Feb 01, 2010, 03:42 AM // 03:42
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#2
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Generally an "ap nuker/ caller" would be assassin's promise, ymlad (usually with vanguard sin and finish him). Then you rinse and repeat. For necromancers you can use the mark of pain nuker which can get triggered decently against melees/ caster clumps just from the vanguard sin alone.
If you have a physical hench it helps as well.
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Feb 01, 2010, 03:47 AM // 03:47
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#3
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Monkish Monkey
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Yes, AP Nuking on a Necro is the build you linked. It's commonly called MoP nuking.
There is another build referred to as AP Nuking; however, and it is an E/A build.
Here's that build: http://pvx.wikia.com/wiki/Build:E/A_..._Promise_Nuker
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Feb 01, 2010, 04:28 AM // 04:28
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#4
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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MoP Nuking is not just for calling in discordway . It can be used in it but MoP Nuking is meant for a team consisting mainly of physicals .
It can also be used in discordway, infact I used to use it for Discordway but i decided to stop using discordway because it's so boring . But it's fast thats no doubt esp in killing high AL bosses.
I have a team of 7/8 physicals and with a MoP Nuker, everything dies fast . Discordway on the otherhand, the necs would be spamming discord because they can . this is not bad . it's good as well but i prefer the aoe damage .
Quote:
normal PvE play doesn't have groups balled up in adjacent range anyways.
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you can never be more wrong . casters usually stand near each other . MoP the center one and when your minions get to them, BAM. 8x40 damage to everyone surrounding it.
Even if your minions can't get to them, your physicals (rangers/warriors/EVAS) will . So what if they scatter ? you've already done your damage . Finish the foe off but remember to cast AP so that MoP recharges, and you can easily finish the rest off . also, you can get an ele with some slowing down skill so when enemies try to scatter, they would take a longer time and you would be able to do more damage .
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Feb 01, 2010, 05:59 AM // 05:59
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#5
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Grotto Attendant
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Yes, that's the build.
Yes, you are missing something. The build is remarkably powerful. It's probably the strongest of all necro builds and all offensive caster builds in most situations.
Some people use it for a discordway caller, but it's anti-synergistic to do so. Discord kills the MoP-ed target without inflicting any physical damage to trigger MoP. Depending upon your discordway setup, using a MoP caller may make your discordway team stronger than it was. But using a discordway setup with MoP is certain to make MoP weaker than it could be. In short, there's no reason, ever, for a necro primary to be running a discordway team.
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Feb 01, 2010, 06:21 AM // 06:21
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#6
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Frost Gate Guardian
Join Date: Jun 2008
Location: Bangladesh
Guild: [SOUL]
Profession: W/D
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I don't even use MOP it takes too long to cast I just call every target and go YMLAD! > AP > Assassin Support > then whatever I want it killls everything is fast that I can get up to 3 sin supports out at once and it's very shweet..
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Feb 01, 2010, 08:46 AM // 08:46
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#7
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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If you would take the time to equip your heroes and everything, you will find that this is one of the fastest way to cruise through PvE.
It may take more work than Discordway but it is faster.
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Feb 02, 2010, 03:42 AM // 03:42
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#8
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Ascalonian Squire
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Ok so i took a buddy and looked at the damage of 8 people (2 people and a hero) chucking spears at an adjacent target with MoP. It's impressive i suppose.
So how would i go about doing this? From above comments, and because i'm getting bored of it, Discord isn't the best idea. A more heavily physical team i guess. Would i be taking warrior and ranger henchmen and stuff too?
Any hero set up recommendations?
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Feb 02, 2010, 05:42 AM // 05:42
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#9
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Frost Gate Guardian
Join Date: Jun 2008
Location: Bangladesh
Guild: [SOUL]
Profession: W/D
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nooo MOP Nuker and Discord just call every target use YMLAD! + AP you got the Hex + condi and everything just blows up in a second the MoP 2 sec cast is usually about half the time it takes for something to die unless you are VQing and fighting stuff that doesn't die very fast and will actually take some damage before dieing so that the MoP can hurt some enemies then that will be the only reason to use it. so what i am saying to hold down Shift or Alt or Ctrl or w/e the call command is and spam the shit out of AP and Sin support + YMLAD!
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Feb 02, 2010, 06:18 AM // 06:18
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#10
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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This build looks interesting, but it looks like it suffers from the same achilles' heel that regular ap nuking does: in hard mode, or against single strong opponents, it just isn't that good.
Builds like this are great in mid-level areas, like most regular explorable zone questing, but if you can't beat down an enemy fast enough, you lose firing off ap recharge, then all you have is a bunch of waiting for recharges.
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Feb 02, 2010, 06:53 AM // 06:53
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#11
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by Black Metal
This build looks interesting, but it looks like it suffers from the same achilles' heel that regular ap nuking does: in hard mode, or against single strong opponents, it just isn't that good.
Builds like this are great in mid-level areas, like most regular explorable zone questing, but if you can't beat down an enemy fast enough, you lose firing off ap recharge, then all you have is a bunch of waiting for recharges.
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These statements are incorrect.
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Feb 07, 2010, 02:20 AM // 02:20
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#12
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Black Metal
This build looks interesting, but it looks like it suffers from the same achilles' heel that regular ap nuking does: in hard mode, or against single strong opponents, it just isn't that good.
Builds like this are great in mid-level areas, like most regular explorable zone questing, but if you can't beat down an enemy fast enough, you lose firing off ap recharge, then all you have is a bunch of waiting for recharges.
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If you are referring to "nuking" as the pitiful damage that fire eles do, then you are dead wrong.
AP-MoP is ridiculous for even high-level areas. Mid-Level areas should be a cake walk.
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Feb 07, 2010, 11:16 AM // 11:16
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#13
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Oak Ridge Boys Fan
Join Date: Jun 2007
Profession: E/P
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Quote:
Originally Posted by Monkish Monkey
Ok so i took a buddy and looked at the damage of 8 people (2 people and a hero) chucking spears at an adjacent target with MoP. It's impressive i suppose.
So how would i go about doing this? From above comments, and because i'm getting bored of it, Discord isn't the best idea. A more heavily physical team i guess. Would i be taking warrior and ranger henchmen and stuff too?
Any hero set up recommendations?
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Holy damage won't trigger MoP. Paragons work well; so do ebon sins. If you can get a Hundred Blades warrior in things will explode. Barrage can also help.
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Feb 07, 2010, 11:39 AM // 11:39
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#14
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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Ebon sins don't proc MoP . Only physical damages . Not elemental .
Yes MoP + 100B = Win .
Add Barbs, Splinter, GDW and WWA = hax .
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Feb 07, 2010, 12:10 PM // 12:10
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#15
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Lusciious
Ebon sins don't proc MoP . Only physical damages . Not elemental .
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The assassin summoned from EVAS deals physical damage. He triggers MoP and Barbs.
He does not deal elemental damage.
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Feb 07, 2010, 12:35 PM // 12:35
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#16
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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Ebon sins = ? Ebon vanguard ?
Oh right . I thought you meant sins using ebon dust aura .
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Feb 10, 2010, 09:39 AM // 09:39
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#17
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Quote:
Originally Posted by Black Metal
This build looks interesting, but it looks like it suffers from the same achilles' heel that regular ap nuking does: in hard mode, or against single strong opponents, it just isn't that good.
Builds like this are great in mid-level areas, like most regular explorable zone questing, but if you can't beat down an enemy fast enough, you lose firing off ap recharge, then all you have is a bunch of waiting for recharges.
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? I used an almost similar build in doa this weekend with another player and they went down like flies. But I do agree on what something earlier is said MOP takes way to long to cast. so ap-->ymlad-->evas-->pi will take down any enemy. Lord jadoth was down fast enough to trigger the reload.
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Feb 10, 2010, 10:02 AM // 10:02
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#18
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by aspi
? I used an almost similar build in doa this weekend with another player and they went down like flies. But I do agree on what something earlier is said MOP takes way to long to cast. so ap-->ymlad-->evas-->pi will take down any enemy. Lord jadoth was down fast enough to trigger the reload.
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Huh?
MoP has a 1 sec casting time.
Moreover, in more difficult areas or speedclears, cons will be used (esssence+).
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Feb 10, 2010, 10:29 AM // 10:29
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#19
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Maybe I'm confused with barbs, I guess so
But the fact is that for ap your target has to die regardless the foes around him. While MOP is good for the extra damage it does nothing to the target you hexed with AP. And PI does.
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Feb 10, 2010, 10:59 AM // 10:59
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#20
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by aspi
Maybe I'm confused with barbs, I guess so
But the fact is that for ap your target has to die regardless the foes around him. While MOP is good for the extra damage it does nothing to the target you hexed with AP. And PI does.
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If you are doing it right, the called target should die.
PI seems like a waste since your entire team will be focusing whatever you MoP.
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