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Old Apr 16, 2008, 07:32 PM // 19:32   #1
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Default Acceptable monk skill for W/Mo

before i begin, I'd like everyone to know that i have played warrior for about 2 years now, and i am VERY farmiliar with the class and it's rules.

we all like to make fun of W/mo, but while looking at a conjure cripslash today I began to think that the skill [skill]Strength of Honor[/skill] could be used instead of a conjure, because of the fact that it deal armour ignoring damage, and allows you to bring mending touch as well.


am i crazy, or could this be a little bit viable?
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Old Apr 16, 2008, 07:46 PM // 19:46   #2
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yeah it could be used with high smiting, but if you've got a lot of energy skills it wont work well ( -1 energy regeneration) but with adrenalina skills it would work yeah
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Old Apr 16, 2008, 07:48 PM // 19:48   #3
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Best way to know is to give it a shot, but i dont see why not. But since you get -1 pipe of energy it would be of best use in an adrenaline based build.
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Old Apr 16, 2008, 07:49 PM // 19:49   #4
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Quote:
Originally Posted by pipo
yeah it could be used with high smiting, but if you've got a lot of energy skills it wont work well ( -1 energy regeneration) but with adrenalina skills it would work yeah

the only energy skills on the average criplash would be bulls strike and frenzy, so with SoH (which allows me to bring a vampric sword instead of an elemental one btw) and mending touch I may have some energy problems, but nothing a few hits witha zealous sword couldnt fix.




edit: logging on to try this right now.
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Old Apr 16, 2008, 07:55 PM // 19:55   #5
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Switching zealous and vampiric weapons should work
SoH is actually better than conjure IMO, since it has no recharge time (conjure has a high recharge, so if it get's stripped, your DPS goes down by a lot)


first post here


EDIT: Maybe [skill]Castigation Signet[/skill] for e-management + damage

Last edited by graverobber2; Apr 16, 2008 at 08:01 PM // 20:01..
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Old Apr 16, 2008, 07:56 PM // 19:56   #6
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mendin ofc ;

ppl say it rocks
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Old Apr 16, 2008, 08:14 PM // 20:14   #7
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The problem with SoH is that it's really quite weak, given that it eats up half your energy - energy that you really need for Frenzy/Bull's/MTouch; alongside eating another skill on an already cramped warrior bar.

Take a W/Mo Cripslash with MTouch -
[crippling slash][gash][sun and moon slash][bull's strike][mending touch][frenzy][rush][resurrection signet]

What skill there yould you drop for SoH? If you drop MTouch, then you'd be better off as /E with Conjure. The rest of the skills are simply stronger than SoH - S&M is your killing blow, Bull's is plain awesome.

So yeah, SoH isn't so hot on a warrior. It is, however, really awesome on a Mes/Rit/smite monk, who've got the power to keep it up on your physicals.
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Old Apr 16, 2008, 08:31 PM // 20:31   #8
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Maybe try an axe?
[skill]eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Frenzy[/skill][skill]Mending Touch[/skill][skill]Strength of Honor[/skill][skill]resurrection signet[/skill]

Hammer might work aswell:
[skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Bull's Strike[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Mending Touch[/skill][skill]Strength of Honor[/skill][skill]resurrection signet[/skill]
or
[skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Heavy Blow[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Mending Touch[/skill][skill]Strength of Honor[/skill][skill]resurrection signet[/skill]
Hammer will be less effective than axe or sword due to the lower attack speed
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Old Apr 16, 2008, 08:32 PM // 20:32   #9
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Magehunters > Dev Hammer.
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Old Apr 16, 2008, 08:35 PM // 20:35   #10
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Mending Touch.

Anything else is justifiably trash and will warrant me berating you with caps lock on.
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Old Apr 16, 2008, 08:37 PM // 20:37   #11
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[skill]Devastating Hammer[/skill] + [skill]Heavy Blow[/skill] = 2 KD's
(ofcourse unblockable is also very usefull)
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Old Apr 16, 2008, 08:40 PM // 20:40   #12
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problem with Strength of Honor is that Warriors actually need energy... Bull's Strike and Frenzy require energy, Mending Touch too if you use it. and Zealous wont just solve the problem, especially not in PvP(which I assume you're talking about) as block stances/enchantments are very common thus Zealous mod isnt a stable energy management. not to mention kiting enemies and you being snared.
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Old Apr 16, 2008, 08:47 PM // 20:47   #13
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Quote:
Originally Posted by graverobber2
[skill]Devastating Hammer[/skill] + [skill]Heavy Blow[/skill] = 2 KD's
(ofcourse unblockable is also very usefull)
[skill]Magehunter's Smash[/skill] + [skill]Hammer Bash[/skill] = 2 KDs

Only difference is that Heavy blow can be foiled by condition removal.

EDIT: Skill tags need updating, as that isn't the current Magehunter's Smash lol
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Old Apr 16, 2008, 08:52 PM // 20:52   #14
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mending touch on a war isn't viable for high end PvP on a frontline anyways imo.
"blind, o 1 sec, leme mending touch. o crap they ran away, and now 4 seconds later im blind again."
For RA i can see it being something fun to use if you are really wigged out by conditions.

the benefit of conjure is to increase dps and still be able to use the snare shock. with strength of honor, theres no smiting snare besides SoJ... and that will fail epicly.
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Old Apr 16, 2008, 08:53 PM // 20:53   #15
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Quote:
Originally Posted by C2K
[skill]Magehunter's Smash[/skill] + [skill]Hammer Bash[/skill] = 2 KDs

Only difference is that Heavy blow can be foiled by condition removal.

EDIT: Skill tags need updating, as that isn't the current Magehunter's Smash lol
yeah actually it is
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Old Apr 16, 2008, 08:55 PM // 20:55   #16
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Shock + Conjure > Str of Honor + Mending Touch

Your idea is not bad, but its not really optimal in PvP. It definitely seems workable in PvE though.
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Old Apr 16, 2008, 09:07 PM // 21:07   #17
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Quote:
Originally Posted by the kurzick eater
yeah actually it is
magehunter is now 8 adrenaline
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Old Apr 16, 2008, 09:30 PM // 21:30   #18
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Quote:
Originally Posted by graverobber2
magehunter is now 8 adrenaline
And?
It's still an unconditional, unblockable (Providing they're enchanted) attack skill.

You're really still getting more than Dev Hammer out of it, since in all reality, it's only 1 more adrenaline, and unconditional KD's > conditional. (Yeah, I'm pointing at you, Heavy Blow!)
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Old Apr 16, 2008, 09:35 PM // 21:35   #19
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Quote:
Originally Posted by graverobber2
magehunter is now 8 adrenaline
Quote:
Originally Posted by Guild Wars Official Wiki
Elite Hammer Attack. If this attack hits, target foe is knocked down. If your target is under the effects of an Enchantment, this attack cannot be blocked.
I'd say its more than just the cost has changed.
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Old Apr 16, 2008, 09:48 PM // 21:48   #20
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alright, thanks for your opinions. The energy problems stated are noticeable, and this idea probably will never see the light.

but it was sure fun to play around with!
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