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Old Jul 23, 2011, 06:16 PM // 18:16   #1
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So, I used to play GW over a year ago and left due to RL reasons. Now that I have the time, I want to get back into it. I started with a mesmer and used him to beat all three campaigns (I don't have EotN). So, this time I wanted to start with something new; necromancer.

That being said, I'm looking for a build for PvE that doesn't revolve around MM's. I'd prefer a N/Me (as I'm familiar with mesmers and their skills) that doesn't involve EotN skills, and I've seen nothing on PvX that has really caught my eye that I've found. The SS Nuker seems interesting enough, but two things really interested me:

1. Health degeneration / hex build
2. Blood magic involving massive lifesteal capabilities without causing my energy to quickly go down the drain

Anyone got a PvE build plan for a N/Me revolving around one or both of those?

I've started on the nightfall campaign for early access to heroes, if that makes a difference, and the newbie necro is sitting there waiting for a proper build.
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Old Jul 23, 2011, 06:34 PM // 18:34   #2
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Degen and blood builds don't exist commonly because they are terribly ineffective compared to every other option,you won't be doing badly with Spiteful Spirit until you learn to understand necromancers more.
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Old Jul 23, 2011, 07:14 PM // 19:14   #3
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Originally Posted by Calista Blackblood View Post
Degen and blood builds don't exist commonly because they are terribly ineffective compared to every other option,you won't be doing badly with Spiteful Spirit until you learn to understand necromancers more.
So what's a good necro build that doesn't involve MM's/degen/lifesteal? A hex/condition spamming build so your henchmen can kill faster?

Not really asking for something specific, but more 'what should I really focus on in PvE'.

EDIT: dang spelling errors! Stupid Mozilla...

Last edited by HastyPudding; Jul 23, 2011 at 07:20 PM // 19:20..
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Old Jul 23, 2011, 07:30 PM // 19:30   #4
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Originally Posted by HastyPudding View Post
So what's a good necro build that doesn't involve MM's/degen/lifesteal? A hex/condition spamming build so your henchmen can kill faster?

Not really asking for something specific, but more 'what should I really focus on in PvE'.

EDIT: dang spelling errors! Stupid Mozilla...
You've already came across that in your own research,although I personally don't rate the N/Me SS nuker bar highly,it is effective enough to get through content without much hassle or modification. Although no build running Curses should be without Mark of Pain if you have any sources of physical damage.

Focus on learning,nothing is achieved by overly complicating a new and unfamiliar character with complicated builds.
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Old Jul 23, 2011, 11:58 PM // 23:58   #5
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Just for the hell of it I made a build based around the elite Reapers Mark yes I know degen builds are not that efficient but given the 7 heroes we now have I can find room for such a build within a team.

To me the game is about fun not efficiency and I find it fun to experiment, if wars were fought efficiently every engagement would use a tactical Nuke because of the dps
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Old Jul 24, 2011, 01:46 AM // 01:46   #6
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You've already came across that in your own research,although I personally don't rate the N/Me SS nuker bar highly,it is effective enough to get through content without much hassle or modification. Although no build running Curses should be without Mark of Pain if you have any sources of physical damage.

Focus on learning,nothing is achieved by overly complicating a new and unfamiliar character with complicated builds.
So, like I said before, it's more like focusing on hexes/conditions instead of degen/lifesteal. So, active effects like Mark of Pain, Barbs, and Order of Pain.

What about enchantment/condition/hex removal/transfer?

In other words, the old 'play what you like' gig, then get laughed at by the elitists when they ask for your build...got it.
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Old Jul 24, 2011, 09:09 AM // 09:09   #7
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Originally Posted by HastyPudding View Post
So, like I said before, it's more like focusing on hexes/conditions instead of degen/lifesteal. So, active effects like Mark of Pain, Barbs, and Order of Pain.

What about enchantment/condition/hex removal/transfer?

In other words, the old 'play what you like' gig, then get laughed at by the elitists when they ask for your build...got it.
Rarely needed,you can take Rip Enchantment or Rend Enchantments if you know there are going to be enchants giving you grief.

Order of Pain is really only viable if you've got 3-4 melee in your team,it's generally not worth splitting attribute points into Blood Magic to run it with reasonable effect.

What elitism?
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Old Jul 24, 2011, 11:50 AM // 11:50   #8
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I usually run this bar..

OAVDYItyScAaA2g+BDNDCgNVV

Kinda of a fun degen build to throw around..
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Old Jul 25, 2011, 02:33 AM // 02:33   #9
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I found that I like spamming hexes and conditions from the curse list. It's fun in PvE to load on the debuffs (or a single debuff like barbs) then spam Necrosis to quickly take difficult mobs down. It works great when telling your heroes/henchmen to focus on the casters and healers to quickly take them down this way, making the melee much easier.

It reminds me of my mesmer, now, more than ever; same concept, different skills. I think I'm going to stick with hex and condition spamming.
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Old Jul 26, 2011, 01:02 PM // 13:02   #10
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Not trying to troll but I'm with Calista on this one SS is the best option if your new to playing necromancer, that or a MM build. Plus in PvE I don't find degen useful at all but if you really are keen on conditions you could run a curses bar with weaken armour, enfeeble ( I prefer weakening blood) , rip enchantment and maybe throw in barbs and MoP this way you can play with physical heroes while using conditions as a form of support I can't think up a bar of the top of my head but you would have options such as foul feast and plague sending, although you'd be better off with an SS bar in my opinion.

And sorry I can't comment on blood magic never use it

Last edited by RonanH; Jul 26, 2011 at 01:05 PM // 13:05.. Reason: New idea ^^ : Tainted flesh although it's better ran on a hero :)
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Old Jul 26, 2011, 01:16 PM // 13:16   #11
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Nothing is preventing him to use Weaken Armor, MoP and Enfeeble with a SS bar. I can't remember my SS bars not having those skills.
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Old Jul 27, 2011, 12:47 AM // 00:47   #12
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Which is why I suggested a regular SS bar to begin with I was just brainstorming alternatives which probably aren't viable at all since not much thought went into it at the time btw you could try a standard AP build with a discord team meaning your necrosis would be more effective as part of a spike
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Old Jul 27, 2011, 07:42 AM // 07:42   #13
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Necrosis is okay until he gets "Finish him!". That skill is just too good.
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Old Jul 27, 2011, 12:57 PM // 12:57   #14
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I'll bite on the original request:

"2. Blood magic involving massive lifesteal capabilities without causing my energy to quickly go down the drain"

I found a neat green blood staff that I felt like using and have been running this for the HM war in kryta bounties:

[Ravenous Gaze] [blood of aggressor][angorodon's gaze] [unholy feast][demonic flesh] [strip ench] [SoLS] [random PvE-only skill]

All points in blood and SR. Spam away, use angorodon and SoLS as needed for energy. Not UBER-META strong, but works well enough to get through the white mantle/peacekeepers.
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Old Jul 27, 2011, 04:52 PM // 16:52   #15
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Originally Posted by Whirl E Vic View Post
I'll bite on the original request:

"2. Blood magic involving massive lifesteal capabilities without causing my energy to quickly go down the drain"

I found a neat green blood staff that I felt like using and have been running this for the HM war in kryta bounties:

[Ravenous Gaze] [blood of aggressor][angorodon's gaze] [unholy feast][demonic flesh] [strip ench] [SoLS] [random PvE-only skill]

All points in blood and SR. Spam away, use angorodon and SoLS as needed for energy. Not UBER-META strong, but works well enough to get through the white mantle/peacekeepers.
That does look interesting, but I don't have EoTN, making angorodon impossible.

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Originally Posted by cataphract View Post
Necrosis is okay until he gets "Finish him!". That skill is just too good.
As I said in my first post and the one above, I don't have EoTN.

Kind of pointless to buy it now, too, seeing as GW2 will come out fairly soon, and probably taking well over half of GW's population with it.

Last edited by HastyPudding; Jul 27, 2011 at 04:55 PM // 16:55..
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Old Aug 07, 2011, 01:55 PM // 13:55   #16
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Well, ive got an idea for you. i've got a Me/N build here which focuses mainly on condition spams and hexes. This same build can be applied to N/Me as well.. so here it is..

Blood Magic 9+3
Illusion Magic 12
Soul Reaping 9+1+3

Fragility (Core)
Mark of Fury (Nightfall)
Barbed Signet (Core)
Virulence (Prophecies)
Accumulated Pain (Factions)
Necrosis (Nightfall)
Signet of Lost Souls (Nightfall)
-Optional-

In total, this build inflicts up to 6 conditions - Cracked Armor from Mark of fury, Bleeding from Barbed Signet, Poison Disease & Weakness from Virulence and Deep wound from Accumulated Pain

Make sure to keep death magic at Zero so as to shorten the length of conditions from Virulence which triggers Fragility more often.

You can add another hex skill perhaps life siphon or something else from the blood magic line in the optional slot if you'd like too.

Also checked - none of these skills are from EotN so.. cheers!

Last edited by scoutct6; Aug 07, 2011 at 02:02 PM // 14:02..
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Old Aug 07, 2011, 03:37 PM // 15:37   #17
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Quote:
Originally Posted by scoutct6 View Post
Well, ive got an idea for you. i've got a Me/N build here which focuses mainly on condition spams and hexes. This same build can be applied to N/Me as well.. so here it is..

Blood Magic 9+3
Illusion Magic 12
Soul Reaping 9+1+3

Fragility (Core)
Mark of Fury (Nightfall)
Barbed Signet (Core)
Virulence (Prophecies)
Accumulated Pain (Factions)
Necrosis (Nightfall)
Signet of Lost Souls (Nightfall)
-Optional-

In total, this build inflicts up to 6 conditions - Cracked Armor from Mark of fury, Bleeding from Barbed Signet, Poison Disease & Weakness from Virulence and Deep wound from Accumulated Pain

Make sure to keep death magic at Zero so as to shorten the length of conditions from Virulence which triggers Fragility more often.

You can add another hex skill perhaps life siphon or something else from the blood magic line in the optional slot if you'd like too.

Also checked - none of these skills are from EotN so.. cheers!
You have to admit that deep down you know this is a terrible build. The only useful condition you have is cracked armor and maybe weakness in HM vs physicals, Deep Would has uses at a push but when Finish Him! is vastly superior by providing DW+CA in one skill,it's extremely hard to ignore.(No I didn't forget the OP doesn't have EOTN)

Builds like these simply don't scale with the output nor composition of the team either,maybe if you had an ele with burning,a dervish or assassin with blind or a ranger throwing dazed around it would show a little more merit. Synergy is key and this doesn't synergise with anything beyond Starter Islands,there are far superior ways to do things whether an experienced or casual player.
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Old Aug 08, 2011, 12:04 AM // 00:04   #18
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Quote:
Originally Posted by scoutct6 View Post
Well, ive got an idea for you. i've got a Me/N build here which focuses mainly on condition spams and hexes. This same build can be applied to N/Me as well.. so here it is..

Blood Magic 9+3
Illusion Magic 12
Soul Reaping 9+1+3

Fragility (Core)
Mark of Fury (Nightfall)
Barbed Signet (Core)
Virulence (Prophecies)
Accumulated Pain (Factions)
Necrosis (Nightfall)
Signet of Lost Souls (Nightfall)
-Optional-

In total, this build inflicts up to 6 conditions - Cracked Armor from Mark of fury, Bleeding from Barbed Signet, Poison Disease & Weakness from Virulence and Deep wound from Accumulated Pain

Make sure to keep death magic at Zero so as to shorten the length of conditions from Virulence which triggers Fragility more often.

You can add another hex skill perhaps life siphon or something else from the blood magic line in the optional slot if you'd like too.

Also checked - none of these skills are from EotN so.. cheers!
Why not use Fevered Dreams, N/ or /N and provide a useful condition?
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Old Aug 08, 2011, 12:15 AM // 00:15   #19
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Lol. terrible? i think it's awesome.

I have been using this build for months now, and it has proven very useful - even in the WoC content. Its not about synergy im looking for here, but its about how many conditions i can spam out within 10 seconds, and its extremely handy in dealing good amounts of damage and degeneration within a short time. This can be alot of pressure for a monk alone - even in HM. Heck, ive even PvPed with this in FA - out degenerating Life Transfer.

If you still think that its horrible, fine by me. But i'd still stand by my beliefs - I'm stubborn this way.

Its quite obvious we have different styles of playing. So lets keep it that way.

Last edited by scoutct6; Aug 08, 2011 at 12:27 AM // 00:27..
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Old Aug 08, 2011, 04:27 PM // 16:27   #20
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^Terrible or not depends on everyone's definitions (heck, I like my good old ranger turret builds that don't work that well anymore), but it's definitely subpar. By the time you finished spamming those conditions, most teams would'a killed the foe and moved on.

Degen just doesn't cut it in PvE. You top out at 20 DPS, while a good old buffed melee pumps out 100+ single target with crazy bonus AoE spikes when they bunch up the foes. Even unbuffed (which shouldn't happen), they'd easily get 70+.

Hang around more, and you'll see that these ppl aren't trying to troll you, it's just that they have a much deeper understanding of the game mechanics and don't spell it out in every thread since this kind of info is readily available on the forums. Reading the stickies is a good start

Last edited by Haggis of Doom; Aug 08, 2011 at 04:30 PM // 16:30..
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