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Old Mar 15, 2009, 01:58 PM // 13:58   #21
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Throw in [Rebirth] instead of [Resurrect] for the hard res.
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Old Mar 15, 2009, 03:58 PM // 15:58   #22
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[Resurrect] hurts my eyes. Use [Flesh of my flesh] or [Death pact signet]

[Death Nova] + [Animate Bone Fiend] hurts it a bit more. You need a melee minion on that bar.

[Infuse Condition] is worthless unless the bar has [Foul Feast].

[Taste of Death] is better than [Dark Bond].

[Vicious Attack] is weak without [Go for the eyes!].

The Motivation bar needs [Chorus of restoration] and [Finale of restoration] and should not need [Aria of Zeal] even though it can be nice with henchmen who have terrible bars.

There are other issues with your bars but I am not in the mood to write an essay

Basically if you feel that your team is vulnerable just switch one physical henchman for a support caster and try again.
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Old Mar 15, 2009, 08:35 PM // 20:35   #23
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Quote:
Originally Posted by GuidoNecromancer View Post
Right then, latest business

Player

[skill]Mark of Pain[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]Assassin's Promise[/skill][skill]"By Ural's Hammer!"[/skill][skill]Barbs[/skill][skill]Reckless Haste[/skill][skill]Pain Inverter[/skill][skill]Enfeebling Blood[/skill]
If changing around your player bar is on the table, then I suggest:

* Finish Him in place of Pain Inverter.
* Technobabble in place of BUH in any area where enemy casters are remotely effective.
* If enemy blocking is an issue, Rigor Mortis in place of Reckless Haste. If enemy hex removal is an issue, SoF in place of RH (and definitely use Technobabble). If both are an issue, RM in place of RH and SoF in place of EB (very regrettable sacrifice on the EB). If none of the above, RH is fine, but I think Meekness might reduce incoming damage more -- Your call.

Quote:
First of all, my Minion Master... I'm not entirely happy with and I haven't got around to sorting her out just yet - suggestions welcome but this isn't a big deal as I have ideas here.
Remove:
* SoLS - not needed.
* BotM - not needed for a minion bomber, and the hero AI can't use it properly anyway.
* the rez - we need space.

Add:
* Foul Feast - creates a "black hole" that sucks conditions off your team.
* Bone Minions - for minion bombs. Fast and cheap to produce and replace, so they're perfect for blowing up. They die easy, but that's kinda the whole point for minion bombers. They have next to no base damage, but they still trigger MoP/Barbs as well as any other melee minion.
*Dwayna's Sorrow - provides a large amount of unfocued party healing.

Quote:
Originally Posted by Moloch Vein View Post
[Taste of Death] is better than [Dark Bond].
If the hero AI used ToD the way you'd like it to, then it would be unquestionably better. As is, I think the two skills are about even for a hero MB.

Quote:
Originally Posted by GuidoNecromancer View Post
I'm just a little concerned that I'm doing something wrong with my survivability - Even using both Mhenlo and Lina as Hench in a H/H run I still feel very vulnerable in HM
If you really want to increase survivability with a hero, go all in with a Ether Renewal healer.

Quote:
Originally Posted by Moloch Vein View Post
[Resurrect] hurts my eyes. Use [Flesh of my flesh] or [Death pact signet]
Yes. DPS is usually the optimal choice for midliner rezzes. Or, if you have a better use for the paragons' secondaries, then use signet of return.
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Old Mar 16, 2009, 01:23 AM // 01:23   #24
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Thank you for the replies - I was actually meant to put Rebirth, not Resurrect, sorry!

I've made some changes to the Paragons as advised and I've already changed the build of my MM which I'm now pretty happy with. If I still feel vulnerable I will look at taking an Ether Renewal Healer - I imagine instead of the Motivation Paragon.
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