Jul 11, 2007, 04:26 PM // 16:26
|
#1
|
Ascalonian Squire
Join Date: May 2007
Guild: LoSt
Profession: Mo/
|
The Deep Monk Team
Heres The 4 Main Builds For The Monks In The Deep.
Works In Either Mode
The builds are very Variable, Aslong as Both seeds and heal party are In every build, and rebirth in most, You could work pretty fine with a few healing skills to back you up.
Atttributes : Runes/Headgear Un-Inclusive
Divine Favour - 12
Healing Prayers - Between 10 and 12
Remaining Points On Protection Prayers
Room 1 Mo/any
Healing Seed
Seed Of Life
Heal Party
Rebirth
Protective Spirit
Healers Boon [E]
Ethereal Light
Dwaynas Kiss
Room 2 Mo/any
Healing Seed
Seed Of Life
Heal Party
Reserection Chant
Extinguish
Healers Boon [E]
Heal Area/Kareis Healing Circle
Ethereal Light/Dwaynas Kiss
Room 3 Mo/any
Healing Seed
Seed Of Life
Heal Party
Rebirth
Light Of Deliverence [E]
Jameis gaze/Heal Other
Protective Spirit
Ethereal Light/Dwaynas Kiss
Room 4 Mo/Me
Healing Seed
Seed Of Life
Heal Party
Rebirth
Healing Hands [E]
Arcane Mimacary - To be cast on a Healers Boon monk.
Ethereal Light
Dwaynas Kiss
Last edited by Master Kaii; Jul 11, 2007 at 04:31 PM // 16:31..
|
|
|
Jul 12, 2007, 01:44 AM // 01:44
|
#2
|
Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
|
Are these just the monk builds for The Deep? Well you don't need four monks, just three. Yeah, replace one of the monks with a paragon.
|
|
|
Jul 12, 2007, 05:10 AM // 05:10
|
#3
|
Frost Gate Guardian
Join Date: Oct 2006
Guild: Power Surge [pS]
Profession: W/
|
What does this have to do with farming?
|
|
|
Jul 12, 2007, 10:32 AM // 10:32
|
#4
|
Academy Page
Join Date: Aug 2006
Profession: Mo/Me
|
its farming because im assuming this build will farm the deep just as 3/4 man farming builds for doa. farming doesnt always have to be solo
|
|
|
Jul 12, 2007, 05:18 PM // 17:18
|
#5
|
Ascalonian Squire
Join Date: Apr 2006
Profession: N/E
|
imo.... 1 and 4 are pretty standard. Idk about heal area on 2.
LoD is utter crap in the deep, the fact that you still take HP as well is testament to that. If you're going to take 4 monks there is room for some sub-optimal skills, but with 3 monks LoD isn't going to cut it.
the 1 and 3 monks should run 11df and 9prot to get the most out of the 10e of PS. 16 healing prayers, always. Idk why you would suggest otherwise.
as for replacing one of the monks with a paragon.. ?.. do you have a skillbar for that? I cant imagine a paragon speeding the run any. a rit or extra nuker, yes, but idk until i see a bar. to that extent i can't remember the last time i saw a paragon there.
|
|
|
Jul 12, 2007, 06:23 PM // 18:23
|
#6
|
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
|
Theres no reason to run healing seed AND seed of life *especially* on the monk in room 2. What the heck does the monk in room 2 need? Heal party/HB perhaps extinguish, but think about it do you really *need* extinguish before rescuing room 2? Not so much. I'm often the only monk bringing any condition removal, it's nice, but not absolutely necessary.
Anyways, with 4 monks yeah, these builds'll pwn in normal mode. With semi competent operators who're barely conscious you'll likely even be able to do hard mode. Heal area is 'kinda' stupid, and I am just using kinda to be nice.
|
|
|
Jul 12, 2007, 06:26 PM // 18:26
|
#7
|
Furnace Stoker
Join Date: Jul 2006
Profession: N/A
|
FYI guys you dont even need to use all four rooms. Just three of them
...I'll never tell though * smirks*
|
|
|
Jul 12, 2007, 06:38 PM // 18:38
|
#8
|
Ascalonian Squire
Join Date: Apr 2006
Profession: N/E
|
we only need 3 rooms? are you telling me you can 9man the deep? wow, welcome to last year. 9man is stupid now that the end chest has been changed. heck, you could even 6man it, but why? The random drops just arent worth enough to justify the extra time it takes to do 9 or 6man. 12man with 3w/3e/3mo/1rt/2n is a fast and reliable setup, there's no need to lose out on that for an increased chance of landing that perfect r13 channeling hsr air magic effigy at the cost of increase time.
|
|
|
Jul 12, 2007, 06:55 PM // 18:55
|
#9
|
Frost Gate Guardian
Join Date: Oct 2006
Guild: Power Surge [pS]
Profession: W/
|
Quote:
Originally Posted by vita lite
its farming because im assuming this build will farm the deep just as 3/4 man farming builds for doa. farming doesnt always have to be solo
|
I'm not saying that farming has to be solo. I just think of The Deep as more of a mission than a farm.
|
|
|
Jul 12, 2007, 09:14 PM // 21:14
|
#10
|
Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
|
Quote:
Originally Posted by r3dsk4r3
as for replacing one of the monks with a paragon.. ?.. do you have a skillbar for that? I cant imagine a paragon speeding the run any. a rit or extra nuker, yes, but idk until i see a bar. to that extent i can't remember the last time i saw a paragon there.
|
http://www.pvxwiki.com/wiki/Build:Team_-_%22Steel_Wall%22_Deep_Group#P.2FMo_Angelic_Parago n
Doesn't make the run faster but it makes the monks' jobs much more easier and the warriors will take less damage.
|
|
|
Jul 24, 2007, 12:11 PM // 12:11
|
#11
|
Ascalonian Squire
Join Date: May 2007
Guild: LoSt
Profession: Mo/
|
Quote:
Originally Posted by r3dsk4r3
imo.... 1 and 4 are pretty standard. Idk about heal area on 2.
LoD is utter crap in the deep, the fact that you still take HP as well is testament to that. If you're going to take 4 monks there is room for some sub-optimal skills, but with 3 monks LoD isn't going to cut it.
the 1 and 3 monks should run 11df and 9prot to get the most out of the 10e of PS. 16 healing prayers, always. Idk why you would suggest otherwise.
as for replacing one of the monks with a paragon.. ?.. do you have a skillbar for that? I cant imagine a paragon speeding the run any. a rit or extra nuker, yes, but idk until i see a bar. to that extent i can't remember the last time i saw a paragon there.
|
Heal area is good for the areas where damage affects the casters through the aspects.. its also good to heal the players when the bip + ss sac at the gate.
|
|
|
Jul 24, 2007, 04:38 PM // 16:38
|
#12
|
Krytan Explorer
Join Date: Oct 2006
Location: The Netherlands
Guild: retired from gw [agro] still ftw
Profession: W/
|
Nice but [agro] my guild that is started this build....
Room 1
SS+ELE+MONK (standard HB will do with double seed (SoL and HS) and tank
Room 2
Rit (splinter,splinter,echo rift) Para (angelic bonder), Bip and monk
Room 3
Ele (standard SH) Ele (standard SH and arcane mimicry) Monk and Tank
Ss suicide before room 1 one monk rebirth him into the room. 4 people in room 1
Bip suicide before room 2 one monk rebirth him into room 2. 4 People in room 2
Ele with mimicry steals bip from bip suicides before room 3 monk rebirth into room 3 4 people in room 3.
Quicker and nice to play.
Pro's on Angelic bonder are that Angelic cant be stripped from puller and monks can put SoL on Paragon for bigger pulls.
Time in HM with this build was 39 mins..
|
|
|
Jul 24, 2007, 04:50 PM // 16:50
|
#13
|
Frost Gate Guardian
Join Date: Jul 2006
Guild: MU-Tants [MU]
|
the 39 minutes was without angelic bonder to be honest :P
and yet i see no use of Heal Area
16 in healing is rather a must.
note - 2x HB monks can manage on their own while at kanaxai, what's more when you run regular 4 rooms it's good to take glyph of lesser energy (but that might be just me ;])
|
|
|
Jul 24, 2007, 10:19 PM // 22:19
|
#14
|
Lion's Arch Merchant
Join Date: Nov 2006
Location: Behind You...
Guild: X Team Slayers X
|
Quote:
Originally Posted by Uber Mass
Nice but [agro] my guild that is started this build....
Room 1
SS+ELE+MONK (standard HB will do with double seed (SoL and HS) and tank
Room 2
Rit (splinter,splinter,echo rift) Para (angelic bonder), Bip and monk
Room 3
Ele (standard SH) Ele (standard SH and arcane mimicry) Monk and Tank
Ss suicide before room 1 one monk rebirth him into the room. 4 people in room 1
Bip suicide before room 2 one monk rebirth him into room 2. 4 People in room 2
Ele with mimicry steals bip from bip suicides before room 3 monk rebirth into room 3 4 people in room 3.
Quicker and nice to play.
Pro's on Angelic bonder are that Angelic cant be stripped from puller and monks can put SoL on Paragon for bigger pulls.
Time in HM with this build was 39 mins..
|
You cant get 4 people per room can you?
|
|
|
Jul 25, 2007, 05:22 AM // 05:22
|
#15
|
Frost Gate Guardian
Join Date: Jul 2006
Guild: MU-Tants [MU]
|
Zamochit and Uber Mass stated that you can, i agree cause i was there aswell...
|
|
|
Jul 25, 2007, 01:28 PM // 13:28
|
#16
|
Furnace Stoker
Join Date: Jul 2006
Profession: N/A
|
The credit for the build as far as I am aware goes entirely to the guys at [agro]
They are an innovative bunch of people and never happy with their 'personal best' at elite missions, trying to shave minutes off of an already rediculously fast time. By breaking the cookie cutters and doing things their own way. Hats off to them.
Last edited by Zamochit; Jul 25, 2007 at 01:38 PM // 13:38..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:07 AM // 01:07.
|