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Old Feb 26, 2010, 04:54 AM // 04:54   #1
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Default Demonic flesh meleemancer

Wheee!!!!!!!

Pwnsauce.
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Old Feb 26, 2010, 05:45 AM // 05:45   #2
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Wow, I'm actually impressed enough to patch GW and login to try it now.
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Old Feb 26, 2010, 05:47 AM // 05:47   #3
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Demonic flesh hits everything other than you targeted, uknorite?
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Old Feb 26, 2010, 09:00 AM // 09:00   #4
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this + 100b = win
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Old Feb 26, 2010, 10:44 AM // 10:44   #5
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Originally Posted by Dre View Post
this + 100b = win
Only deals damage when you target an enemy with a skill.
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Old Feb 26, 2010, 01:07 PM // 13:07   #6
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What's a really cheap, really fast recharging, adjacent-range skill that could fuel this to its max potential? Maybe it would just be best on a Moebius sin?
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Old Feb 26, 2010, 01:27 PM // 13:27   #7
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Originally Posted by trcvrs View Post
Wheee!!!!!!!

Pwnsauce.
I dunno. I don't think it's too great for a Necro.
My current melee build my necro has doesn't really have room for it. Although with Mark of Fury now being much more irritating to use for that purpose and Rigor Mortis only sometimes necessary...

I think this skill would work best with Assassins, but most Assassins want to go A/W for SY. The same goes for Dervishes.
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Old Feb 26, 2010, 01:43 PM // 13:43   #8
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Nah, this skill is rather awful; it would only be seen on bombers in JQ, most likely, once people realise it's non-potential.
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Old Feb 26, 2010, 01:57 PM // 13:57   #9
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Does Demonic Flesh works on attack skills? Cause it never triggered when I used it with Barrage.

nvm, I should read better: you deal 5...17...20 shadow damage to all other foes adjacent to you.

Last edited by Desert Rose; Feb 26, 2010 at 02:35 PM // 14:35..
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Old Feb 26, 2010, 02:01 PM // 14:01   #10
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Quote:
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Does Demonic Flesh works on attack skills? Cause it never triggered when I used it with Barrage.
It only deals shadow damage to foes adjacent to you as far as I know.
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Old Feb 26, 2010, 03:54 PM // 15:54   #11
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Quote:
Originally Posted by Desert Rose View Post
Does Demonic Flesh works on attack skills? Cause it never triggered when I used it with Barrage.

nvm, I should read better: you deal 5...17...20 shadow damage to all other foes adjacent to you.
More like

you deal 5...17...20 shadow damage to all other foes adjacent to you

So lets say, ^=You, o=Enemy you use skill on, &=Those affected

| o
&^&
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Old Feb 26, 2010, 04:25 PM // 16:25   #12
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Quote:
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you deal 5...17...20 shadow damage to all other foes adjacent to you
Indeed. I would much prefer if it were "adjacent to target" as that would be much more useful generally. Although that would be a bit too powerful.
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Old Feb 26, 2010, 04:44 PM // 16:44   #13
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Gimmicky use for Physicals with Necro secondaries - I'll have to go back to running my crazy-ass W/N builds and have some fun with scatter!

Troll Farming outside of Droknar's Forge, go Go GO!
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Old Feb 26, 2010, 04:49 PM // 16:49   #14
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Touch Rangers say hello.
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Old Feb 26, 2010, 05:42 PM // 17:42   #15
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Holy Grenth, Moloch appears when there's talk about Necro skills!

Yeah, I'm sure there will be more suicidal Touchers in AB now that they have a reason to charge mobs of opposition!

If they try and use it for Farming won't the Vamp Touch/Vamp Bite spam cause enough AoE triggers for mobs to scatter?
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Old Feb 26, 2010, 10:26 PM // 22:26   #16
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So the long-range supportive Necromancer MAGICIAN who was able to boost their HP by upwards of 140-160ish with this spell are now stuck with a spell that requires standing next to your opponents and spamming skills for it to work?

:\

Is it just me or is this less a buff for Necromancers and more a buff for melee classes that sub-necro?
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Old Feb 26, 2010, 11:32 PM // 23:32   #17
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Quote:
Originally Posted by Shayne Hawke View Post
What's a really cheap, really fast recharging, adjacent-range skill that could fuel this to its max potential? Maybe it would just be best on a Moebius sin?
Problem with Moebius sin is that he needs so much dagger mastery and crit strikes that he can't afford enough blood to get decent damage for demonic flesh.

Same problem for axe and sword since a warrior has to run mastery plus strength or tactics for their shield.

Derv needs to run scythe and wind (for energy) and mysticism (for IAS since D/N can't use warrior IAS), so the same problem again.

That leaves hammer, which is generally slow. Maybe something with the new Renewing Smash could work....

And finally, there's the necro primary, who's pretty much the winner here.

And travrsc, post your build please.
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Old Feb 26, 2010, 11:33 PM // 23:33   #18
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It's not like the skill hasn't always sucked anyway.
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Old Feb 27, 2010, 01:26 AM // 01:26   #19
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lol fail. I didn't didn't read the skill properly. My bad, carry on.
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Old Feb 27, 2010, 01:35 AM // 01:35   #20
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Quote:
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It's not like the skill hasn't always sucked anyway.
I used it previously, with much happiness. It made my necromancer infinitely more capable at surviving.
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