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Old Oct 15, 2007, 12:27 AM // 00:27   #21
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Mending Touch, Holy Veil, Resurrection Chant, Rebirth, and I have even used Empathic Removal.
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Old Oct 15, 2007, 07:07 AM // 07:07   #22
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Mending touch all the way for w/mo!Its usefull in both pve and RA/TA
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Old Oct 15, 2007, 08:01 PM // 20:01   #23
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Fine, if you really care about damage that much, drop Hundred Blades for Triple Chop.
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Old Nov 16, 2007, 04:13 PM // 16:13   #24
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Default It works great for me W/mo

Dont everyone laugh at this build but i love it there are a few variations but this is basic W/Mo if you get to Perdition Rock to get HH from Rull Ballbreaker
not his last name but he is a ballbreaker blue ettin that has Healing Hands
my Skill bar is simple few are a must then the others are what ever

I set HP 12 and the rest is up to your weapon and armor im luck to have a

+44 -2 while enchanted max STR req=7 shield
and a REQ7 tactics +45 enchanted -3while hex max

So i can get some interesting builds

Cyclone Axe
Disrupting chop
Dismember
Healing Hands
Live Vicarually
Vigorus Spirit
Bonnetti
Doly Sig

or im using at Lvl 8 Deldrimor

Cyclone Axe

Great Dwarf Armor
Light of Deldrimor
Alkars Alchemical Acid


Healing Hands
Vigorus Spirit

Balthazar Spirit
Doly Sig




and one other i sub AAA for Disruping Crop on the previous build for heavy interupting and less AoE
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Old Nov 16, 2007, 07:21 PM // 19:21   #25
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Quote:
Originally Posted by rotaulave

Cyclone Axe
Disrupting chop
Dismember
Healing Hands
Live Vicarually
Vigorus Spirit
Bonnetti
Doly Sig
I swear I saw someone using something like that the other day, but for general PvE instead of farming...
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Old Nov 17, 2007, 04:55 AM // 04:55   #26
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Dont discount the smite tank

There are a few smiting skills that a war can run on his bar, though I would suggest only useing them in areas with undead to make them worth having.

[skill]Spear of Light[/skill] is cheap enough for a war and deals excelent dmg, at range to boot.

[skill]Bane Signet[/skill] when paired with [skill]Holy Strike[/skill] work well or any war knockdown.

If not for the cast time [skill]Judge's Insight[/skill] would be great for a war, as is though I'd avoid it.

[skill]Smite Condition[/skill] and [skill]Smite Hex[/skill] work well on a war since he is in the thick of things.


NOTE: This is not 1 skill bar, it is some skills that could be added to a war bar to add extra dmg in undead zones. Limit yourself to 2 maybe 3 monk skills on your bar at most.
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Old Nov 17, 2007, 06:46 AM // 06:46   #27
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Quote:
Originally Posted by Marty Silverblade
No offense mate, but what you're saying couldn't be more wrong. Healing Hands and the like suck hard because using them means you can't deal damage (I mean real damage, like [skill]Dragon Slash[/skill] and [skill]Eviscerate[/skill]). If you're not dealing damage, you're not doing anything is most areas.
I'm with you, but you realize you're trying to talk to a Wa/Mo...

Putting monk skills on a warrior is just wrong... It's like the monk in a recent PUG I was in who had all fire element skills... People unclear on the concept.
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Old Nov 17, 2007, 08:30 AM // 08:30   #28
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mending is the best war skill around!
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Old Nov 17, 2007, 07:04 PM // 19:04   #29
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Originally Posted by Qdq Swi
mending is the best war skill around!
Yeah, it completely saved this Wammo that I saw the other day. Instead of getting slaughtered by a mob in ten seconds, he lasted eleven seconds!
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Old Nov 17, 2007, 08:30 PM // 20:30   #30
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Quote:
Originally Posted by Draginvry
Yeah, it completely saved this Wammo that I saw the other day. Instead of getting slaughtered by a mob in ten seconds, he lasted eleven seconds!
11 SECONDS!!!! MY MY thats such a HUGE time period.. I wish with my Mending build I could last that long! He must be mega Massive 1337!
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Old Nov 17, 2007, 08:50 PM // 20:50   #31
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Quote:
Originally Posted by Crom The Pale
Dont discount the smite tank
tanks fail in most places

Quote:
There are a few smiting skills that a war can run on his bar, though I would suggest only useing them in areas with undead to make them worth having.
wrong,warrior skill bar that isnt trying to be a caster>warrior pretending to be a caster

Quote:
[skill]Spear of Light[/skill] is cheap enough for a war and deals excelent dmg, at range to boot.
warrior is a melee class,not a ranged class

Quote:
[skill]Bane Signet[/skill] when paired with [skill]Holy Strike[/skill] work well or any war knockdown.
crushing blow>holy strike

Quote:
If not for the cast time [skill]Judge's Insight[/skill] would be great for a war, as is though I'd avoid it.
you should consider playing monk

Quote:
[skill]Smite Condition[/skill] and [skill]Smite Hex[/skill] work well on a war since he is in the thick of things.
why the hell would you use smite condition over mending touch?
also,why bring hex removal on a war?
monks and other classes>war removing hexes


Quote:
NOTE: This is not 1 skill bar, it is some skills that could be added to a war bar to add extra dmg in undead zones. Limit yourself to 2 maybe 3 monk skills on your bar at most.
overall,you fail...if this was sarcastic you did a very bad job at it.

Last edited by Tyla; Nov 17, 2007 at 08:54 PM // 20:54..
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Old Nov 18, 2007, 04:59 AM // 04:59   #32
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Quote:
Originally Posted by tyla salanari
tanks fail in most places


wrong,warrior skill bar that isnt trying to be a caster>warrior pretending to be a caster


warrior is a melee class,not a ranged class


crushing blow>holy strike


you should consider playing monk


why the hell would you use smite condition over mending touch?
also,why bring hex removal on a war?
monks and other classes>war removing hexes




overall,you fail...if this was sarcastic you did a very bad job at it.


Ok first of all Tanks work in most all PvE maps as long as the war knows what he is doing.

Second having a ranged attack on a war, one that deals 100 dmg doubled vs undead for 5e is a bad thing how?

Third Holy strike vs a knocked down undead deals 200 armor ignoring damage.

Forth I have played monk thank you very much

Fifth bringing cheap condition/hex removal on a war is a good thing, and if it happens do deal AoE dmg at the same time its even better.

Lastly it is never the teacher that fails but the student that can not grasp the concept he has been shown that fails.

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Old Nov 18, 2007, 05:09 AM // 05:09   #33
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Quote:
Originally Posted by Crom The Pale
Ok first of all Tanks work in most all PvE maps as long as the war knows what he is doing.
Warriors could tank or, if they get monks that know what they're doing, they can deal damage. Which, you know, isn't worthless.

Quote:
Second having a ranged attack on a war, one that deals 100 dmg doubled vs undead for 5e is a bad thing how?
How often do you come up against undead? Also, you're speccing into another attribute, spending 5 energy for a 50 damage attack when you could be using attack skills to deal more damage than that in less time.

Quote:
Third Holy strike vs a knocked down undead deals 200 armor ignoring damage.
Or, for when you're fighting something else besides undead which is basically... always, you could bring Cruching Blow so you could reduce their health by 20%, usually doing around 100+ damage to all creatures and alo limiting their healing effectiveness by 20%.

Quote:
Forth I have played monk thank you very much
Liar.

Quote:
Fifth bringing cheap condition/hex removal on a war is a good thing, and if it happens do deal AoE dmg at the same time its even better.
Why would you turn down a skill that removes 2 conditions for the same cost and essentially same recharge time for a skill that provides mediocre damage in the hands of a warrior?

Quote:
Lastly it is never the teacher that fails but the student that can not grasp the concept he has been shown that fails.

I'm thinking the student in this situation is you. You need to get out of your current mentality about Warriors because you feel that they need to be tanking and using Smiting skills against the Undead, which are apparently everywhere.
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Old Nov 18, 2007, 12:18 PM // 12:18   #34
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Quote:
Originally Posted by Crom The Pale
Ok first of all Tanks work in most all PvE maps as long as the war knows what he is doing.
its not only wars that can tank,kthx.
either way tanking in general pve=epic fail.

Quote:
Second having a ranged attack on a war, one that deals 100 dmg doubled vs undead for 5e is a bad thing how?
when you can even get a flare spamming ele to do more dmg potential?
O_O


Quote:
Third Holy strike vs a knocked down undead deals 200 armor ignoring damage.
adren based skills can own that,you know?

Quote:
Forth I have played monk thank you very much
with frenzy and heal sig?

Quote:
Fifth bringing cheap condition/hex removal on a war is a good thing, and if it happens do deal AoE dmg at the same time its even better.
karunpav beaten me to that one...damn youuuuu!!

Quote:
Lastly it is never the teacher that fails but the student that can not grasp the concept he has been shown that fails.
nice teaching,miss.
can you stop teaching me how to fail at war now?
you should delete yours while your at it,and maybe uninstall guildwars
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Old Nov 18, 2007, 08:26 PM // 20:26   #35
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though I would suggest only useing them in areas with undead to make them worth having


Maybe if you had actually read my first post you would understand what I was talking about.

You can flame me all you want, I've run the builds and have a perfect understanding of how and when to use what skills. Maybe your just so used to C+space that you can not grasp a more skill based bar.
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Old Nov 18, 2007, 09:30 PM // 21:30   #36
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Quote:
Originally Posted by Crom The Pale
You can flame me all you want, I've run the builds and have a perfect understanding of how and when to use what skills. Maybe your just so used to C+space that you can not grasp a more skill based bar.
No offense, but if C-Spacing and using warrior skills can do the same job your more complicated strategy can and better, then I'll do that.
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Old Nov 19, 2007, 09:10 AM // 09:10   #37
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Why is everyone starting on Crom, he said in his first post that the skills he stated where best used in undead areas, which they could be.
Also [skill]Holy Strike[/skill] and its copy [skill]Stonesoul Strike[/skill] are great on a warrior, if you use them both on a backbreaker bar you can do huge amounts of damage in just one chain:
Attack damage (Lets say its only 30 damage) + 20 (Backbreaker at 15 HM) + 160 (Holy Strike and Stonesoul Strike) = 210 damage in a matter of seconds.

And yes crushing blow is good damage as well but when you have 2 or more warriors in your party someone else is bound to have deep wound covered and there is no point applying it twice. The skills he mention may not be the best or most efficient skills but they work and are a fun alternative.
Also all your posts in reply to Crom's are pretty pointless they dont help the topic at all, no after 4 reply posts.

~A Leprechaun
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Old Nov 19, 2007, 12:52 PM // 12:52   #38
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best monk skill for wammos is [skill]rebirth[/skill]
always nice when the party is about to get whiped...
since warriors are usually the last target they can sometimes run away and start reviving the group again.

since warriors are rarely a target defensive stances are not that useful in my oppinion.

ages ago i used [skill]Mark of Protection[/skill] on alesia when she had massive aggro. I didn't need energy anyway and was happy to help her

But i hardly use monk anymore. Assa is more fun for teleporting and kd aftershock with a hammer is still fun to play (ok use holy strike in shards of orr)

Last edited by Valeria; Nov 19, 2007 at 12:55 PM // 12:55..
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Old Nov 19, 2007, 07:55 PM // 19:55   #39
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Quote:
Originally Posted by Draginvry
I swear I saw someone using something like that the other day, but for general PvE instead of farming...
I have used that build for regular PVE and it works great in areas that dont have enchantments stripped, also notice i dont have a rez and the problem is when i use it in PVE im sometimes the last one alive, but now with Gwen I use alot of LofDeldrimor instead of dismember
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Old Nov 19, 2007, 08:05 PM // 20:05   #40
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Quote:
Originally Posted by Valeria
best monk skill for wammos is [skill]rebirth[/skill]
always nice when the party is about to get whiped...
since warriors are usually the last target they can sometimes run away and start reviving the group again.
Sure you can bring Rebirth, or you could bring a useful res and keep your team alive during the fight and avoid the wipe in the first place.. or you could bring heroes/henches equipped with proper builds for the area and not have many deaths in the first place. There isn't a res skill in the game that outclasses Sunspear Rebirth Signet, and Resurrection Signet, Death Pact Signet, and Resurrection Chant are all vastly superior as well.

I apologize for preaching this in seemingly every thread, but I feel compelled to fight the "Rebirth is required" mentality until it rightfully stops seeing use.
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