May 22, 2009, 12:42 PM // 12:42
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#1
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Pre-Searing Cadet
Join Date: May 2009
Profession: Mo/W
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Foul feast and plague sending important?
I have the campaigns factions and nightfall and I want to start a necromancer, but i see that many pvp builds use the skills foul feast and plague sending. Are the skills really that important?
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May 22, 2009, 01:49 PM // 13:49
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#2
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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i'm not that big on PvP, but you will be able to find a group easier if you have these skills.
they are decent condition removal with the added bonus of sending it back to the enemy, even with the recent nerf to Foul Feast.
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May 22, 2009, 02:00 PM // 14:00
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#3
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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This two skills is the reason necros is used today. (and LC to an extent)
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May 22, 2009, 02:55 PM // 14:55
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#4
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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Quote:
Originally Posted by Massive Impulsa
This two skills is the reason necros is used today. (and LC to an extent)
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Faint says hai.
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May 22, 2009, 03:23 PM // 15:23
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#5
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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If you wanne play serious pvp, you need those skills, but for HA or RA, you can get away without.
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May 22, 2009, 04:36 PM // 16:36
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#6
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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If you want to play serious pvp you need all campaigns, nothing can be left out. Being asked to bring Reckless Haste and answering "sorry, I don't own Factions" simply isn't an option.
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May 22, 2009, 06:48 PM // 18:48
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#7
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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[[Foul Feast] is for assisting and supporting monks by removing conditions from allies and managing energy. [[Plague Sending] is for sending them back.
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May 22, 2009, 06:50 PM // 18:50
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#8
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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yeah FF and plague are really great skills from the necro
if you can't get FF you could use monks draw conditions, not as good but its a decent substitute.
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May 22, 2009, 07:35 PM // 19:35
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#9
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Hanging Man
yeah FF and plague are really great skills from the necro
if you can't get FF you could use monks draw conditions, not as good but its a decent substitute.
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Given the last update, one could argue that [Draw Conditions] is superior to [Foul Feast].
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May 22, 2009, 10:25 PM // 22:25
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#10
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Xenomortis
Given the last update, one could argue that [Draw Conditions] is superior to [Foul Feast].
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How? They have the same cost, cast time and recharge, But FF returns more health and energy to boot.
Unless the wiki hasn't been updated, FF is clearly better.
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May 22, 2009, 10:40 PM // 22:40
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#11
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Carinae Dragonblood
How? They have the same cost, cast time and recharge, But FF returns more health and energy to boot.
Unless the wiki hasn't been updated, FF is clearly better.
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The wiki is slow. FF now has a 5 second recharge, DC only has a 2.
I think for general use, FF is still more favourable to DC because of the energy return and easy spec for a necromancer. However in condition heavy areas, a 5e non-elite spell on a 2 second recharge may be very useful.
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May 22, 2009, 11:00 PM // 23:00
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#12
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Sigh. Good call.
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