Jan 18, 2010, 11:43 AM // 11:43
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#21
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Academy Page
Join Date: May 2009
Guild: FALLOUT PRIME
Profession: N/
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Soul Reaping is a great toolbox skill - it supports all energy based skills. Thanks to this skill, Necromancers are so versatile. Moreover, with introduction of PvE rank-based skills, it's quite easy to build powerful caster with ranks put only in SR. Finally, Curses and Death lines are very useful for controlling key strengths of PvE opponents - numbers and highly physical orientation.
That said, Necromancer is not going to be as good as another class specialized in their own selection of skills. It's just that Necro is not as limited in their choices as, say, Monks, Paragons, Warriors, Assassins or Rangers. You may say that Necro class was built to multiclass.
Regards,
Ruemere
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Jan 18, 2010, 09:56 PM // 21:56
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#22
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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It's the reason why people go N/Rt instead of Rt/N for restoration magic. It's not because of Rt's bad primary, but because N's primary offers one of the best energy management in the game.
With 10 points in soul reaping facing a mob of say 4 monsters, that's a guaranteed 40 energy you can count on getting.
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Jan 19, 2010, 01:37 AM // 01:37
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#23
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Frost Gate Guardian
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
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Quote:
Originally Posted by RadaArashi
With 10 points in soul reaping facing a mob of say 4 monsters, that's a guaranteed 40 energy you can count on getting.
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Not if all 4 die within 15 seconds.
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Jan 19, 2010, 01:40 AM // 01:40
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#24
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Default137
Whats the benefit of Primary Necro?
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SOUL REAPING
Most people run at least 9-10 SR which gives you lots and lots of energy, especially if you are a MM.
Runes are also worth it to.
Also, Energy Storage =/= Energy Management.
And yes, Assassins have much better energy management and with Rangers its debatable.
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Jan 19, 2010, 01:52 AM // 01:52
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#25
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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...........also has a free secondary so you can take /A for ap.
Combined with SR and the curses line, arguably the best single spell line for pve = win
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Jan 19, 2010, 02:03 AM // 02:03
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#26
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Puebert
Runes are also worth it to.
Also, Energy Storage =/= Energy Management.
And yes, Assassins have much better energy management and with Rangers its debatable.
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Having more energy and skills under that skill line that relate with energy isn't energy management? Having skills cost less isn't energy management? Since when?
And there are professions that don't use runes because they aren't worth it?
Oh my, I must really suck.
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Jan 19, 2010, 02:15 AM // 02:15
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#27
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Quote:
Originally Posted by Cuilan
Having more energy and skills under that skill line that relate with energy isn't energy management? Having skills cost less isn't energy management? Since when?
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i believe they were refering to the fact that having a bigger initial energy pool isnt energy managment, and if that be the case, its quite correct.
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Jan 19, 2010, 07:19 AM // 07:19
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#28
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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The necromancer is one of the most overpowered classes in the game in PvE.
Most classes really have only one or two useful things that they can do better than other classes (if that). Necromancers? Well, let's see:
MoP
Minions
Orders
SS
And that's just the beginning.
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Jan 19, 2010, 08:09 PM // 20:09
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#29
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Cuilan
Having more energy and skills under that skill line that relate with energy isn't energy management? Having skills cost less isn't energy management? Since when?
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Having a larger initial energy pool only helps at the start of a fight.
Yes, there are some e-mgmt options in Energy Storage, but aside from Ether Renewal none of them are as solid as Soul Reaping, which is an attribute, not an Elite Skill.
Quote:
Originally Posted by Cuilan
And there are professions that don't use runes because they aren't worth it?
Oh my, I must really suck.
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I think they were trying to say that being able to raise your Necromancer attributes above 12 with Runes as a primary Necro was worth having a Necro primary rather than running another profession as a secondary Necro. Obvious, but hey, it's the Interwebz...
__________________
Warrior for Hire
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Jan 27, 2010, 07:15 PM // 19:15
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#30
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Pre-Searing Cadet
Join Date: May 2006
Location: Belgium
Profession: W/
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Someone mentioned Soul Reaping?
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Feb 08, 2010, 11:25 PM // 23:25
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#31
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Pre-Searing Cadet
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I dont know if I'm reading what you said right, but soul reaping benefits you when ANYTHING dies near you, including your own minions. Also, you asked why not go Ele for energy storage. You could, but you wont be able to use necromancer runes on your armor for +skills.
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Feb 09, 2010, 01:55 AM // 01:55
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#32
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Academy Page
Join Date: Dec 2006
Profession: N/
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Playing as a Necromancer, using a build that isn't idiotic, have you ever had to ping your energy because you're low? Of course not.
Ele: "Haha! I have +50 Energy because of my primary! I freaking rock!"
Necro: "Energy? What's that?"
Ele: "Uh. . . I-It's what you use to cast spells. When you don't have enough, you can't cast them."
Necro: "That's weird, I can always cast my spells. Almost none stop. For hours on end."
Ele: ". . ."
Necro: "Don't worry, I'll bring BiP. For your 'energy' needs."
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Feb 09, 2010, 02:11 PM // 14:11
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#33
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Lion's Arch Merchant
Join Date: Dec 2007
Location: The Dirtiest Parts Of My Mind
Guild: Phlying Skwirls[PS]
Profession: N/
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Quote:
Originally Posted by Grim Lich
Ele: "Haha! I have +50 Energy because of my primary! I freaking rock!"
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I think I remember this 'energy'.. I've heard of it at least, I think it used to be important-- something about.. but.. damn. I almost had it.
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Feb 09, 2010, 02:24 PM // 14:24
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#34
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Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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But you can't use energy to spam SY!, which is the only skill anyone ever uses in PvE, right?
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Feb 09, 2010, 02:36 PM // 14:36
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#35
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Lion's Arch Merchant
Join Date: Dec 2007
Location: The Dirtiest Parts Of My Mind
Guild: Phlying Skwirls[PS]
Profession: N/
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Quote:
Originally Posted by Nechrond
But you can't use energy to spam SY!, which is the only skill anyone ever uses in PvE, right?
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It's usually the only skill on my bar. But sometimes other people bring it.
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Feb 11, 2010, 04:18 PM // 16:18
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#36
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Academy Page
Join Date: Dec 2006
Profession: N/
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Quote:
Originally Posted by syphonus
I think I remember this 'energy'.. I've heard of it at least, I think it used to be important-- something about.. but.. damn. I almost had it.
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Don't worry about it, I forget too.
But seriosly, energy has become trivial:
Signet of Lost Souls heals and gives energy, Minions give you unlimited energy, blood builds give you androgan(sp?) gaze, which works with the fact that most good blood skills cost 1-15 energy, my god you never need any energy ever.
Speaking of the last one, I'm trying to figure out a good AoE blood spike, one that goes:
Signet of Agony then Unholy Feast followed by androgan's gaze to get energy back. By then everything is almost recharged again, so rinse and repeat.
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Feb 11, 2010, 07:53 PM // 19:53
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#37
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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*Angorodon's Gaze
/sp fixed
__________________
Warrior for Hire
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Feb 15, 2010, 01:49 AM // 01:49
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#38
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Academy Page
Join Date: Sep 2008
Guild: Us Are Not [leet]
Profession: N/
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All jokes about energy aside, primary necros are indeed very versatile. The value of soul reaping isn't really found in the skills but its passive effect of getting you energy when something dies near you. Signet of Lost Souls is the best SR skill you can get. In PvE, the condition for it to be useful isn't hard to achieve, and its an quick self heal + energy, for when you've used up your 3 times per 15 seconds worth of SR and need a little more energy to cast your next spell.
Necro heroes are popular in PvE; Sabway and Discordway are teams built around necro heroes to steamroll most of PvE. Discord is spammable, armor ignoring damage, and with multiple discords you can spike down targets in just a few seconds, and combined with minions and enemies dying fueling your energy, you can cast it almost infinitely. Spiteful Spirit and Mark of Pain are powerful AOE damage spells that make short work of mobs. Necro hybrid healers take advantage of SR to pump out constant healing, which can make them more valuable than a primary rit or monk in drawn out fights or when you're going from mob to mob. Necros have Order spells to buff the frontliners, and Blood is Power and Blood Ritual to supply energy to other casters (there are some paragon skills that do this as well, but not as effectively as a necro can). They also have Well spells that can help allies and hinder enemies standing in them.
In PvP, they have Lingering Curse to reduce the enemy's healing, Soul Bind to punish healers, Weaken Knees to add pressure, Insidious Parasite, Faintheartedness, and skills to inflict weakness for anti-melee, Soul Leech for caster hate, and all the support skills that I already mentioned above.
As Puebert said, Energy Storage isn't the same as energy management. If you invest in a large energy pool as an elementalist, if you don't actively manage it (or have a necro hero spamming BiP on you), you'll run yourself out of energy quick, and you'll be stuck waiting for your energy to go back up to cast your next spell, and that means taking up space on your bar to bring an attunement spell, Glyph of Lesser Energy, etc.. Necros don't face this problem, even with a smaller energy pool, as long as things die. The energy gain from SR is reduced in PvP, since things won't be dying as often as they do in PvE, so some energy management is probably going to be needed in that case.
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Feb 19, 2010, 04:43 PM // 16:43
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#39
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Academy Page
Join Date: Dec 2006
Profession: N/
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Quote:
Originally Posted by _Nihilist_
*Angorodon's Gaze
/sp fixed
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Thanks.
Might I add that non primary minion mancers cannot mm as well? Yeah rit MMs are great with added health. That's awesome, you enjoy that. I'll be over here with my 11 level 20 fiends, and +19 damage OoU. Yeah, let's see who wins that fight.
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Feb 19, 2010, 07:49 PM // 19:49
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#40
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Grim Lich
Thanks.
Might I add that non primary minion mancers cannot mm as well? Yeah rit MMs are great with added health. That's awesome, you enjoy that. I'll be over here with my 11 level 20 fiends, and +19 damage OoU. Yeah, let's see who wins that fight.
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If there are no corpses, I'll go with the rit using AotL. Maybe you can wand him to death.
Addressing the topic, primary necros are great cuz necros can be any caster in PvE.
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