Apr 24, 2011, 07:50 PM // 19:50
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#1
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Wilds Pathfinder
Join Date: Sep 2006
Location: Oklahoma City
Guild: Forgotten Realms [FR]
Profession: W/
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SS - Make them miss or hurt them for hitting?
When using Spiteful Spirit, is it better to use hexes which make enemies miss (Price of Failure, Reckless Haste), OR use hexes which do damage whenever they hit (Insidious Parasite, Empathy)?
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Apr 24, 2011, 08:37 PM // 20:37
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#2
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Grotto Attendant
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1. Use of SS is questionable in the first place, but I'm going to ignore that for purposes of answering your question.
2. Using the one skill that makes the enemy attack faster - Reckless Haste - is advised because it makes SS do its damage faster.
3. Causing the enemy to miss is a good thing on its own (you get hit less), but has nothing to do with SS's damage. (SS triggers on attack, not on hit, so missed attacks still trigger SS.)
4. Placing other reactive hexes on the same foe who is cursed with SS is generally undesirable because it causes the target to die sooner, which reduces the amount of damage SS does to the guys standing next to him. (Exceptions would be mega bosses like Shiro who you just want to kill without regard to the AoE effect. However, in that case, you might opt for Spoil Victor over SS in the first place.)
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Apr 24, 2011, 09:55 PM // 21:55
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#3
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Wilds Pathfinder
Join Date: Sep 2006
Location: Oklahoma City
Guild: Forgotten Realms [FR]
Profession: W/
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Quote:
Originally Posted by Chthon
1. Use of SS is questionable in the first place, but I'm going to ignore that for purposes of answering your question.
2. Using the one skill that makes the enemy attack faster - Reckless Haste - is advised because it makes SS do its damage faster.
3. Causing the enemy to miss is a good thing on its own (you get hit less), but has nothing to do with SS's damage. (SS triggers on attack, not on hit, so missed attacks still trigger SS.)
4. Placing other reactive hexes on the same foe who is cursed with SS is generally undesirable because it causes the target to die sooner, which reduces the amount of damage SS does to the guys standing next to him. (Exceptions would be mega bosses like Shiro who you just want to kill without regard to the AoE effect. However, in that case, you might opt for Spoil Victor over SS in the first place.)
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Thanks for the info.
How is use of SS questionable?
And what elite would you advise on a Curses-based skillbar?
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Apr 24, 2011, 10:15 PM // 22:15
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#4
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Administrator
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SS is questionable because it's reactive: you cast it and then you wait for the foe to kill itself. This is opposed to active hexes like Mark of Pain which are triggerable (and how much you trigger this is fully controlled by you and your team). MoP damage scales with the power and skill of your team, SS does not. With a good/decent team active hexes far outdo reactive ones.
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Apr 24, 2011, 10:27 PM // 22:27
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#5
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Academy Page
Join Date: Apr 2011
Location: A place where people like to emo bond.
Guild: [EMO]
Profession: E/Mo
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No synergy with anything also.
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Apr 24, 2011, 11:24 PM // 23:24
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#6
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Assassin's Promise for recharge of Mark of Pain
Pain of disenchantment for AoE Enchant removal+Damage
Lingering curse has some limited use
But SS should basically only be used on heroes if you have no better alternatives
But as far as PvE goes that's it for curse related lines.
Insidious parasite and empathy in PvE are moot if you ask me, they're single target, simply not worth it in an area of effect setting. Reckless haste/shadow of fear are better and more simply replaced with blind/shared burden imo.
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Apr 24, 2011, 11:42 PM // 23:42
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#7
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Krytan Explorer
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ss isnt as useful anymore because:
a. with all these mesmers running around and rupting everything, ss doesnt get triggered as often.
b. in order for ss to do damage, the enemy has to be attacking/casting, which is counterproductive in hm.
the enemy doing nothing at all > the enemy doing something and getting punished for it
and besides, i love me some shadow of fear, but i cant bring it if im bringing ss, so i generally bring pain of disenchantment on my curses hero.
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Apr 25, 2011, 02:09 AM // 02:09
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#8
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Desert Nomad
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If you mob enemies up, SS does damage every time an enemy attacks while MoP does damage every time any physical ally attacks. SS is strictly limited to about 30-35ish DPS, while MoP is unlimited. SS still works for PvE, its just not the top tier of builds and is a bit slower.
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Apr 25, 2011, 03:11 AM // 03:11
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#9
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by IronSheik
Assassin's Promise for recharge of Mark of Pain
Pain of disenchantment for AoE Enchant removal+Damage
Lingering curse has some limited use
But SS should basically only be used on heroes if you have no better alternatives
But as far as PvE goes that's it for curse related lines.
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I've really been meaning to ask about PoD. One of my heroes is currently using SS, mainly because I couldn't justify to myself anything else from Curses. The only real alternative I could see was PoD, but damage-wise SS will easily beat it in 3 triggers, meaning the only reason to use PoD is for enchantment removal. I've never needed enchantment removal in PvE, so why would anyone use PoD?
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Apr 25, 2011, 05:02 AM // 05:02
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#10
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Grotto Attendant
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Quote:
Originally Posted by reaper with no name
I've really been meaning to ask about PoD. One of my heroes is currently using SS, mainly because I couldn't justify to myself anything else from Curses. The only real alternative I could see was PoD, but damage-wise SS will easily beat it in 3 triggers, meaning the only reason to use PoD is for enchantment removal. I've never needed enchantment removal in PvE, so why would anyone use PoD?
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In the very few areas that you face strong prot monks, PoD really shines. Your attacks draw the prot, which then gets shattered all to hell w/ some nice bonus damage on top, helping you finish the spike before the prot recharges.
Also useful on things with integer reduction skills pumped up to ridiculousness by HM attribute levels -- like those mandragors w/ stoneflesh. Though that's more of a convenience than a necessity.
-----
@OP,
Marty and Kunder pretty much summed up why SS is not the greatest thing ever.
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Apr 25, 2011, 06:16 AM // 06:16
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#11
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Oh, I know SS isn't great (or even good). But you've got to put something in that elite slot. And based on what you're telling me, SS seems to be better than PoD unless you're facing prot monks.
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Apr 25, 2011, 10:08 AM // 10:08
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#12
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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What about FoC?
I used 2 FoC necros in Gloom HM and it did better than a few other hero teams I tried.
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Apr 25, 2011, 02:26 PM // 14:26
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#13
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Arrogant Bastard
What about FoC?
I used 2 FoC necros in Gloom HM and it did better than a few other hero teams I tried.
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I'm pretty confident you had 6 other professions also,without knowing what those are you might as well ask how long a peice of string is.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Apr 25, 2011, 03:28 PM // 15:28
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by reaper with no name
Oh, I know SS isn't great (or even good). But you've got to put something in that elite slot. And based on what you're telling me, SS seems to be better than PoD unless you're facing prot monks.
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Unless you're facing mobs without enchantment, PoD will do damage; SS may not.
Of course it's also a decent strip to remove prots if you like a little micro.
And FoC has a terrible condition for good damage, is expensive and has a nasty cast time (kind of like SS really).
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Apr 25, 2011, 04:54 PM // 16:54
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#15
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by Calista Blackblood
I'm pretty confident you had 6 other professions also,without knowing what those are you might as well ask how long a peice of string is.
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I kept the other builds mostly constant (primarily moving around the paragon shouts).
Xeno: Are you talking about the hex condition for FoC? Isn't that pretty easily met?
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Apr 25, 2011, 05:08 PM // 17:08
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#16
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Arrogant Bastard
Xeno: Are you talking about the hex condition for FoC? Isn't that pretty easily met?
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It is, but Suffering is terrible and is the best way to reliably get the condition fulfilled.
Shadow of Fear and Reckless Haste are viable (RH > SoF for this) but have a smaller AoE.*
*Yes the AoE is the same size as that for FoC, but enemies move around so getting the condition fulfilled reliably is a pain.
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Apr 25, 2011, 06:31 PM // 18:31
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#17
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by Xenomortis
Unless you're facing mobs without enchantment, PoD will do damage; SS may not.
Of course it's also a decent strip to remove prots if you like a little micro.
And FoC has a terrible condition for good damage, is expensive and has a nasty cast time (kind of like SS really).
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I'm still not quite convinced.
How well do heroes use PoD? Do they only use it on enemies with enchantments?
By the way, does SS trigger on attacks/spells that are interrupted? If it doesn't, I'll never use it again (though FoC does look quite nice as an alternative...).
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Apr 25, 2011, 06:44 PM // 18:44
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#18
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by reaper with no name
How well do heroes use PoD? Do they only use it on enemies with enchantments?
By the way, does SS trigger on attacks/spells that are interrupted? If it doesn't, I'll never use it again (though FoC does look quite nice as an alternative...).
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PoD is an enchantment removal skill, so I'd assume heroes used it as one.
I only bring a hero with this skill occasionally, but it's easy to test in the Isle of the Nameless.
And no, the action must complete for SS to trigger.
Edit:
Yes, they only use PoD if their target is enchanted.
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Apr 25, 2011, 11:00 PM // 23:00
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#19
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Grotto Attendant
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Quote:
Originally Posted by reaper with no name
Oh, I know SS isn't great (or even good). But you've got to put something in that elite slot. And based on what you're telling me, SS seems to be better than PoD unless you're facing prot monks.
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Yes, I tend to run SS on a curse hero unless I feel like PoD is going to pay off.
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Apr 25, 2011, 11:17 PM // 23:17
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#20
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Chthon
2. Using the one skill that makes the enemy attack faster - Reckless Haste - is advised because it makes SS do its damage faster.
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As far as I know in hard mode mobs will not actually attack faster since they are capped so the only effect is actually the second part of the hex.
I'm experimenting with a heavy shutdown build myself and since abilities like SS don't require the mob to actually hit just to attack I must say it works very well.
What I'm using for melee shutdown
Necro: SS, Reckless Haste, Price of Failure
Mesmer: Ineptitude (blind), Empathy, Clumsiness + Signet of Clumsiness
Last edited by majoho; Apr 25, 2011 at 11:21 PM // 23:21..
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