Jun 09, 2007, 06:55 AM // 06:55
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#1
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Frost Gate Guardian
Join Date: May 2006
Location: in fear
Guild: changes often, check daily
Profession: Mo/
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monk builds for UW
any1 have a successful uw monk build that they would like to share? nm and hm. i appreciate it
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Jun 09, 2007, 06:58 AM // 06:58
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#2
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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use search. there are a few floating around floating around
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Jun 09, 2007, 07:43 AM // 07:43
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#3
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Frost Gate Guardian
Join Date: May 2006
Location: in fear
Guild: changes often, check daily
Profession: Mo/
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Quote:
Originally Posted by holababe
use search. there are a few floating around floating around
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the only 1 i found only has a link to the wiki build website which is not really helpful...
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Jun 09, 2007, 04:53 PM // 16:53
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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yah, but is it 55 or team.
if its 55 is it 55 famin? 55 SS or 55 solo
its its team is it team bonder healer or smiter, we need to know the detales
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Jun 09, 2007, 06:07 PM // 18:07
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#5
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Frost Gate Guardian
Join Date: May 2006
Location: in fear
Guild: changes often, check daily
Profession: Mo/
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just for regular full 8 man teams HM Or NM, i just want one that you guys have used and is quite effective
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Jun 09, 2007, 11:51 PM // 23:51
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#6
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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healing bonding or smiting? if the team wants a smiter, it could b 8 man , and i rarly see an UW team go ,itsnormaly 55 nd SS
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Jun 10, 2007, 05:35 AM // 05:35
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#7
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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If you're looking to go in a full team, you'll want prot spirit or those aatxes will kick your team around nice and good. Or at least a Blinding Surge/Flash ele or a worthwhile tank.
Oh yeah, bonding would work too except for the nightmares, so just make sure someone keeps an eye out.
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Jun 10, 2007, 08:09 AM // 08:09
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#8
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Last time I went...
Divert Hexes {E}
Reversal of Fortune
Protective Spirit
Signet of Devotion
Shield of Absorption
Rebirth
Glyph of Lesser Energy
Aegis
Protection Prayers: 12 + 1 + 1
Divine Favor: 12 + 1
No need for condition removal really; scarce and avoidable to an extent. When it comes to the Obsidian Behemoths, have a warrior swap to an armour set with a reduced blind rune and a shield with a similar mod then slap them with a Shield of Absorption. Mark of Rodgort will be reapplied constantly, no point in trying to fight the burning (Divert will remove a condition when it snags a hex as well), aatxe are only in the beginning with their bleeding/deep wound. And... that's about it. Like the Fissure of Woe, hexes are far more abundant and condition removal is just a wasted spot. Only time I'd consider a condition removal in UW would be if I was bonding and wanted to use Dismiss Condi as a mini Gift of Health without speccing into healing prayers. But for the most part, aggro control + prot spirit > bonding.
Alternatively, go /me for Expel Hexes to go easier on the energy then replace GoLE with whatever you want.
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Jun 15, 2007, 08:44 PM // 20:44
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#9
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I almost never see underworld full groups I almost always see ss or 55 or fow groups. That is all. But I would say either a prot monk with reduce dmg and MOP or a WoH monk would work.
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