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Old Aug 06, 2010, 02:56 AM // 02:56   #21
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well, for general PvE, *if* the enemies are bunched up somewhat, then yes i agree that MoP is very powerful. but MoP causes scatter and enemies are rarely bunched up enough for that to work well. and in manly spikes? the target doesnt take damage from it, so if the target dies, doesnt that mean the hex was worthless because the rest would have died as well? and i know where physical damage comes from. not hard to figure out
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Old Aug 06, 2010, 03:19 AM // 03:19   #22
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well, for general PvE, *if* the enemies are bunched up somewhat, then yes i agree that MoP is very powerful.
It doesn't take a big bunch of foes to justify MoP. If there's a decent human physical in the group you can rely on decent sized groups all the time. Even if there isn't, you can still influence how well the mobs ball. I find the Dwarven spirit dudes in dungeons are good for making aggro balls.

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but MoP causes scatter and enemies are rarely bunched up enough for that to work well.
When there's 42 AoE damage triggering on physical damage packets, you can put out a ton of damage even if the foes scatter. Lets say there's a Hundred Blades Warrior in the group. If he is using a 1.33 second weapon with an IAS, he will trigger MoP 8 times in just over 3 seconds. 8 triggers produces 336 AoE damage. If the Warrior is running Whirlwind Attack and/or there are more characters that can produce physical damage packets (like casters with spears) MoP can be triggered a significant amount of times before scatter kicks in.

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and in manly spikes? the target doesnt take damage from it, so if the target dies, doesnt that mean the hex was worthless because the rest would have died as well?
The target not taking MoP damage can be a good thing. If the MoP target dies, that means no more MoP. Ideally, you want to keep that target alive so that you can trigger MoP as much as possible.
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Old Aug 06, 2010, 03:46 AM // 03:46   #23
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8 triggers produces 336 AoE damage.

The target not taking MoP damage can be a good thing. If the MoP target dies, that means no more MoP. Ideally, you want to keep that target alive so that you can trigger MoP as much as possible.[
@thetwistedboy, Just to add for info: Dont forget that you also multiply that per adjacent foe... 10 foes is gonna kick out 3360 damage Thats a whole lot more than an extra 35 ..

Also that is why 100b works so well, loads of tiny packets triggering mop and not killing the hex focus instantly..death by 100 needles, or blades paper cuts of doom!

Although running with an AP mop nuker, if the hex focus dies, hell ap recharged all your skills, just cast another mop :P

Last edited by maxxfury; Aug 06, 2010 at 03:50 AM // 03:50..
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Old Aug 06, 2010, 05:40 PM // 17:40   #24
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well, i dont play hundred blades in general PvE. so, i could be wrong. i would have to play a necro and look at the numbers and how frequently they come up. and about the manly spikes. using what you said, you want to put MoP on the strongest enemy (not a boss because you want him to die), so a warrior. you do the whole manly spike thing and everything is dead, right? and so is the warrior you put MoP on. so if you took MoP out of the equation, everything would still be dead. minus the boss if there was one. im not saying MoP isnt strong. just that isnt as needed as some make it seem
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Old Aug 06, 2010, 06:11 PM // 18:11   #25
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MoP> swap targets AP> swap targets MoP> swap targets AP> swap targets MoP>.......

No reason not to have multiple foe hexed to buggery with MoP, yes it takes very good necro to hit the mark every time, but it IS possible.
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Old Aug 10, 2010, 04:01 PM // 16:01   #26
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The main problem with MoP is that once you cast it, it's out of your hands. You depend on your physicals to follow your call. You can't trigger it yourself, and if you cast it in the wrong place/your physicals are dumb/the target dies, well your **** out of luck.

The best way to see MoP in action is to watch an UWSC from a Necro perspective. It's like fireworks all of the 42s.
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Old Aug 10, 2010, 04:24 PM // 16:24   #27
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The main problem with MoP is that once you cast it, it's out of your hands. You depend on your physicals to follow your call. You can't trigger it yourself, and if you cast it in the wrong place/your physicals are dumb/the target dies, well your **** out of luck.

The best way to see MoP in action is to watch an UWSC from a Necro perspective. It's like fireworks all of the 42s.
You got a spear and should have a evas to proc with.. and you should be fine even if you bork mop....after all you don't/shouldn't cast ap till something is sure to be dead fast..

Badly played AP is the no#1 reason ppl cant use the bar/call it bad.
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Old Aug 10, 2010, 04:39 PM // 16:39   #28
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Originally Posted by Grim Lich View Post
The main problem with MoP is that once you cast it, it's out of your hands. You depend on your physicals to follow your call. You can't trigger it yourself, and if you cast it in the wrong place/your physicals are dumb/the target dies, well your **** out of luck.
God forbid we actually have teamwork in a team game.
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Old Aug 10, 2010, 04:48 PM // 16:48   #29
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God forbid we actually have teamwork in a team game.
Been Pugging recently?
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Old Aug 10, 2010, 05:30 PM // 17:30   #30
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Been Pugging recently?
No, PUGs aren't were Mark of Pain is useful. Don't run a team build with a non-team.
Try guildies.
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Old Aug 10, 2010, 09:47 PM // 21:47   #31
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No, PUGs aren't were Mark of Pain is useful. Don't run a team build with a non-team.
Try guildies.
This. Grab yourself a 100b warrior friend, agro well with a shadowstep or EVAS (works suprisingly well if you use casting range properly) and you're looking at massive numbers every time.
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