Apr 16, 2008, 07:32 PM // 19:32
|
#1
|
Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
|
Acceptable monk skill for W/Mo
before i begin, I'd like everyone to know that i have played warrior for about 2 years now, and i am VERY farmiliar with the class and it's rules.
we all like to make fun of W/mo, but while looking at a conjure cripslash today I began to think that the skill [skill]Strength of Honor[/skill] could be used instead of a conjure, because of the fact that it deal armour ignoring damage, and allows you to bring mending touch as well.
am i crazy, or could this be a little bit viable?
|
|
|
Apr 16, 2008, 07:46 PM // 19:46
|
#2
|
Frost Gate Guardian
Join Date: Feb 2008
Guild: the fire figters
Profession: P/
|
yeah it could be used with high smiting, but if you've got a lot of energy skills it wont work well ( -1 energy regeneration) but with adrenalina skills it would work yeah
|
|
|
Apr 16, 2008, 07:48 PM // 19:48
|
#3
|
Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
|
Best way to know is to give it a shot, but i dont see why not. But since you get -1 pipe of energy it would be of best use in an adrenaline based build.
|
|
|
Apr 16, 2008, 07:49 PM // 19:49
|
#4
|
Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
|
Quote:
Originally Posted by pipo
yeah it could be used with high smiting, but if you've got a lot of energy skills it wont work well ( -1 energy regeneration) but with adrenalina skills it would work yeah
|
the only energy skills on the average criplash would be bulls strike and frenzy, so with SoH (which allows me to bring a vampric sword instead of an elemental one btw) and mending touch I may have some energy problems, but nothing a few hits witha zealous sword couldnt fix.
edit: logging on to try this right now.
|
|
|
Apr 16, 2008, 07:55 PM // 19:55
|
#5
|
Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
|
Switching zealous and vampiric weapons should work
SoH is actually better than conjure IMO, since it has no recharge time (conjure has a high recharge, so if it get's stripped, your DPS goes down by a lot)
first post here
EDIT: Maybe [skill]Castigation Signet[/skill] for e-management + damage
Last edited by graverobber2; Apr 16, 2008 at 08:01 PM // 20:01..
|
|
|
Apr 16, 2008, 07:56 PM // 19:56
|
#6
|
Wilds Pathfinder
Join Date: Nov 2006
Guild: phantasmagoria
|
mendin ofc ;
ppl say it rocks
|
|
|
Apr 16, 2008, 08:14 PM // 20:14
|
#7
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
The problem with SoH is that it's really quite weak, given that it eats up half your energy - energy that you really need for Frenzy/Bull's/MTouch; alongside eating another skill on an already cramped warrior bar.
Take a W/Mo Cripslash with MTouch -
[crippling slash][gash][sun and moon slash][bull's strike][mending touch][frenzy][rush][resurrection signet]
What skill there yould you drop for SoH? If you drop MTouch, then you'd be better off as /E with Conjure. The rest of the skills are simply stronger than SoH - S&M is your killing blow, Bull's is plain awesome.
So yeah, SoH isn't so hot on a warrior. It is, however, really awesome on a Mes/Rit/smite monk, who've got the power to keep it up on your physicals.
|
|
|
Apr 16, 2008, 08:31 PM // 20:31
|
#8
|
Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
|
Maybe try an axe?
[skill]eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Bull's Strike[/skill][skill]Rush[/skill][skill]Frenzy[/skill][skill]Mending Touch[/skill][skill]Strength of Honor[/skill][skill]resurrection signet[/skill]
Hammer might work aswell:
[skill]Backbreaker[/skill][skill]Crushing Blow[/skill][skill]Bull's Strike[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Mending Touch[/skill][skill]Strength of Honor[/skill][skill]resurrection signet[/skill]
or
[skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Heavy Blow[/skill][skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Mending Touch[/skill][skill]Strength of Honor[/skill][skill]resurrection signet[/skill]
Hammer will be less effective than axe or sword due to the lower attack speed
|
|
|
Apr 16, 2008, 08:35 PM // 20:35
|
#10
|
Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
|
Mending Touch.
Anything else is justifiably trash and will warrant me berating you with caps lock on.
|
|
|
Apr 16, 2008, 08:37 PM // 20:37
|
#11
|
Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
|
[skill]Devastating Hammer[/skill] + [skill]Heavy Blow[/skill] = 2 KD's
(ofcourse unblockable is also very usefull)
|
|
|
Apr 16, 2008, 08:40 PM // 20:40
|
#12
|
Desert Nomad
|
problem with Strength of Honor is that Warriors actually need energy... Bull's Strike and Frenzy require energy, Mending Touch too if you use it. and Zealous wont just solve the problem, especially not in PvP(which I assume you're talking about) as block stances/enchantments are very common thus Zealous mod isnt a stable energy management. not to mention kiting enemies and you being snared.
|
|
|
Apr 16, 2008, 08:47 PM // 20:47
|
#13
|
Krytan Explorer
|
Quote:
Originally Posted by graverobber2
[skill]Devastating Hammer[/skill] + [skill]Heavy Blow[/skill] = 2 KD's
(ofcourse unblockable is also very usefull)
|
[skill]Magehunter's Smash[/skill] + [skill]Hammer Bash[/skill] = 2 KDs
Only difference is that Heavy blow can be foiled by condition removal.
EDIT: Skill tags need updating, as that isn't the current Magehunter's Smash lol
|
|
|
Apr 16, 2008, 08:52 PM // 20:52
|
#14
|
Krytan Explorer
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
|
mending touch on a war isn't viable for high end PvP on a frontline anyways imo.
"blind, o 1 sec, leme mending touch. o crap they ran away, and now 4 seconds later im blind again."
For RA i can see it being something fun to use if you are really wigged out by conditions.
the benefit of conjure is to increase dps and still be able to use the snare shock. with strength of honor, theres no smiting snare besides SoJ... and that will fail epicly.
|
|
|
Apr 16, 2008, 08:53 PM // 20:53
|
#15
|
Krytan Explorer
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
|
Quote:
Originally Posted by C2K
[skill]Magehunter's Smash[/skill] + [skill]Hammer Bash[/skill] = 2 KDs
Only difference is that Heavy blow can be foiled by condition removal.
EDIT: Skill tags need updating, as that isn't the current Magehunter's Smash lol
|
yeah actually it is
|
|
|
Apr 16, 2008, 08:55 PM // 20:55
|
#16
|
Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
|
Shock + Conjure > Str of Honor + Mending Touch
Your idea is not bad, but its not really optimal in PvP. It definitely seems workable in PvE though.
|
|
|
Apr 16, 2008, 09:07 PM // 21:07
|
#17
|
Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
|
Quote:
Originally Posted by the kurzick eater
yeah actually it is
|
magehunter is now 8 adrenaline
|
|
|
Apr 16, 2008, 09:30 PM // 21:30
|
#18
|
Emo Goth Italics
|
Quote:
Originally Posted by graverobber2
magehunter is now 8 adrenaline
|
And?
It's still an unconditional, unblockable (Providing they're enchanted) attack skill.
You're really still getting more than Dev Hammer out of it, since in all reality, it's only 1 more adrenaline, and unconditional KD's > conditional. (Yeah, I'm pointing at you, Heavy Blow!)
|
|
|
Apr 16, 2008, 09:35 PM // 21:35
|
#19
|
Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
|
Quote:
Originally Posted by graverobber2
magehunter is now 8 adrenaline
|
Quote:
Originally Posted by Guild Wars Official Wiki
Elite Hammer Attack. If this attack hits, target foe is knocked down. If your target is under the effects of an Enchantment, this attack cannot be blocked.
|
I'd say its more than just the cost has changed.
|
|
|
Apr 16, 2008, 09:48 PM // 21:48
|
#20
|
Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
|
alright, thanks for your opinions. The energy problems stated are noticeable, and this idea probably will never see the light.
but it was sure fun to play around with!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:35 AM // 00:35.
|