Jun 24, 2008, 08:56 AM // 08:56
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#21
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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TBH I find that sticking enfeebling bloog somewhere instead of guardian works best, but that's just me.
You can go /E with glyph and still have on hero carry it.
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Jun 24, 2008, 02:22 PM // 14:22
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#22
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Turbobusa
TBH I find that sticking enfeebling bloog somewhere instead of guardian works best, but that's just me.
You can go /E with glyph and still have on hero carry it.
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IMO monks should carry only monk skills and an energy skill. definitely put [[enfeebling bloo] on a hero, though. any good pure prot build, IMO, should have [[zealous be], [[aegis], [[reversal of fo], [[glyph of lesser], and [[protective sp] or [[spirit bond] then you can fill the other 2 spots with divine favor heals or other small prots.
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Jul 02, 2008, 06:09 PM // 18:09
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#23
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Proud Elitist
This bar will get you pretty much anywhere with ease:
[Reversal of Fortune][Word of Healing][Dismiss Condition][Protective Spirit][Guardian][Holy Veil][Glyph of Lesser Energy][Aegis]
Some areas you might want to run with Heal Party instead for heavy pressure management but Aegis generally does the trick.
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i think thats THE BEST BUILD I EVER SAW, yes use it, it owns face. Ive used the same build with small changes "never use GoLE any more" for about 2 years now as a main build for shit n stuff lol ..........
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Jul 02, 2008, 09:10 PM // 21:10
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#24
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Ascalonian Squire
Join Date: Feb 2008
Guild: DOoH
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Quote:
Originally Posted by Proud Elitist
This bar will get you pretty much anywhere with ease:
[Reversal of Fortune][Word of Healing][Dismiss Condition][Protective Spirit][Guardian][Holy Veil][Glyph of Lesser Energy][Aegis]
Some areas you might want to run with Heal Party instead for heavy pressure management but Aegis generally does the trick.
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This is fine for a hybrid build. However, [holy veil] is not the most efficient hex removal spell for this build. If your attribute points are already put into Healing just so you can run a [word of healing] hybrid, then [Cure Hex] would be a superior to HV.
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Jul 03, 2008, 04:34 AM // 04:34
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#25
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Academy Page
Join Date: Jan 2008
Guild: Unemployed
Profession: R/Mo
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Quote:
Originally Posted by Rathgar
This is fine for a hybrid build. However, [holy veil] is not the most efficient hex removal spell for this build. If your attribute points are already put into Healing just so you can run a [word of healing] hybrid, then [Cure Hex] would be a superior to HV.
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Well you CAN run Cure Hex. If used correctly, Holy Veil provides a lot more than what Cure Hex can do.
Midline has an opportunity to interrupt easier. Veil has a quicker recharge since it is pro-active instead of reactive. Protection against potentially dangerous hexes.
Whereas Cure Hex does what Word of Healing can do.
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Jul 03, 2008, 12:52 PM // 12:52
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#26
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Ascalonian Squire
Join Date: Feb 2008
Guild: DOoH
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Quote:
Originally Posted by Proud Elitist
Well you CAN run Cure Hex. If used correctly, Holy Veil provides a lot more than what Cure Hex can do.
Midline has an opportunity to interrupt easier. Veil has a quicker recharge since it is pro-active instead of reactive. Protection against potentially dangerous hexes.
Whereas Cure Hex does what Word of Healing can do.
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I don't see how [Holy Veil] provides a lot more than [Cure Hex] in PvE with this build. Please explain.
The spells have the same recharge time (12).
In over 90% of PvE, your group is not going to face a hex spell that you need to either waste energy trying to slow down (even if you’re good enough to see who you need to put HV on before they get hexed) or having a midliner waste an interrupt spell on. Nearly every hex spell you face in PvE can easily run its course or be healed through. I’ve notice when a party member is hexed and their health is going down, it’s almost always from another source. In this situation Cure Hex outshines HV because it removes the hex and gives a nice heal. Something HV can’t do. Also HV has a -1 upkeep. Remember, you’ve already invested points in Healing (to run WoH) so why not make the most of those points with Cure Hex?
Also, be careful not to compare HV and CH outside of the build posted, that would be an entirely different situation.
Last edited by Rathgar; Jul 03, 2008 at 01:14 PM // 13:14..
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Jul 03, 2008, 01:24 PM // 13:24
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#27
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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pre veil is gud. you dont need the "healing power" that you get from cure, and the -1 upkeep does not hurt you if your proting good. If you have woh you dont need any other heals imo it does the job and if your find your team dying a 114 heal that you can use ever 12 secs if theres a hex on some 1 is not going to save your team.
I use both "cure when im lazy" both work as a hex removing skill but i like HV better cuz of pre veils
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Jul 03, 2008, 01:58 PM // 13:58
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#28
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Ascalonian Squire
Join Date: Feb 2008
Guild: DOoH
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Quote:
Originally Posted by JDRyder
pre veil is gud. you dont need the "healing power" that you get from cure, and the -1 upkeep does not hurt you if your proting good. If you have woh you dont need any other heals imo it does the job and if your find your team dying a 114 heal that you can use ever 12 secs if theres a hex on some 1 is not going to save your team.
I use both "cure when im lazy" both work as a hex removing skill but i like HV better cuz of pre veils
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I’m not saying that HV is not good or anything about a team dying and that Cure Hex was going to save the day. The point I’m bringing up is that CH > HV with this build. I’m not convinced that having the unneeded ability to “pre veil” in PvE, with this build, is better than another skill that has the same energy, casting time, and recharge time but also heals for 146 (114 + DV bonus!). You can call it lazy, I call it "getting the most bang for the buck".
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Jul 03, 2008, 02:24 PM // 14:24
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#29
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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the heal from cure is not needed imo and veil is way more diverse due to the ability to use it in more ways. Is it always needed? no but even cure is not needed a lot of time cuz theres no hexes, both are good in some places but i like being as diverse as i can just cause even if you know every skill on the NPCs shit happens :P
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Jul 03, 2008, 02:40 PM // 14:40
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#30
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Ascalonian Squire
Join Date: Feb 2008
Guild: DOoH
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Quote:
Originally Posted by JDRyder
the heal from cure is not needed imo and veil is way more diverse due to the ability to use it in more ways. Is it always needed? no but even cure is not needed a lot of time cuz theres no hexes, both are good in some places but i like being as diverse as i can just cause even if you know every skill on the NPCs shit happens :P
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All the more reason I like having some extra healing power because I’ve never been in a PvE situation where I said, “Man, I wished I’d had HV to pre-veil that person”. However, while vanquishing, completing HM books and doing HM missions, I’ve often said “Man, I’m glad I have Cure Hex”.
It comes down to each players experience and abilities I guess. I find that I’m more effective by focusing on who’s going to need RoF or PS rather than who needs to be pre-veiled. If you can do both, then I look forward to getting to that level because I’m not even close.
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Jul 03, 2008, 02:48 PM // 14:48
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#31
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Krytan Explorer
Join Date: May 2007
Profession: P/
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Is [blessed light] a good elite to use?
I'm also curious about [dismiss condition] > [mend ailment]?
In PvE, I run into conditions far more often than any hexes, and a lot of the bars in this post don't have any condition removal, only hex.
On my Hero monks, I have been running the Mo/Me Blessed Light bar, since it covers both hex and conditions, plus a nice heal. But for my own, I've been using the hybrid (no elites for my Monk, yet - haven't gotten her that far). So, I'm trying to learn, and reading up on these posts and guides.
Edit: sorry, looking back, they usually list [dismiss condition]. Which makes me wonder why that skill versus another?
Last edited by sixofone; Jul 03, 2008 at 02:52 PM // 14:52..
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Jul 03, 2008, 03:05 PM // 15:05
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#32
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by sixofone
Edit: sorry, looking back, they usually list [dismiss condition]. Which makes me wonder why that skill versus another?
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Unlike most other condition removals in Protection Prayers, which give healing on removal of a condition (eg [[Mend Condition]), or conditional healing upon remaining conditions (eg [[Mend Ailment]), [[Dismiss Condition] heals regardless, providing the target is under the effects of an enchanment. A lot of players use enchantments anyway, and it also synergises nicely with Protection Prayers, and especially skills like Aegis and Protective Spirit.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jul 03, 2008, 03:07 PM // 15:07
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#33
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Jul 03, 2008, 04:04 PM // 16:04
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#34
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Desert Nomad
Join Date: May 2005
Location: America
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[Build=OwYS8YIPX66RABZMT201kuI]
^ Is what I use. If you're not chaining Aegis with another monk consider replacing it with Guardian and perhaps replacing GoLE with Shielding Hands or Shield of Absorption. I love Heaven's Delight / Divine Healing as a cheap heal to spam on recharge. GoLE + ZB is just a great combo that will allow you to use Protective Spirit generously should the need arise (never know with those 350hp PvE players).
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Jul 03, 2008, 04:30 PM // 16:30
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#35
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by sixofone
Is [blessed light] a good elite to use?
I'm also curious about [dismiss condition] > [mend ailment]?
In PvE, I run into conditions far more often than any hexes, and a lot of the bars in this post don't have any condition removal, only hex.
On my Hero monks, I have been running the Mo/Me Blessed Light bar, since it covers both hex and conditions, plus a nice heal. But for my own, I've been using the hybrid (no elites for my Monk, yet - haven't gotten her that far). So, I'm trying to learn, and reading up on these posts and guides.
Edit: sorry, looking back, they usually list [dismiss condition]. Which makes me wonder why that skill versus another?
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BLight is 1 of my fav monk skills. With this build --> [blessed light][Reversal of Fortune][Guardian][Protective Spirit][Dismiss Condition][Heaven's Delight][Divine Healing][Glyph of Lesser Energy] you can own some face, its harder on energy then a woh build but if used right works just as well
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Jul 03, 2008, 06:12 PM // 18:12
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#36
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Blessed Light is bad, if they restored the recharge to 7s, and change the energy cost to 5 it'd be viable. Divert Hex out perform Blessed Light where heavy hex removal are needed, because you're obviously arent going to use Blessed Light to remove a condition or for the heal because WoH would be better for healing. Blessed Light doesn't out perform other elite and does not compress your bar any in its current form.
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Jul 03, 2008, 06:37 PM // 18:37
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#37
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Krytan Explorer
Join Date: May 2007
Profession: P/
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Right, then! WoH hybrid it is!
Another question: [shielding hands] or [shield of absorption]? When or why use 1 over the other?
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Jul 03, 2008, 07:55 PM // 19:55
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#38
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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I'd use SoA. The longer cast time isn't an issue because if something die or will take a lot of damage in that time then you're better off with a big prot like PS or SB first instead. I'd maybe use Shielding Hands in RA/TA where there won't be as many concentrated attacks and faster casting is better, for everywhere else I'd use SoA.
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Jul 03, 2008, 09:32 PM // 21:32
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#39
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Jungle Guide
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Quote:
Originally Posted by Brian the Gladiator
dumb comment
Full prot bars are absolutely fine and better than hybrids a lot of the time. The prots don't get redundant at all if you know how to play a prot monk... I suggests learning to monk in gvg... you will then see how you can never really have too many prots, but of course, you don't want to sacrifice essential skills so you can have more prots necessarily.
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you need to rethink this, seriously.
even if you could fill a bar with all prot and not be redundant* having one heal and one prot monk on a 2 monk backline is way less effective than 2 hybrids for a few simple reasons:
-Aegis chains=win
-if one monk has prot and one has heal when your team gets hit with some large damage spikes one monk is going to be overwhelmed and run out of energy trying to cast PS and SB on people while the heal monk really has nothing to do.
-the same applies when everyone starts to come under some pressure and the heal monk loses all of his energy trying to keep bars up.
-these situations can be easily handled when one monk puts SB ona few targets and the other uses PS. same thing when people start taking pressure and both monks can spread the Dkiss around.
*you cant, skills like [Prot spirit] and [spirit bond] or [Shield of absorption] and [shielding hands] just do not belong on the same bar because they do almost exactly the same thing.
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Jul 03, 2008, 10:21 PM // 22:21
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#40
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Actually he's right, but I wouldn't say it's better than hybrid though. Prot monk in GvG is very heavy with prot skills. With the current meta prot monk usually run this build at the moment? [build=OwYQQzECEPg1DUEID1EBEA] Prot hybrid monk in GvG will never have Kiss (heal monk usually don't use Kiss either I believe, not many hexes going around, they use Patient now instead of RoF), the most you see as a prot hybrid will be a 9 spec in healing for Gift of Health. They also have a flag runner backing them up with some healing and damage mitigation skill through out the build though.
But this is a PvE forum and I'd probably never run a full prot in PvE.
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