Mar 10, 2006, 08:09 AM // 08:09
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#161
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Academy Page
Join Date: Feb 2006
Profession: Mo/Me
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oh yeh, and when it says for channeling you get an energy from enemies in the area, just what radius is that, is it the aggro circle on the radar?
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Mar 23, 2006, 06:32 PM // 18:32
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#162
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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To johnactor:
I was referring to the Spirit spells in inspiration like Spirit of Failure. Channelings range is rather close. Around two to three characters distance from your current position a bit further. In the Nameless Isle theres a place you can check the full effect of Channeling.
Infuse Health is a so-so skill in PvE, if you are not agro that is. You can Infuse then heal touch yourself... but considering this why waste ten mana like that (5 Infuse and 5 Heal Touch to repair the damage done to self) when you can use ten mana and use Heal Other instead, with no danger to yourself.
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Apr 14, 2006, 05:51 PM // 17:51
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#163
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: Mo/N
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can anyone help
can anyone help me with finding a really good skill set and attribute set and a really good weopon for a Mo/N i need a really good character plz and thank you
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Apr 25, 2006, 11:44 PM // 23:44
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#164
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by Mad Man
can anyone help me with finding a really good skill set and attribute set and a really good weopon for a Mo/N i need a really good character plz and thank you
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Huh?!
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Jun 05, 2006, 11:29 AM // 11:29
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#166
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Krytan Explorer
Join Date: Mar 2006
Location: Glasgow, Scotland
Guild: Banished Dragons
Profession: A/
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Just created a Monk yesterday and got to Jungle already. Granted i was run to Droks and power lvled so have missed most quests.
But anyay build i'm currently running is
Ressurect, Remove Hex, Mend Ailment, Heal Other, Dwayna's Kiss, Orison of Healing, Mending and Blessed Signet
It seems to be working fine as i can keep a team of 6 alive(players of similar lvls not lvl 20's) for quite a while as the only monk, My energy management seems to be 'ok' with blessed signet as i'm usually recieving 6 energy when i can use it. Now and again i do find myself getting low or running out but most battles don't usually last that long yet.
Any suggestions or advice on how to improve the build... Or is it good for someone at my lvl?
Last edited by Nestaron; Jun 05, 2006 at 11:32 AM // 11:32..
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Jun 05, 2006, 05:47 PM // 17:47
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#167
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Frost Gate Guardian
Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
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Quote:
Originally Posted by Nestaron
Just created a Monk yesterday and got to Jungle already. Granted i was run to Droks and power lvled so have missed most quests.
But anyay build i'm currently running is
Ressurect, Remove Hex, Mend Ailment, Heal Other, Dwayna's Kiss, Orison of Healing, Mending and Blessed Signet
It seems to be working fine as i can keep a team of 6 alive(players of similar lvls not lvl 20's) for quite a while as the only monk, My energy management seems to be 'ok' with blessed signet as i'm usually recieving 6 energy when i can use it. Now and again i do find myself getting low or running out but most battles don't usually last that long yet.
Any suggestions or advice on how to improve the build... Or is it good for someone at my lvl?
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if you're gaining energy from blessed signet, why dont you just go full prot bonder. bonding will probably keep your team alive better than mending.
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Aug 10, 2006, 05:56 PM // 17:56
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#168
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Pre-Searing Cadet
Join Date: Aug 2006
Guild: HOK
Profession: Mo/R
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Hmm.
Personally, i have a lvl 20 Pure monk, Healing 10, Protection 10, and Divine 10... And its done well for me, But i want to switch, Im Mo/R, Can anyone tell me where to find some Decent Wilderness Survival Spells? (Skill trainers and there location,) PM In the game if ya cant get me on this.
Cheers.
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Sep 18, 2006, 06:41 AM // 06:41
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#169
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Academy Page
Join Date: Jul 2006
Location: USA
Guild: New England Terror (NET)
Profession: W/N
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Quote:
Originally Posted by Nash
I disagree totally with running Traps on Monks.
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I would like to know your reasoning for this...I just created a mo/r with the sole intention of making a trapper monk.
Quote:
Originally Posted by Draken
Shield of regeneration is covered with Shielding hands so its not removed easily.
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I was using SoR in FoW and was generally regarded as ignorant...why would using SoR be ignorant?
Quote:
Originally Posted by Zhou Feng
Infuse Health is a so-so skill in PvE, if you are not agro that is. You can Infuse then heal touch yourself... but considering this why waste ten mana like that (5 Infuse and 5 Heal Touch to repair the damage done to self) when you can use ten mana and use Heal Other instead, with no danger to yourself.
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Heal other is limited to like 80 health isn't it? Plus it takes a bit longer to cast. Whereas Infuse is nearly instant and I have healed like 130 dmg at a whack, which works well when your ally is dangerously close to dying. I only use infuse to keep an ally from dying and I'm almost always clear of the battle. So I can regen myself with healing breeze while keeping an ally alive and it's not like i'm using infuse constantly. If i'm being attacked however, I don't use infuse health, I would rather let the other ally die and rez him than for me, the healer, to die and watch the next 60 seconds as other allies drop off. Infuse is a usefull skill.
Last edited by Edge Of Malan; Sep 18, 2006 at 06:51 AM // 06:51..
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Sep 18, 2006, 03:18 PM // 15:18
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#170
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [XoO]
Profession: E/
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Quote:
Originally Posted by Edge Of Malan
Heal other is limited to like 80 health isn't it? Plus it takes a bit longer to cast. Whereas Infuse is nearly instant and I have healed like 130 dmg at a whack, which works well when your ally is dangerously close to dying. I only use infuse to keep an ally from dying and I'm almost always clear of the battle. So I can regen myself with healing breeze while keeping an ally alive and it's not like i'm using infuse constantly. If i'm being attacked however, I don't use infuse health, I would rather let the other ally die and rez him than for me, the healer, to die and watch the next 60 seconds as other allies drop off. Infuse is a usefull skill.
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heal other at higher attr. settings is good for somewhere around ~150hp and DF bonus, actually. not terribly gimpy. i prefer going the spamming-5e-spells route when 'healing healing' though and if i do bring a 10e heal its usually healother.
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Sep 20, 2006, 04:25 PM // 16:25
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#171
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Pre-Searing Cadet
Join Date: Sep 2006
Profession: Mo/
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Help w/ healer
Hello
Just started a monk since i always decide to make a suport char. =)
So... that one would be a full healer basically, suport char.
At first I was going to make a M/Ele... just 'cause the builds for healer in the primary sections of GURU was that... but... when i first start playing i noticed how bad it is to have mana! I am really at the beginning, lvl 3 or so... so i dont know if mana is going to improve much or if there are skills that will really help that out...
So i was looking around here and many said that a good Healer would be a M/Mesmer.... well... i had thought about it earlier... but i really dont know how a mesmer works... since it really is a complex class specially for me who just started playing guildwars.... it really is for the best?
Sooo... you guys would recommend for a healer: ele ou mesmer for secondary class? =)
Answearing this would reeeeaaalllly help me!! I'm so confused now.... =P
Thankyyyouuuu...
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Sep 22, 2006, 02:38 AM // 02:38
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#172
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Wilds Pathfinder
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re above: i used mo/e when i firsted started monking, and going for a DS spammer build....
http://gw.gamewikis.org/wiki/Mo/E_Divine_Spirit_Spammer
i find this build working great esp for beginning area, as it always keeps everyone topped up with hp, utilising full potential of divine favour's bonus... but it's rather hard to deal with large spiking damage... recently i turned to boon port:
http://gw.gamewikis.org/wiki/Mo/Me_Boon_Prot
with CoP replaced by rebirth in pve... it helps to deal with spiking damage and consists of what a monk should consittues (hex removal, cond removal, heal port) but very tardy on energy
witha good monk, you should have at least 1 or 2 energy management skills (in the ds spammer, it's GoR and DS and 2nd it's MoR, inspired hex and to certain extend, divine boon) which cuts your energy uses
secondly, you should avoid over heal (ie if a character is at 90% hp, and you heal heals 40-50%hp, you havejust wasted a 30-40% heal if you heal now)... over heal is usually the single energy kill for beginner monks...
but all that being said, try your style out, read up articles on e management and practice them a little=)
cheers
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Mar 03, 2007, 06:59 AM // 06:59
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#173
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Pre-Searing Cadet
Join Date: Feb 2007
Profession: E/R
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please help out
i just started a E/Mo
im lvl 8 and im still new to the game..(proph)
ive been spec'ing in fire and energy as far as E goes
and been spreading out smiting and healing for my Mo.
but, idk what enchantments are best for my Mo and i also am not sure if fire is the way to go for my E.
i need tips on whatever magic is best to cause damage with and whatever heals are best for myself. (not for the party)
i really need some help...ive looked around here but its a bit overwhelming.
thanks
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Mar 03, 2007, 10:00 AM // 10:00
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#174
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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ok so ur mainly E/Mo id stick with going just ele, maby when ur higher level take heal party for suttort. other wise stay with being an ele
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Mar 03, 2007, 06:11 PM // 18:11
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#175
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Pre-Searing Cadet
Join Date: Feb 2007
Profession: E/R
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alright, so as far as my E goes, what should i spec? besides the obv energy.
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May 01, 2007, 09:53 PM // 21:53
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#176
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by funbun
np
I have never seen a pure monk. I would get secondary like Mesmer or Elementist for their energy management/storage abilities.
As a main healer you win run out of energy fast and you need a way recharge. Mesmer/Elementist allows you to do that fast.
PvP as a monk you will be targeted first so for PvP I would go with W/Mo.
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You can't heal as a W/Mo. You have no divine favor and you have less energy.
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May 05, 2007, 01:18 AM // 01:18
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#177
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Sir Pandra Pierva
You can't heal as a W/Mo. You have no divine favor and you have less energy.
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You can heal. It will just be horribly inefficient.
Mo/W on the other hand has many uses...go go glad's defense...
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May 15, 2007, 04:08 PM // 16:08
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#178
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Pre-Searing Cadet
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Quote:
Originally Posted by Edge Of Malan
I would like to know your reasoning for this...I just created a mo/r with the sole intention of making a trapper monk.
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1. Traps are easily interrupted
2. Primary monk has no cost reduction for traps (which are quite energy intensive)
3. Two sec cast time - two seconds which could be spent healing
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Nov 18, 2007, 09:40 PM // 21:40
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#179
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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Re: Malan
If you are traveling solo or with H/H, do what you want. bringing more than one trap will tax you too much, however. Better to leave that to rangers.
You will never get a group that way, however. Smart guildies will slap you for it, and pugs will never take you(unless they don't ask for your build, in which case they get what they deserve).
You are a monk. Heal, protect, smite. Use secondary skills that benefit those categories. Things that QUICKLY help you and your team(protection, energy, skill recovery). You want to play something else, be something else
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