Oct 2008
Guild: Spraypaint Assassins [TaG]
Profession: W/Me
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Quote:
Originally Posted by Carinae Dragonblood
eh. 7 necros triple-casting AotL. Can we say gimmick?
One character with [veratas aura] and/or Smiting shuts that down.
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Thank you so much Captain Obvious! You've saved the day once again!
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Dec 27, 2008, 02:15 AM // 02:15
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#67
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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I didn't play in 3 months... just explain me something: how come ANET decided to completely change a skill because it was overpowered in AB (overpowered in this case meaning no one knows about enchantments removers, or keep attacking the MM instead of hos minions when it's obvious he can both heal them and himself as long as at least one of them is alve, but is pretty much dead otherwise) - how come they changed it a skill that basically let a team of 8 create 24 mionions every 45 seconds with AotL/arcane Echo/Arcane Mimicry (and someone with Echo)?
If there is any logic in it, you gotta explain it to me...
(and please, don't call that a nerf: when you completely change a skill, you don't nerf it: you replace it by another one.)
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Dec 27, 2008, 03:14 AM // 03:14
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#68
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Sir Mad
I didn't play in 3 months... just explain me something: how come ANET decided to completely change a skill because it was overpowered in AB (overpowered in this case meaning no one knows about enchantments removers, or keep attacking the MM instead of hos minions when it's obvious he can both heal them and himself as long as at least one of them is alve, but is pretty much dead otherwise) - how come they changed it a skill that basically let a team of 8 create 24 mionions every 45 seconds with AotL/arcane Echo/Arcane Mimicry (and someone with Echo)?
If there is any logic in it, you gotta explain it to me...
(and please, don't call that a nerf: when you completely change a skill, you don't nerf it: you replace it by another one.)
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Cause the original skill is bad and the new version better suited for the skill.....???
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