Mar 23, 2008, 10:55 PM // 22:55
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#21
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by whufc89
Purely because of E-Management?
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and fail-proof skills. the skills on that bar work well if you spam them mindlessly on recharge. monk skills dont do quite as well that way.
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Mar 23, 2008, 11:16 PM // 23:16
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#22
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Coloneh
and fail-proof skills. the skills on that bar work well if you spam them mindlessly on recharge. monk skills dont do quite as well that way.
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Thanks for clearing that up
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Mar 23, 2008, 11:18 PM // 23:18
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#23
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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I bet it's been said, but a healing monk has no prot. So there.
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Mar 24, 2008, 12:11 AM // 00:11
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#24
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Frost Gate Guardian
Join Date: May 2007
Guild: Kabal of the Righteous [Seed]
Profession: Mo/
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For a hero, this is good because heroes are bad at e-management.
However, I don't like bringing Splinter Weapon on my N/Rt heroes because they end up overspamming it on ME (monk with a caster weapon) instead of healing. I swear, if they're casting at all, 50% of hte time it's splinter.
I suppose it depends on the team. If I'm running a prot monk myself, I'll take Dunkoro as a healer. If I'm ursaning though, I prefer to take 2 N/Rt's on the team as the heal support. I guess that's because for an ursan team, it's more about spam heals or party-wide heals without regard to energy, while with a balanced team the healers really focus on one target, and stuff like PS and SoA becomes a lot more useful.
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Mar 25, 2008, 07:04 AM // 07:04
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#25
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Academy Page
Join Date: Jun 2007
Guild: Electric warfair
Profession: E/Me
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just because it fits so well :/ mm provides the tanking buffer plus e management with constantly dying minions, ss go nuts hit barbs and whoever got hit is pretty much screw with the minions running about, ss is great considering if you aggro right the minions usually clump the mob together. then with all the free energy from dying monster and minions running about the healer rt can spam like mad and won't run out of energy :/.
as for the 4 remaining hench i would just go 1 prot hench 2 melee hench and 1 ele. :P
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Mar 25, 2008, 07:09 AM // 07:09
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#26
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Soul Reaping is quite literally infinite energy in pve, especially when running with minions.
Rit heals are pretty big, and relatively cheap, however they lack some in the prot department, with only really weapon of warding as a protting skill.
ALso they do heal parties really well.
Since Heroes are stupid they dont run e-management well, apart from powerdrain & leech sig.
Also i find it funny that ur a warrior, and the only melee in you're team is minions.
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Mar 25, 2008, 07:27 AM // 07:27
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#27
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Luminarus
Soul Reaping is quite literally infinite energy in pve, especially when running with minions.
Rit heals are pretty big, and relatively cheap, however they lack some in the prot department, with only really weapon of warding as a protting skill.
ALso they do heal parties really well.
Since Heroes are stupid they dont run e-management well, apart from powerdrain & leech sig.
Also i find it funny that ur a warrior, and the only melee in you're team is minions.
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Actually I'm an Ele, I don't play on my warrior anymore.
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