Feb 05, 2006, 03:01 PM // 15:01
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#21
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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I made Lornar's Pass fine with 55 hp, but I died at Dreadnought's. Got a very unlucky spawn which made it impossible to go through @ 55 hp (too much spike damage)
Then Snake Dance is moderately easy (assuming you were able to get there).
My build was really unorthodox for this run, especially the attributes, which you wouldn't expect me to pick for this type of run.
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Feb 05, 2006, 04:36 PM // 16:36
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#22
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Krytan Explorer
Join Date: May 2005
Guild: [ECTO]
Profession: Mo/W
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Here's my idea...mo/w
dying once for 12hp (i think) so you can use regular offhand (is there any off hand with +enchant?)
using conver enchants (vigorous? watchful? divine intervention?)
balanced stance, sprint, rush.
so basically my skill bar would be...
Prot Spirit, Breeze, mending, sprint, rush, balanced, blessed aura, balths, (confused on last skill, anyone?)
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Feb 06, 2006, 12:23 AM // 00:23
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#23
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Ok, well, at least I'm glad some people tried it, even if no one succeeded. Here, I'll post screenshots.
I died a couple times at Dreadnoughts the first time I tried it because I had no idea what it was like (I never ran it using a warrior or whatever)
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Feb 06, 2006, 12:23 AM // 00:23
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#24
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Feb 06, 2006, 06:52 AM // 06:52
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#25
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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nice man. sucks that i didnt finish my run. i died 3 times in snake dance and gave up.
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Feb 06, 2006, 09:40 PM // 21:40
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#26
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Krytan Explorer
Join Date: May 2005
Guild: [ECTO]
Profession: Mo/W
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@_@
i forgot sb...im such an a$$
hahaha
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Feb 07, 2006, 04:10 AM // 04:10
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#27
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Wilds Pathfinder
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I can do the Copperhammer to Citadel run, and I can also do the Citadel to War camp run with my 55 monk.
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Feb 07, 2006, 12:26 PM // 12:26
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#28
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by Riceboi
I can do the Copperhammer to Citadel run, and I can also do the Citadel to War camp run with my 55 monk.
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This should enter the top 10 misplaced posts of the week my friend
This is a challenge about running Beacons to Droks, not about running WC>Citadel and Citadel > Copperhammer. Anyone who can't do this should have literally no chance of running Droks
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Feb 07, 2006, 09:19 PM // 21:19
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#29
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Banned
Join Date: Nov 2005
Location: Nahville, Tennessee !!!Home of Country Music!!!!!!
Guild: Untouchable Heros {UH} (Currently Seeking more Guru Posters to join Guild)
Profession: Mo/W
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i can do it
I can do it, but how do you take screenshots?
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Feb 07, 2006, 09:21 PM // 21:21
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#30
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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printscreen button on your keyboard.
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Feb 08, 2006, 10:15 PM // 22:15
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#31
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Frost Gate Guardian
Join Date: Dec 2005
Location: CA
Profession: W/
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I'm able to do, Deldrimor Warcamp->Granite Citadel->Copperhammer->Iron Mines->Marhans Grotto. With a solo monk that is, it's fairly easy except for ice imps and traps.
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Feb 08, 2006, 10:40 PM // 22:40
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#32
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by Da Deathblade
I'm able to do, Deldrimor Warcamp->Granite Citadel->Copperhammer->Iron Mines->Marhans Grotto. With a solo monk that is, it's fairly easy except for ice imps and traps.
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Yeah, too bad the challenge is about running BEACONS > DROKS.
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Feb 09, 2006, 03:39 AM // 03:39
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#33
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Banned
Join Date: Nov 2005
Location: Nahville, Tennessee !!!Home of Country Music!!!!!!
Guild: Untouchable Heros {UH} (Currently Seeking more Guru Posters to join Guild)
Profession: Mo/W
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I can almost do it Cerb, im getting closer
my title says it all, if i am able to do it i will post here again!!
~Rye
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Feb 09, 2006, 03:04 PM // 15:04
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#34
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Hardest part is the first wurm spawn and Dreadnought's Drift (unless you're lucky and get a very good spawn, getting past 15 stone summits and ice golems then 10 tundra giants = ouch)
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Feb 09, 2006, 09:17 PM // 21:17
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#35
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Krytan Explorer
Join Date: May 2005
Guild: [ECTO]
Profession: Mo/W
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I'm getting close too, made it down to Dreadnoughts, got a couple of bad spawns, but got close.
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Feb 28, 2006, 06:34 AM // 06:34
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#36
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Sorry Sno for lacking faith in myself
It's very doable. As a matter of fact, I first did it without a 55 hp build and it was pretty easy. Then, I did it with a (somewhat special) 55 build.
But I since I don't do things like everyone else ....
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Feb 28, 2006, 08:07 AM // 08:07
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#37
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Frost Gate Guardian
Join Date: Jul 2005
Location: northern cal
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why would you smude out ranger on your hero window or even the fact that your using mending
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Feb 28, 2006, 03:12 PM // 15:12
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#38
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by imsystem
why would you smude out ranger on your hero window or even the fact that your using mending
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The smudges were a joke, since it's all obvious :P
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Feb 28, 2006, 04:45 PM // 16:45
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#39
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Quote:
Originally Posted by imsystem
why would you smude out ranger on your hero window or even the fact that your using mending
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Lol, I thought it was funny, since I didn't censor the Wilderness Survival etc attributes, nor the skills, or even the Mo/R :P
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Feb 28, 2006, 08:44 PM // 20:44
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#40
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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About Sno's idea for using spike trap.. whatever that was for.... A mo/e with ward against foes would work for slowig them down. I've tried that with a w/e running build before
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