Mar 25, 2010, 01:44 AM // 01:44
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#2
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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AP MoP nuking and Orders/SoH buffing. Necromancers can easily out damage most things.
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Mar 25, 2010, 01:48 AM // 01:48
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Key limitation of spirits is lack of AoE and that they can't pinpoint target anything. So as mentioned MoP for AoE, or pinpoint attacks with buffed physicals (or both.)
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Mar 25, 2010, 02:37 AM // 02:37
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#4
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Grotto Attendant
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Curses can easily beat spirits for armor-ignoring DPS. AP-MoP is the dominant build, but SS is probably easier to learn for starters.
For that matter, a properly designed minion master can hugely outdamage a spirit build.
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Mar 25, 2010, 02:53 AM // 02:53
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#5
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Lion's Arch Merchant
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Spirit spam is just easy and consistent, but a lot of necro builds have more potential just because of AoE and utility.
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Mar 25, 2010, 06:03 AM // 06:03
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#6
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by Chthon
Curses can easily beat spirits for armor-ignoring DPS. AP-MoP is the dominant build, but SS is probably easier to learn for starters.
For that matter, a properly designed minion master can hugely outdamage a spirit build.
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Spirits < Curses necro damage.
Don't forget the spirits make handy meat shields too, a well placed spirit wall can make your monks job easier.
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Mar 25, 2010, 06:26 AM // 06:26
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#7
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Ascalonian Squire
Join Date: Mar 2010
Guild: The Sundered Throne
Profession: W/Me
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Quote:
Originally Posted by Chthon
Curses can easily beat spirits for armor-ignoring DPS. AP-MoP is the dominant build, but SS is probably easier to learn for starters.
For that matter, a properly designed minion master can hugely outdamage a spirit build.
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provided there are enough usable corpses to start, and keep, the ball rolling.
There are quite a few farmable areas where corpses aren't that easy to come by.
Spirit spammers don't have to worry about that.
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Mar 25, 2010, 02:54 PM // 14:54
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#8
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Academy Page
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Quote:
Originally Posted by shander
provided there are enough usable corpses to start, and keep, the ball rolling.
There are quite a few farmable areas where corpses aren't that easy to come by.
Spirit spammers don't have to worry about that.
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Neither do Curse Necromancers. Spirit Spamming is easy to learn and does high damage, but it still can't compete with a skilled Curse Necro. Which, to be fair, is much harder to use properly.
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Mar 25, 2010, 03:18 PM // 15:18
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#9
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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AP MoP Nukers can do faaaaar more damage than spirit spammers.
Of course, so can a SS Necro, but you have to know what you're doing.
Minion bombers can too, but heroes are so much better at spamming Death Nova, that it doesn't make much since to run one on yourself.
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Mar 25, 2010, 10:56 PM // 22:56
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#10
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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What about you as a SS and take 3 necro heros? I am going too try that and see that outcome. Now that I capped SOS.
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Mar 30, 2010, 03:48 PM // 15:48
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#11
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Pre-Searing Cadet
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Waeland. I agree with you, I also think that the ritualist does more damage, even Discord can not compare with this. One ritualist can easily kill monsters in UW. Moreover, Anet make them stronger with each new update. This is the biggest imbalance in the game.
Maybe rename the game in Rit Wars? :\
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Mar 30, 2010, 04:27 PM // 16:27
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#12
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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AP-MoP with some physicals.
OoU MM with a competent backline.
Both of those will easily outdamage anything a Rit tries.
SS will probably outdamage it too if your team isn't very effective, but it's fairly slow.
Quote:
Originally Posted by waeland
I know that SS necro or minion bomber necro hero can do a lots of armor-ignoring damage too, but probably still much far less than this imba rit build - am I right?
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No, you're wrong. Necromancers are the undisputed caster-kings of damage in GW PvE. Namely by using the setups I mentioned above.
Quote:
Originally Posted by Dimus
Waeland. I agree with you, I also think that the ritualist does more damage, even Discord can not compare with this. One ritualist can easily kill monsters in UW.
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Discord is hardly the be-all and end-all of Necromancer or hero setups. Comparing a one bar build to a 4 bar build is also rather silly, no matter which way the result appears to go.
Last edited by Xenomortis; Mar 30, 2010 at 04:33 PM // 16:33..
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Mar 30, 2010, 05:49 PM // 17:49
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#13
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Lion's Arch Merchant
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Quote:
Originally Posted by Dimus
One ritualist can easily kill monsters in UW.
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Because spirits can tank, not because of how much damage output they do.
In teams with other players and/or heroes, where you can set up synergies and don't need to solo tank, necros will shine with their powerful hexes or things like minion bombs where the spirit spammer just keeps doing the same damage and can't do things like AoE damage or even pick his target.
Basically, spirit spammers are strong in solo, and do pretty good and most importantly consistent armor ignoring single target damage (though it will be spread out among all the targets randomly), but that's it.
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Mar 31, 2010, 07:38 PM // 19:38
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#14
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Pre-Searing Cadet
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The biggest mistake was instantaneous activation of the spirits, add to this summoning spirits without corpses, a huge armor ignoring damage (from ONE ritualist - in the party) and do not forget that the spirits can be moved.
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Mar 31, 2010, 09:27 PM // 21:27
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#15
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Probably spirits seem to be more effective because they are so easy to use, while MoP is quite difficult to use properly, so you can see its potential only when you have learned how to use it. However, as said above, an experienced AP MoP necro will do far more damage than everything else in GW (except maybe a lvl 20 fire elementalist against a ball of lvl 0 monsters )
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Mar 31, 2010, 09:40 PM // 21:40
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#16
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Academy Page
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Quote:
Originally Posted by Swahnee
... However, as said above, an experienced AP MoP necro will do far more damage than everything else in GW ...
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But you are comparing team setup (AP MoP + physicals) vs. single character build, don't you? And speaking of teams - spirit spammer seems to be only way how to feed soul reaping of necro teammates in the areas where bodies are rare.
Last edited by waeland; Mar 31, 2010 at 09:41 PM // 21:41..
Reason: typo
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Mar 31, 2010, 09:43 PM // 21:43
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#17
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by waeland
But you are comparing team setup (AP MoP + physicals) vs. single character build, don't you? And speaking of teams - spirit spammer seems to be only way how to feed soul reaping of necro teammates in the areas where bodies are rare.
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Necromancers typically act as a damage multiplier when dealing with the better templates.
If you want a build that does lots of damage without the need for team synergy, then there's still Order of Undeath.
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Apr 01, 2010, 02:39 AM // 02:39
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#18
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Academy Page
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Quote:
Originally Posted by waeland
But you are comparing team setup (AP MoP + physicals) vs. single character build, don't you? And speaking of teams - spirit spammer seems to be only way how to feed soul reaping of necro teammates in the areas where bodies are rare.
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Soul Reaping doesn't trigger off of Spirit deaths. In any case, what areas are you playing in that aren't chock full of enemies? Some areas are light in exploitable corpses, but you'll always get a good return off of Soul Reaping.
As to your first point, we're not talking about solo farming. We're talking about team play in a team game. Spirit Spammers do nice damage, and I'm glad that Ritualists finally got some love, but you have to face facts. Spirits are dumb. Really, really dumb. They spread that nice damage out over any number of monsters that go their way, but you the player, cannot control their targeting. It's that old "reactive hex" thing: you can't improve your damage through skillful play, you're at the mercy of the AI.
Compare that to a good Curser, which rewards a team that can focus-fire. It's harder to play well, but the damage potential only ramps up higher and higher as your team gets better. A well placed Mark of Pain can fill your screen with glorious little yellow numbers.
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Apr 01, 2010, 02:55 AM // 02:55
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#19
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Academy Page
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Quote:
Originally Posted by Magragoc
Soul Reaping doesn't trigger off of Spirit deaths.
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My mistake.
Quote:
Originally Posted by Magragoc
Compare that to a good Curser, which rewards a team that can focus-fire. It's harder to play well, but the damage potential only ramps up higher and higher as your team gets better.
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Yes, it seems to me when I saw spirit spammer in action as an effective build for PvE but not so much fun to play. So - I am truly happy to hear necro can still be great PvE HM damage dealer. Maybe so much people now play spirit spammer because it is recently buffed and easy to play.
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Apr 03, 2010, 07:27 AM // 07:27
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#20
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Mark of Pain and hitting shit with a spear can outdamage spirits if you take the time to ball foes slightly
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