Mar 13, 2009, 06:00 PM // 18:00
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#1
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Ascalonian Squire
Join Date: Mar 2009
Location: UK
Profession: N/
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Sporadic Curses Damage...
Hello,
Ok, just to start with... this is my build:
[skill]Mark of Pain[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]Assassin's Promise[/skill][skill]"By Ural's Hammer!"[/skill][skill]Barbs[/skill][skill]Reckless Haste[/skill][skill]Pain Inverter[/skill][skill]Signet of Lost Souls[/skill]
This is all pretty standard... I do use a Spear to trigger MoP and Barbs too, but this isn't my issue.
My issue is that yes, when this works it's absolutely devestating and such a joy to see everything die so fast, however, it just seems very inconsistent. Either mobs splitting, not staying together, just not being as effective all the time... what can I do to prevent this from happening?
Currently I use an MM hero, a Monk and a Mesmer - if that makes any difference.
Cheers <3
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Mar 13, 2009, 06:07 PM // 18:07
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#2
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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A good snare can often help with AoE based builds.
Hint: [Auspicious incantation][Deep [email protected]]
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Mar 13, 2009, 06:20 PM // 18:20
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#3
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Well 2 things:SolS isn't really needed.
And your team needs to be good for this one, I always use it with a mm, that way you cant even keep track of the -18's on the screen. And use AP on low targets (less then 50% hp), and u don't have to use it on the target you have barbs or your sin on. just use it on any dieing target.
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Mar 13, 2009, 06:23 PM // 18:23
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#4
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by Nightow
A good snare can often help with AoE based builds.
Hint: [Auspicious incantation][Deep Freeze]
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I agree snares are good, but from what i see in his build, i think he intends to be a MoP nuker, which requires him to be N/A
It would just be too uber to be N/A/E/Me lol with points in:
Curses
Soul Reaping
Inspiration and
Deadly Arts
Last edited by Zodiak; Mar 13, 2009 at 06:31 PM // 18:31..
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Mar 13, 2009, 06:55 PM // 18:55
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#5
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Ascalonian Squire
Join Date: Mar 2009
Location: UK
Profession: N/
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Quote:
Originally Posted by XxSanctusxX
Well 2 things:SolS isn't really needed.
And your team needs to be good for this one, I always use it with a mm, that way you cant even keep track of the -18's on the screen. And use AP on low targets (less then 50% hp), and u don't have to use it on the target you have barbs or your sin on. just use it on any dieing target.
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Switch out for a Res Signet perhaps? Or anything else you have in mind?
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Mar 13, 2009, 06:57 PM // 18:57
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#6
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Lion's Arch Merchant
Join Date: May 2008
Location: Atlanta
Guild: Krazy Guild With Krazy People[KrZy]
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Quote:
Originally Posted by GuidoNecromancer
Currently I use an MM hero, a Monk and a Mesmer - if that makes any difference.
Cheers <3
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Yeah I agree with post 2, snaring helps Aoe multitarget dmg a ton.
I don't think anyone is suggesting he uses 3-4 subjobs when he has heros.
the sarcasm is not helping, or adding to the post ty.
I would say that snare might help. or add a couple of skills in the build that are more single target to vary it a bit. Res sig is not a big deal if you can afford resurrection scrolls. with a little skill you can flag a single hero off to side while party is getting beat on for a rez in emergency.
Last edited by sosycpsycho; Mar 13, 2009 at 07:00 PM // 19:00..
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Mar 13, 2009, 08:05 PM // 20:05
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#7
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
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Well, I would think the two easiest ways to add a snare to your build would be either to slap [[shared burden] on your mesmer or to switch out pain inverter for [[summon ice imp]. Just my.02$
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Mar 13, 2009, 08:24 PM // 20:24
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#8
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Jungle Guide
Join Date: Jan 2009
Location: US
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Maybe you could also get a warrior to tank and get the aggression, that way they stick together a little bit?
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Mar 13, 2009, 09:13 PM // 21:13
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#9
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I hope you call your targets. Also you need physicals on your team for this build to work well. I wouldn't use a bloody mesmer and I wouldn't pack a hero monk. Use paragons.
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Mar 13, 2009, 09:44 PM // 21:44
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#10
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Ascalonian Squire
Join Date: Mar 2009
Location: UK
Profession: N/
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Quote:
Originally Posted by Moloch Vein
I hope you call your targets. Also you need physicals on your team for this build to work well. I wouldn't use a bloody mesmer and I wouldn't pack a hero monk. Use paragons.
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Ok... I will certainly keep the MM hero. I'll have a look at bringing a couple of Paragons along with me then. Would you suggest no hero healers at all then? Mhenlo and Lina enough on their own?
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Mar 13, 2009, 09:48 PM // 21:48
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#11
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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The paragons should be able to produce enough of a defensive/augmentative/healing web to make a hero healer pointless in a H/H team.
Normally speaking, though, when I run hero/hench with my necro I use either 2P + 1 minion bomber, or 1P, 1 minion bomber, and one optional. N heroes are your friends. Side note, you could run an Ether Renewal healer that packs Deep Freeze.
Last edited by Moloch Vein; Mar 13, 2009 at 09:50 PM // 21:50..
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Mar 14, 2009, 01:24 AM // 01:24
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#12
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Check out Racthoh's Paragon Hero Team if you have Hayda and General Morgahn available to you, they might help. Alternately, you could give your caster Heroes Spears as their mainhand weapon (with a 20% enchant grip if they cast important party buff enchants, +30hp otherwise) modded out with any Spearhead besides an Ebon/Fiery/Icy/Shocking and a focus offhand so that when they do decide to attack, they deal the requisite Physical damage to trigger [[Barbs]/[[Mark of Pain].
__________________
Warrior for Hire
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Mar 14, 2009, 01:47 AM // 01:47
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#13
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Tyrael_Eveningsong
Alternately, you could give your caster Heroes Spears as their mainhand weapon
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QFT.
However, it's important to note that a caster with a correct build won't actually use his weapon very much. That's where paragons come into the picture.
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Mar 14, 2009, 06:10 AM // 06:10
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#14
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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I also find that having Bone fiends rather than the melee versions helps alot, it allows for the quick "nuke". rather than waiting for the minions to run into melee range at which point the mob has scattered. Also, like Moloch mentioned paras have great synergy with the MoP nuker, i also like to bring R/Rt barragers.
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Mar 14, 2009, 10:39 AM // 10:39
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#15
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Ascalonian Squire
Join Date: Mar 2009
Location: UK
Profession: N/
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Ok, I've gone for 2 Paragons - works fantastic. I completely agree about using Bone Minions however I do have a question about the MM. I keep getting complained at because my MM uses Blood of the Master, is this really a problem? I'm guessing a bomber isn't much use due to the Bone Minion's being ranged?
What hench would you recommend taking with this set up?
Sorry for all the questions, want to get my team set up sorted out just so I can get on with rep grinding etc
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Mar 14, 2009, 12:17 PM // 12:17
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#16
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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About SoLS: you have enough energy with SR and AP, so u dont need it for the energy, I always run in it with enfeeble blood (the 1 energy aoe weakness) and ress sig/awaken the blood. The latter is harder to keep casting, you don't have alot of time and it doesn't last very long without blood magic.
And BoTM on a mm is a MUST for me. Minions may be used as meatshields and death nova bombs, but between battles its good to keep them alive. A minion bomber without minions when the fight starts is pretty bad..
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Mar 14, 2009, 01:53 PM // 13:53
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#17
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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If you use 2P+1MM+yourself I'd go with either:
2xMo, 1xRt, 1xR
or 1xRt, 1xMo(prot)
or 1xRt, 1xMo(prot), 1xR and 1xW
Use the R with a pet if available. Use the W packing shouts.
There's a simple checklist that has to be met, really:- Do I have enough hex removal?
- Do I have enough condition removal?
- Do I have enough healing?
- Do I have enough protection?
- Are all builds sound from an energy-management standpoint?
- Do I have enough enemy shutdown?
- Do I have enough armor ignoring damage?
- Will my team automatically create a sound combat formation in battle? (This isn't strictly needed, but it can be nice.)
It's a simple list, sure, but often you forget to check off all those.
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Mar 14, 2009, 09:17 PM // 21:17
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#18
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Grotto Attendant
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Quote:
Originally Posted by Moloch Vein
If you use 2P+1MM+yourself I'd go with either:
2xMo, 1xRt, 1xR
or 1xRt, 1xMo(prot)
or 1xRt, 1xMo(prot), 1xR and 1xW
Use the R with a pet if available. Use the W packing shouts.
There's a simple checklist that has to be met, really: - Do I have enough hex removal?
- Do I have enough condition removal?
- Do I have enough healing?
- Do I have enough protection?
- Are all builds sound from an energy-management standpoint?
- Do I have enough enemy shutdown?
- Do I have enough armor ignoring damage?
- Will my team automatically create a sound combat formation in battle? (This isn't strictly needed, but it can be nice.)
It's a simple list, sure, but often you forget to check off all those.
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This post should be printed out and pinned to the wall.
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Mar 15, 2009, 02:56 AM // 02:56
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#19
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Ascalonian Squire
Join Date: Mar 2009
Location: UK
Profession: N/
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Right then, latest business
Player
[skill]Mark of Pain[/skill][skill]Ebon Vanguard Assassin Support[/skill][skill]Assassin's Promise[/skill][skill]"By Ural's Hammer!"[/skill][skill]Barbs[/skill][skill]Reckless Haste[/skill][skill]Pain Inverter[/skill][skill]Enfeebling Blood[/skill]
I agree, I do not miss not having SoLS in the slightest which is great.
My Heroes at the moment...
Hayda
[skill]Wild Throw[/skill][skill]Spear of Redemption[/skill][skill]Merciless Spear[/skill][skill]Aria of Zeal[/skill][skill]Song of Purification[/skill][skill]Mending Refrain[/skill][skill]Aggressive Refrain[/skill][skill]Resurrect[/skill]
Morgahn
[skill]Blazing Spear[/skill][skill]Vicious Attack[/skill][skill]Defensive Anthem[/skill][skill]Anthem of Envy[/skill][skill]Anthem of Weariness[/skill][skill]Hexbreaker Aria[/skill][skill]Aggressive Refrain[/skill][skill]Resurrect[/skill]
Livia
[skill]Jagged Bones[/skill][skill]Infuse Condition[/skill][skill]Dark Bond[/skill][skill]Death Nova[/skill][skill]Animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrect[/skill]
First of all, my Minion Master... I'm not entirely happy with and I haven't got around to sorting her out just yet - suggestions welcome but this isn't a big deal as I have ideas here.
With this set up things seem to run a lot smoother than when I originally posted, damage is a lot more predictable and very high to be honest. I'm just a little concerned that I'm doing something wrong with my survivability - Even using both Mhenlo and Lina as Hench in a H/H run I still feel very vulnerable in HM (Vanquishing is mostly what I aim for from this party). Should my Paragons be more focused on protection etc than they currently are? Am I missing something blatantly obvious?
Don't get me wrong, I am able to clear areas but it just feels a bit unstable at the moment.
Thanks as always
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Mar 15, 2009, 05:35 AM // 05:35
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#20
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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If I am the the AP Nuker, I'm all about getting as much mileage as I can out of my Mark of Pain cast (I'm all about watching those numbers flying...). So I take the often neglected Zenmai sporting a flashy blue crab.
[build=OwJjYhZ8oSLiDQ6PLGPGqG0GbGA]
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