Jun 04, 2009, 08:16 AM // 08:16
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#1
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Ascalonian Squire
Join Date: May 2009
Profession: N/
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Playing the monk as a primary necro
I was lurking around on pvx wiki and saw a N/Mo build that uses WoH amongst with other healing spells. I just made a new monk because I wanted to be able to heal in a party. How good can a N/Mo heal? It has no divine favor for bonus healing but it does has soul reaping which allows more spamming of heals due to superior energy management. I don't really want to abandon my necro and if this would work I can use my necro also as a healer. Thanks for reading.
P.s : if the post is hard to read please forgive me but I'm sending this from my cell phone.
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Jun 04, 2009, 08:24 AM // 08:24
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#2
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Why would you abandon your necro just because you created a monk?
And yes, necros can heal. Some things they are more suitable for than others.
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Jun 04, 2009, 08:30 AM // 08:30
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#3
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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No need to simply abandon your necro because you found one necro healing build.
Yes if you have ever seen the classic n/rt build necros are very good at healing and support due to SR.
Last edited by Hanging Man; Jun 04, 2009 at 08:34 AM // 08:34..
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Jun 04, 2009, 08:40 AM // 08:40
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#4
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Ascalonian Squire
Join Date: May 2009
Profession: N/
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With the classic n/rit build you mean the resto one used in sabway? The one with weapon of warding?
And yeah i might just give it a try, thanks for letting me know that a n/mo and/or a n/rit are rather effective aswell in making red bars go up.
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Jun 04, 2009, 09:34 AM // 09:34
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#5
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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You can run N/Mo or N/Rit for healing. A N/Mo can also run a prot bar.
However the value of these is questionable - these are builds typically assigned to heroes due their incompetent use of skills. A hero monk will typically drain their energy very quickly, whereas a N/Mo or N/Rit will have Soul Reaping. Soul Reaping keeps their energy high so long as things are being killed.
Running such bars on a player is generally a waste of a good human necro though. If you already have a curses necro and a MM though, feel free to run one - you are reasonably effective.
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Jun 04, 2009, 10:13 AM // 10:13
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#6
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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I would stick with /Mo and make use of some prots, as heroes generally dont do that very effectively.
/Rt is used mainly for Rt heals, which heal for more than a monks without DF. Heroes cant prot well, and having the ability to go full prot, or a hybrid of some sort is an advantage Monks have over Rits.
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Jun 04, 2009, 02:12 PM // 14:12
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#7
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Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
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Everyone seems to forget that GW also has PvP (the real face of GW imho) so I will try to cover that aspect. If you're creating your character for backline purposes (heal/prot) then a necro is useless at that and creating a monk would be the right choice. Necros are considered good healers in PvE only thanks to Soul Reaping amazing e-management, which allows them to spam their quickly recharged skills like maniacs.
About "abandoning" your necro, do you have limited slots for new characters? Because if you don't have that problem then there's no need to delete your necromancer.
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Jun 04, 2009, 08:13 PM // 20:13
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#8
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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I take a N/Rt healer to aspenwood on occasion. Works out pretty well and I get to work on drunkard too.
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Jun 08, 2009, 08:19 AM // 08:19
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#9
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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I agree with Moloch here. Abandoning such great necro features as the whole Curses line just to avoid things like energy management is pretty silly. Spec in Curses, blow stuff up with SS and Barbs and leave the monking to discord heroes.
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Jun 08, 2009, 08:48 AM // 08:48
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#10
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Frost Gate Guardian
Join Date: Jun 2007
Guild: None worth mentioning
Profession: P/
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Quote:
Originally Posted by cataphract
I agree with Moloch here. Abandoning such great necro features as the whole Curses line just to avoid things like energy management is pretty silly. Spec in Curses, blow stuff up with SS and Barbs and leave the monking to discord heroes.
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I'm not sure that moloch is promoting the use of SS and discord heros.
I could be wrong as i haven't played with him for at least a week and his builds may have drastically changed.
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Jun 08, 2009, 11:33 AM // 11:33
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#11
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Abuse soul reaping. Spam weapon spells. Instant victory. \o/
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Jun 08, 2009, 01:03 PM // 13:03
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#12
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Krytan Explorer
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
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Quote:
Originally Posted by Xenomortis
Running such bars on a player is generally a waste of a good human necro though.
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Agreed - there are far better builds a human necromancer can run, i would suggest an N/Mo or N/Rt Healer hero over an Mo/x anyday though .
If you want to heal - play Monk.
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Jun 29, 2009, 08:56 AM // 08:56
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#13
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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As im more of a Curses necro on my PvE character i have not tryed the following, but since the spells are there you might wanna try to be an Anti-Monk (or atleast that is the name i thought this build might be called). Making this Character a N/Mo would be my choise, mainly for Rebirth as it has that nifty 'rez At your location'..
Astimate Attributes: Blood 12+1+2, Curses 9+1, Soul 9+1, leftovers go on Protection
[build]Vampiric Spirit (elite), Life Siphon, Blood Bond, Blood Ritual, Foul Feast, Plague Sending, Rebirth, your choise[/build]
Use Life Siphon to get a +3hp regen, then cast Blood Bond to give your ally a +6hp regen (you suffer -3hp at that moment), Duration times of both are about the same. Keep casting this to keep your allies alive.
As you are bound to drop a +3hp regen the moment the foe you siphon from dies, keep VS on the ready to give a 10sec +10regen, this +10 regen can be perma cast to give 3 allies a +6hp regen. if you run outof foes to cast this on, you suffer a -9hp degen. This is also the risk with using Life Siphon. But since life siphon and blood bond have a similar duration time, you atleast dont have to keep casting VS, giving you time to use Foul feast and Plague sending to keep allies free of conditions, and send them to your foes. And to buff any caster on your team with Blood Ritual (+3 energy regen).
My choise for an 8th spell, with this build, would mostlikely be Demonic Flesh to buff your total amount of health so you dont die that fast if multiple Siphons end at the same time /or there is no enemy left to cast Vampiric Spirit on.
Timing and battle assesment are of the essense, with blood bond lasting about 20+sec, you are bound to go down, if you still have a blood bond with 7 of your allies near the end of the battle..
If you try this build please let me know if it actually works, As reload times also come into play and battles might be over sooner then needed, making you end on the floor by your own bloodbonds..
Last edited by Arghore; Jun 30, 2009 at 01:23 AM // 01:23..
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Jun 29, 2009, 12:11 PM // 12:11
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Blood Bond is not worth the effort or malice effect. +6 regen isn't worth it, even if you can keep it on every other party member (which is ill-advised).
Really, there's no point to the build you posted. Your healing is quite trivial, your damage is equally trivial and somehow, you have two elites. I suspect you meant Foul Feast instead of Feast of Corruption.
At the very least drop Curses to 3+1 or 4 (breakpoints for Plague Sending are 4 for 2 conditions and 12 for 3).
The condition removal could easily be handled by someone else, say a paragon or MM and they'll be providing more useful support at the same time.
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Jun 30, 2009, 01:29 AM // 01:29
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#15
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Quote:
Originally Posted by Xenomortis
1. Really, there's no point to the build you posted.
2. I suspect you meant Foul Feast instead of Feast of Corruption.
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add 1. Well the question was about a healing necro, didnt state it be the best healing in the world. And stating the build has no point, then why are the skill there.. Also, if its realy that bad, it best be known.. This is reason enough to post it ?
And saying others can do the condition handling, is like saying a real monk on your team can heal? ...
add 2. you are correct, to much feasting got me confused
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Jun 30, 2009, 01:49 AM // 01:49
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#16
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Arghore
add 1. Well the question was about a healing necro, didnt state it be the best healing in the world. And stating the build has no point, then why are the skill there.. Also, if its realy that bad, it best be known.. This is reason enough to post it ?
And saying others can do the condition handling, is like saying a real monk on your team can heal? ...
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I honestly cannot understand the first paragraph of your post. The OP was asking about how well Necros can heal (specifically, he asked about N/Mo builds).
I criticised your build, stating what was wrong with it - are you asking me to not criticise it?
The build you posted in response to this, is quite frankly terrible - especially for the purpose of healing.
The only form of healing you provide is in the form of +6 regen, at the cost of -3 degen to you. At best, you lighten the load a bit off your monks, but they're going to be concerned about you too.
You deal trivial amounts of damage, whilst only just about covering your health costs (and only when there are enemies around).
Another small utility aspect is Blood Ritual. I personally hold the view that if your monks cannot manage their energy without it, get better monks (in fact, ER Eles are good or more suitable for this thread, Necro healers).
You also have some condition removal. This is perhaps the most useful aspect of your build.
If you were running this build, you've just wasted a player slot for some condition removal and trivial utility. Hence, my earlier comment on condition removal.
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Jun 30, 2009, 03:47 AM // 03:47
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#17
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Healer's Boon is annoying now with 10sec duration, but it's still perfectly useable. Spam heal other and heal party all day long.
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Jul 02, 2009, 06:44 PM // 18:44
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#18
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Quote:
Originally Posted by Xenomortis
I honestly cannot understand the first paragraph of your post .... I criticised your build, stating what was wrong with it - are you asking me to not criticise it?
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I made that comment to state that 'it is not pointless' to post builds that might be a sollution, but perhaps are not a good idear afterall (and with that i dont mean to just post any build that has no merit, just to get it criticised) ...
But if you read the discriptions of the skills, then atfirst it looks like this could be a way to heal as a necro and with the skills being in GW the skill makers must have had something like this in mind ...
The build (in my views) was good, effectiveness of it being a healing build mostlikely not so good. Critism was more then welcome, i just didnt agree with putting it as 'being a pointless post/build', esp. as i allready pointed out the weaknesses.
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Jul 02, 2009, 07:42 PM // 19:42
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#19
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Or, you could just spec N/Rt or N/Mo, use spells from your secondary lines and actually heal.
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Jul 08, 2009, 06:15 PM // 18:15
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#20
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Desert Nomad
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Quote:
Originally Posted by FoxBat
Healer's Boon is annoying now with 10sec duration, but it's still perfectly useable. Spam heal other and heal party all day long.
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This. The change to HB made them frustrating to play (constant recast) and for heroes, they'll sometimes cast stuff while HB is down. Still works pretty good though. They actually heal better than monks in some situations.
Besides that, we still use a Divert Hexes nec in all our DoA runs.
N/Rt's have been around in HA since Factions and are still very viable today. I've been using them alot more since heroes finally use Spirit Light Weapon properly.
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