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Old Jun 07, 2009, 10:13 PM // 22:13   #1
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Default N/Mo IV PvE Support

its about the build from pvxwiki

http://pvx.wikia.com/wiki/Build:N/Mo_IV_PvE_Support

i was thinking of making some adjustments. i have limited knowledge about necro's so thats why ill post it here to see if it will do me any good.

i was thinking of swapping Foul Feast out as i can use sols to regain hp and mana. i was thinking of replacing it with enfeeble. seeing as the majority of the build is about the dmg of IV, Rising Bile and Putrid Bile it would act as a cover hex for IV and Putrid Bile.

well yeah, thats what i was thinking. if people have other ideas please let me know, cause im kinda fed up with using a AP nuker all the time. i want some more variety and this build seems solid
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Old Jun 07, 2009, 10:20 PM // 22:20   #2
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Enfeeble isn't a hex.

The build you linked to is trash. It's been vetted by people who are ignorant of questions such as how damage works in Hard Mode, the same people who still insist that a SF nuker is viable. The damage of Icy Veins is mediocre against any content that matters in difficulty. However if you are only using this build in Normal Mode against pushover enemies, it will likely serve you alright.

If you're hell-bent on running a bar with "pure" caster damage, do something centering around Cry of Pain. The elite isn't even that important - I normally run Fevered Dreams.
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Old Jun 07, 2009, 10:25 PM // 22:25   #3
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I really do not like that build. I honestly do not know why people think it's good.

One, Icy Veins is crap. It's a conditional, weak AoE nuke that deals cold damage. Cold damage is rubbish, especially in HM.
Rising Bile is very much a one time nuke that will seldom deal it's maximum damage (which is pathetic anyway for the recharge).
Putrid Bile is quite meh, but can work.
All in all, that bar would be much better off without the Death magic investment and a free elite slot.

The prots themselves are fine. I feel that they're better run on an ER ele, even for a hero build, but necromancers do it fine. With the free slots, you can run Spirit Bond too, along with other stuff.
If you a slighty more offensive bar than just plain prots, spec into curses and take stuff like Enfeebling Blood or Reckless Haste (which has a functionality that makes it similar to Aegis, just in hex form).

I also say keep Foul Feast. Even though it got hit with the nerf hammer (and rightly so really), it's still strong. The energy gain may help when you're spamming 10 energy prots a lot and the condition management is great. Besides, with a curses spec you can take Plague Sending.


Damn, Moloch beat me too it.
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Old Jun 07, 2009, 10:45 PM // 22:45   #4
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oh I see. well I will have some fun with it then on NM and thats it.

Quote:
If you're hell-bent on running a bar with "pure" caster damage, do something centering around Cry of Pain. The elite isn't even that important - I normally run Fevered Dreams.
could you give me an example build please? it'd be much appreciated.
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Old Jun 07, 2009, 10:49 PM // 22:49   #5
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Quote:
Originally Posted by KarimS View Post
could you give me an example build please? it'd be much appreciated.
The build code is broken unfortunatly.

Fevered Dreams, Fragility and Cry of Pain. The rest are just general utility skills that either debilitate the enemy or cause conditions (which usually cause the former). Enfeebling Blood (hell, even Enfeeble works with FD), Weaken Armour etc... The illusion line has some other useful stuff. Clumsiness can even be good, as it can interrupt a good number of attacks used properly.
Other PvE skills are amazing with Fevered Dreams though - namely "You Move like a Dwarf" and "Finish Him".

As a necromancer though, always make sure you have a high Soul Reaping spec.
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Old Jun 07, 2009, 11:06 PM // 23:06   #6
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I think I get it, would it go something like this?:

target a mob in the middle of a group and cast FD + Fragility. Then use CoP on recharge and use curses and/or PvE skills that cause conditions. That way you create alot of pressure on the mobs by applying conditions which will spread through.
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Old Jun 08, 2009, 08:25 AM // 08:25   #7
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Wouldn't it be more prudent to just blow them up while not wasting time on pressure?

I mean, if you slapped several copies of SS on the mobs, added Reckless, Weaken Armor, Barbs and MoP for good measure - things will not live long enough to pose a serious threat. And if you wanted to be like all the cool kids out there, you could equip Assassin's Promise and drown in yourself mediocrity.
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Old Jun 08, 2009, 10:14 AM // 10:14   #8
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Fevered bars are excellent crowd control bars; even more so in bad teams. They offer massive shutdown options by largest-scale cripple, weakness, deep wound, and even blind if you can use a E secondary. They also do respectable damage through both Cry of Pain and whatever else you care to slot. It should also be added that FD can be brought at a very low Illusion Magic investment if needed.
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Old Jun 08, 2009, 10:23 AM // 10:23   #9
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Quote:
Originally Posted by cataphract View Post
Wouldn't it be more prudent to just blow them up while not wasting time on pressure?
Moloch pointed out the good things. And if you already have a curses necro in your team, you'll overlap too much.
It's less about pressure, and more about shutdown. If the entire mob has cripple and weakness, their threat is significantly lower. Add in that large AoE blind and physicals are of no concern and the added dazed seriously messes with casters.
The deep wound and cracked armour just make them die a bit quicker.
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