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Old Jan 19, 2009, 08:09 AM // 08:09   #1
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Default For what purpose do necro get involved in a group for?

I hear necros can easily find groups in HM but I'm wondering why? What I mean is, what does a necro usually do in a group? I hear they can nuke better than Ele in HM but it doesn't seem like that happens in an actual party. Every big groups I got was all support role (or people like to call it "bitch role"), no nuking at all. Is this support role the only reason why they get invited for? Could necro get into a party as a actual nuker? Even when the party is only 2 human player (me as a necro and another warrior), the warrior makes me bring full physical support even though we're running 6 discord heroes to buff just the warrior. Am I playing the necro correctly?

Instead of buffing a warrior, is it better to bring these skills?

Quote:
Originally Posted by Calista BlackBlood View Post
[you move like a dwarf][ebon vanguard assassin support][finish him]
Kd-cripple-kd-cracked armor-deep wound-dead

All of this which semi supports [[discord] and fuels [[mark of pain] / [[barbs] targets. Far overshadows [necrosis] in every way and makes better use of limited PvE slots.

Shouldn't forget [assassins promise] either
Those seems really good. I haven't used [ebon vanguard assassin support] before, could the assassins stack or do they get replaced when you recast it while the first assassin is still alive?

Last edited by TryingToVanquish; Jan 19, 2009 at 08:22 AM // 08:22..
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Old Jan 19, 2009, 09:05 AM // 09:05   #2
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Necro's are pretty much good for anything thanks to easy abuse of Soul Reaping.

They can heal (N/Rt)
They can "nuke" (SS etc)
They can Support (Splinter Weapon, Wards etc)

Thing is everything necro's are good for, is over-shadowed by [Save Yourselves!] which could be brought on your warrior. Reducing damage etc through curses. (Though you won't need it running Discordway.)

The best necro bar for teams i run would be something like this:

[Spiteful Spirit][Barbs][Mark Of Pain][Splinter Weapon][Signet of Lost Souls][Great Dwarf Weapon][Finish Him!][Death Pact Signet]

(Death Pact if running with semi hero team, probably another PvE skill if all human.)
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Old Jan 19, 2009, 09:06 AM // 09:06   #3
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they make good QQ's for Cryway they blow stuff up
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Old Jan 19, 2009, 09:11 AM // 09:11   #4
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Originally Posted by TryingToVanquish View Post
could the assassins stack or do they get replaced when you recast it while the first assassin is still alive?
Yes they stack, thats why 16 Illusion, with Signet Of Illusions and arcane echo on Sin Support is nice (SOI works on Title rank skills).
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Old Jan 19, 2009, 12:41 PM // 12:41   #5
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My main is char is Necro, i usualy play Curses builds in some party`s people need Blood necro u can play PvE or PvP as MM.Or u can just combine with anything u like the thing is Necros are one of the most versatile classes in GW!
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Old Jan 19, 2009, 12:52 PM // 12:52   #6
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half decent necro or more = easymode
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Old Jan 19, 2009, 01:22 PM // 13:22   #7
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Quote:
Originally Posted by TryingToVanquish View Post
I hear necros can easily find groups in HM but I'm wondering why? What I mean is, what does a necro usually do in a group? I hear they can nuke better than Ele in HM but it doesn't seem like that happens in an actual party. Every big groups I got was all support role (or people like to call it "bitch role"), no nuking at all. Is this support role the only reason why they get invited for? Could necro get into a party as a actual nuker? Even when the party is only 2 human player (me as a necro and another warrior), the warrior makes me bring full physical support even though we're running 6 discord heroes to buff just the warrior. Am I playing the necro correctly?
Yes.Necro is a support class.They support your party with offensive and defensive buffs.Assuming the warrior was a pug,I would have told him where to go (Talon or x other W hench never complain)

Quote:
Instead of buffing a warrior, is it better to bring these skills?
If you take the core skills of a stable curse build: [enfeebling blood][mark of pain]and/or [barbs] you're good to go.Still the same physicals attacking targets.

Quote:
Those seems really good. I haven't used [ebon vanguard assassin support] before, could the assassins stack or do they get replaced when you recast it while the first assassin is still alive?
With fast enough [[assassins promise] spam you can build a small army of them.

Quote:
Originally Posted by Alex Dimitri
in some party`s people need Blood necro
Terrible parties.
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Last edited by Calista Blackblood; Jan 19, 2009 at 02:00 PM // 14:00..
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Old Jan 19, 2009, 04:17 PM // 16:17   #8
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Quote:
Originally Posted by TryingToVanquish View Post
I hear necros can easily find groups in HM but I'm wondering why? What I mean is, what does a necro usually do in a group? I hear they can nuke better than Ele in HM but it doesn't seem like that happens in an actual party. Every big groups I got was all support role (or people like to call it "bitch role"), no nuking at all. Is this support role the only reason why they get invited for? Could necro get into a party as a actual nuker? Even when the party is only 2 human player (me as a necro and another warrior), the warrior makes me bring full physical support even though we're running 6 discord heroes to buff just the warrior. Am I playing the necro correctly?

Instead of buffing a warrior, is it better to bring these skills?

Those seems really good. I haven't used [ebon vanguard assassin support] before, could the assassins stack or do they get replaced when you recast it while the first assassin is still alive?
In pve, warriors tend to need necros more than the other way around. If you want to make use of your physical buffs like Barbs/MoP, instead of a warrior, you can also use a fiends/shamblings or fiends/Aotl build on your hero MM.

Necros can also play a single target damage role with [Assassin's promise][you move like a dwarf][ebon vanguard assassin support][finish him] along with a discord team and you would be killing faster than most warriors.

If you are playing with other humans, they want to feel useful, so they like to delegate necros to the support role which necros can also fill well (e.g. BiP/BR for casters, Orders or MoP/Barbs for physical characters).

Last edited by Daesu; Jan 19, 2009 at 06:23 PM // 18:23..
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Old Jan 19, 2009, 06:11 PM // 18:11   #9
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1. They run AP-MoP. This is, hands down, one of the two best damage builds in GW, for any profession. Any team that doesn't thrust their first human necro into this role is either not expecting a hard fight, or just stupid.

2. They run Minion Masters. MM's provide a lot of damage triggers for the AP-MoP, and the good ones provide a lot of DPS on their own, plus a lot of damage soak that keeps the team safe. You can "downgrade" to a hero Minion Bomber if you're short on humans, but a (good) human MM is far stronger.

3. They run buff-bitch. While it may not "feel like" you're doing anything, a good buff-bitch adds more to *each* physical's DPS than the physical's auto-attacks do.
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Old Jan 19, 2009, 09:06 PM // 21:06   #10
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The role of a necro in a party really depends if its a bad team or a good team.

Bad team: (Things like BiP, or echo SS) Personally, if asked to play either one of these roles i wouldnt join the team, if anything it is a indication of how the team will do (Fail)

Good Team: (Things like AP-MoP nuker, basic phys buffer, MM) While this may seem like a bitch role, there is nothing more degrading or inefficient than playing a BiP so its not that bad. Also, a phys buffer can be very beneficial to a team.

So i would stick to playing the roles under the category of a good team.

Also, when you said necros are considered better nukers in HM than eles, thats because eles dmg depends on the foes armor. In HM the enemies have more armor so the ele nuking power drops. However, necros deal mostly armor ignoring dmg (really any dmg skill worth bringing on a necro is armor ignoring) so in HM they far surpass the ele in the nuking role.
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Old Jan 19, 2009, 11:48 PM // 23:48   #11
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You're average PuG should never want, or even ask for a BiP or Blood based build.
If you're going into a specific area with good team mates and you're running a more specialised team set up, then a BiP or Orders necro may be beneficial, but otherwise don't bother.

Stick with Curses or a MM build for PuGs or most areas.
Or indeed, abuse the hell out of AP - it's good.
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Old Jan 20, 2009, 08:22 AM // 08:22   #12
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you only really need bip for some team builds for some elite area's. i run blood ritual on my hero necros just because its useful....
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Old Jan 23, 2009, 03:32 AM // 03:32   #13
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You should never have to run BiP. The only Blood Build I would think a team would require you run would be if you were in a Physical-heavy team and they wanted you to run Orders. Orders is boring business, but when you are doubling the dmg output of your Physicals, no one can say you aren't doing your part in helping the team achieve success.

MoP+Barbs makes my Warrior cry. He hates knowing that more than half "his" damage is being supplied by the Emo, I mean, Necro in his party. But when all is said and done, the mobs are dead, he's alive, and he still got to open a can of Necro-buffed whoop-ass on some baddies, so he gets over it real quick.

Just because you aren't blasting the hell out of a target doesn't mean you aren't a vital part of the machine. Necros are the most versatile of ALL of the classes (my Warrior is my main, he started as a W/N because of the extra stuff he could do with that secondary... some of it was noob, but it was fun!) imho. My Necro agrees. He has very little actual storyline gameplay complete, but when he rolls with a party, the party hits hard, whether they want to think Deathwatch is in the backline, pulling an Emo, or whether they want to pay Grenth his due at backing the Badass who backs them up.
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Old Jan 23, 2009, 05:16 AM // 05:16   #14
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Quote:
Originally Posted by Tyrael_Eveningsong View Post
MoP+Barbs makes my Warrior cry. He hates knowing that more than half "his" damage is being supplied by the Emo, I mean, Necro in his party. But when all is said and done, the mobs are dead, he's alive, and he still got to open a can of Necro-buffed whoop-ass on some baddies, so he gets over it real quick.
Word. Recently, whenever I can get my better half online with me, we've been running an AP+MoP necro and a Hundred Blades+Whirlwind warrior. Entire mobs fall over dead instantly.
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Old Jan 23, 2009, 07:19 PM // 19:19   #15
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[foul feast]["finish him!"]["you move like a dwarf!"][great dwarf weapon][splinter weapon]

Take those 5 skills, throw in [signet of lost souls], an elite...I guess SS
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Old Jan 24, 2009, 05:25 AM // 05:25   #16
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I heard MoP causes way too much scatters. Wouldn't MoP be ineffective if mobs were scattering everywhere as soon as couple hits the hex'd foe in HM?
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Old Jan 24, 2009, 06:47 AM // 06:47   #17
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Most of the time, MoP activates so fast that it doesnt give the mob time to scatter. Hence the MoP-AP "Nuke" build :P
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Old Jan 24, 2009, 09:37 AM // 09:37   #18
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Originally Posted by Osi Ri S View Post
Most of the time, MoP activates so fast that it doesnt give the mob time to scatter. Hence the MoP-AP "Nuke" build :P
This.
A bunch of physicals attacking a single target quickly will cause MoP to deal insane amounts of damage before the enemies start running.
Add that to the damage done by teammates and your mob is dead before their survival instinct kicks in.
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Old Jan 30, 2009, 04:30 AM // 04:30   #19
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MoP nuker played well with a semi physical damaging party is one of the most devastating characters in GWs. MoP nuker played really well in a team built around them in the right area's (no hex removal) with a half proficient team is just silly damage.

They will out nuke stacked ele's in HM on bunched targets but more importantly most of the bars and professions that synergise with them allow others to play much more useful roles than just ele/cry nukers. You need a lot of ele's to nuke in one go, you need just one MoP nuker to nuke in HM if folks know what to do.

If they scatter 5 fire ele's are very vulnerable. If they scatter with MoP then your damage goes down a bit, but you can still buff (barbs, rend, rigor etc...), debuff (enfeebling blood and YMLAD) and do great single target damage with necrosis. More importantly your other 4 party members have very viable bars (SY spam?), more so than stacked ele nukage.

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Old Jan 30, 2009, 06:27 AM // 06:27   #20
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MoP nuker played well with a semi physical damaging party is one of the most devastating characters in GWs. MoP nuker played really well in a team built around them in the right area's (no hex removal) with a half proficient team is just silly damage.
Unfortunately that is not going to happen with your average PUGs that dont even know how to attack the same target, not to mention MoP. That is also partly why people mention using Splinter Weapon as physical damage to trigger. If you think about it, if they are all attacking the SAME MoP target, you wont even need the physical damage from Splinter Weapon to activate MoP in the first place. Not to say Splinter Weapon is a bad skill, it is a great skill but if you need it to trigger MoP, your team is not attacking the MoP target.

Short of an organized team, you need a good H/H team build to make the best use of MoP.

Last edited by Daesu; Jan 30, 2009 at 06:33 AM // 06:33..
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