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Old Jun 11, 2008, 04:20 PM // 16:20   #1
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Default 18 Prot Prayers = -2 per Prot Bond

Pop a Grail of Might or any +1 attribute item.
Then use a +1 to Prot Prayers (20% chance) weapon until you get Protective Bond at -2 energy per hit.


Afterwards, what's the build for the VERY old Protective Bond farmer?
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Old Jun 11, 2008, 04:22 PM // 16:22   #2
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use golden egg instead
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Old Jun 11, 2008, 04:31 PM // 16:31   #3
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Protective bond
Healing breeze
Bal's spirit
Essence bond
Blessed aura
SoJ
Blessed signet (might not be a neccesity)
Insert skill of choice here
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Old Jun 11, 2008, 04:59 PM // 16:59   #4
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Sin > All when it comes down to farming nowadays...

Even if Prot Bond didn't cost any energy, SF would still rape it (hard)...
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Old Jun 11, 2008, 05:40 PM // 17:40   #5
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I think the OP is trying things other than SF, no problem with that even if it might not be as effective.
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Old Jun 11, 2008, 05:44 PM // 17:44   #6
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Quote:
Originally Posted by Telkandore
Pop a Grail of Might or any +1 attribute item.
Then use a +1 to Prot Prayers (20% chance) weapon until you get Protective Bond at -2 energy per hit.


Afterwards, what's the build for the VERY old Protective Bond farmer?
Or you can do it at 12, and take 2 prot bonders, and get -2 split between two of em.

imo.

Or do yours and get -1.
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Old Jun 11, 2008, 05:48 PM // 17:48   #7
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I don't know about that.

When I could get Prot Bond down to -1 energy, I could go AFK in UW and come back two hours later and still be alive. That's with all the Aatxes and Grasping Darknesses attacking me.

That was before Undying Nightmare's where introduced though.

I remember using something like this: (attributes I can't remember)

[build prof=Mo/W][Shield of Judgment][Balthazars Aura][Bonettis Defense][Healing Breeze][Protective Bond][Balthazars Spirit][Essence Bond][Mending][/build]
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Old Jun 11, 2008, 07:48 PM // 19:48   #8
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If you're gonna use that (^^) then you would need to wack on something with a sword... balth spirit gives you adren in points not strikes...

EDIT: btw its Dying Nightmares

also wouldn't [skill]Shield of Judgment[/skill][skill]Balthazar's Aura[/skill][skill]Bonetti's Defense[/skill][skill]Shielding Hands[/skill][skill]Protective Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill][skill]Watchful Spirit[/skill] work better?

Last edited by kev read; Jun 11, 2008 at 07:53 PM // 19:53..
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Old Jun 11, 2008, 10:05 PM // 22:05   #9
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Quote:
Originally Posted by kev read
If you're gonna use that (^^) then you would need to wack on something with a sword... balth spirit gives you adren in points not strikes...

EDIT: btw its Dying Nightmares

also wouldn't [skill]Shield of Judgment[/skill][skill]Balthazar's Aura[/skill][skill]Bonetti's Defense[/skill][skill]Shielding Hands[/skill][skill]Protective Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill][skill]Watchful Spirit[/skill] work better?
Shielding hands breaks essence bond. After shielding hands reduces damage to 0 essense bond doesn't give energy anymore. Which would break the build.
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Old Jun 11, 2008, 11:36 PM // 23:36   #10
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Quote:
Originally Posted by Killed u man
Sin > All when it comes down to farming nowadays...

Even if Prot Bond didn't cost any energy, SF would still rape it (hard)...
Not when you go up agianst the smites that = dead sin.There is an officer in my guild doing this smites have SoJ.I miss a build like that though with no SoJ just ZF or BA.
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Old Jun 11, 2008, 11:42 PM // 23:42   #11
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The real question is: why care? Even if you figure something out, it won't change a thing as you already got PS+SoA/SH which leads to the same effect (i.e.: invincibility, can tank anything).
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Old Jun 12, 2008, 12:24 AM // 00:24   #12
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Quote:
Originally Posted by kev read
If you're gonna use that (^^) then you would need to wack on something with a sword... balth spirit gives you adren in points not strikes...

EDIT: btw its Dying Nightmares

also wouldn't [skill]Shield of Judgment[/skill][skill]Balthazar's Aura[/skill][skill]Bonetti's Defense[/skill][skill]Shielding Hands[/skill][skill]Protective Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill][skill]Watchful Spirit[/skill] work better?
You also gain adren when things wack on you ^^
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Old Jun 12, 2008, 05:44 AM // 05:44   #13
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If you had to pay for a grail each time you used it, I'm not sure how efficient this would be at earning money. The normal 55s work, and don't require a skill point, mats, etc.

Good find, though. I haven't thought about this in ages.

GGs
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Old Jul 02, 2008, 08:28 PM // 20:28   #14
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Quote:
Originally Posted by odly
Shielding hands breaks essence bond. After shielding hands reduces damage to 0 essense bond doesn't give energy anymore. Which would break the build.
0 is still counted as an amount of damage taken, so Essence Bond and Balth Spirit are still activated.

I'd love a screenie if you can prove otherwise though, it's been a few weeks since I've been able to play.

Edit: I also have to agree with cerb on this one- PS does the job fine, we don't really need to waste money on items to get the pre-nerf Prot Bond back.

Last edited by Fleeting; Jul 02, 2008 at 08:30 PM // 20:30..
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Old Jul 02, 2008, 09:57 PM // 21:57   #15
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Tested and confirmed, Essence Bond does NOT trigger on 0 dmg. Balthazar's Spirit does trigger.
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Old Jul 10, 2008, 08:52 AM // 08:52   #16
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Quote:
Originally Posted by cerb
The real question is: why care? Even if you figure something out, it won't change a thing as you already got PS+SoA/SH which leads to the same effect (i.e.: invincibility, can tank anything).
Sorry had to laugh at that as been reading uw threads and think of the mindflays and the sig - invincibility, can tank anything .... dont work if they remove your enchants.

But even sins will die from mindflays.

Btw there is no invincible build - theres a lot of almost invincible builds tho as invincible means cannot die basically so even if an idiot used it they survive .. and we all know how anet ensures almost every skill now has a counter of some sorts

And fleeting read on wiki about essence bond as its explained there and odly is correct as ive tried it - you can test as 55 monk and at times you take a total of +1 nrg instead of +2 nrg.

http://wiki.guildwars.com/wiki/Essence_Bond
its actually an anomaly
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Old Jul 10, 2008, 09:10 AM // 09:10   #17
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You can have another monk do this and both of you get -1.

I do not recommend this, as you can crash your game, and possibly the servers, by causing an overflow of an infinite stream of numbers.
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Old Jul 10, 2008, 10:58 AM // 10:58   #18
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Quote:
Originally Posted by DarkNecrid
You can have another monk do this and both of you get -1.

I do not recommend this, as you can crash your game, and possibly the servers, by causing an overflow of an infinite stream of numbers.
LOL that has to be the most ridiculous post in a history of GWG.
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Old Jul 10, 2008, 01:34 PM // 13:34   #19
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Quote:
Originally Posted by Washi
LOL that has to be the most ridiculous post in a history of GWG.
Not really. Just somewhat obscure trivia.

http://wiki.guildwars.com/wiki/Protective_Bond

Quote:
Trivia

* Before it was nerfed, this skill was the backbone to a 55 monk build for farming UW. According to Izzy, this skill was nerfed not primarily because it was overpowered in PvE, but because a bug could crop up in its use that would crash Anet servers.
http://wiki.guildwars.com/wiki/User_...nd_question...

Quote:
Originally Posted by Izzy
Protective Bond is a huge problem child, there was a bunch of insane server crashes with it,
Quote:
Originally Posted by Izzy
Well it's a pretty weird case what happen is if you got Protective bond to go down to 1 Energy, and then had say Balthazar's Spirit on yourself, and then someone casts Mind Wrack, what happens is mind wrack tiggers, doing damage which is reduced which costs 1 energy, but you gained 1 energy from Balthazar's Spirit this triggered mind wrack again because you went 0 1 0, and because the execution couldn't fully be completed Mind wrack wasn't removed. This would repeat a few million times until poof things would crash, Now we fixed that but there where other cases of odd things like this, because of that I made sure you couldn't get below 2 energy even if you had 20 in an attribute. Thus nerfing this skill pretty hard and putting in the "please rework this skill bucket".
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Old Jul 11, 2008, 02:41 AM // 02:41   #20
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Yes, he needs to prevent multiple copies from splitting the energy cost, and increase the energy loss. It's still possible to do that and crash the servers.

Quote:
LOL that has to be the most ridiculous post in a history of GWG.
You should probably research things before you say stuff like that.

I've done it. I know what it does. It's still possible.
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