Aug 08, 2008, 02:03 AM // 02:03
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#1
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Will Aura of Faith change monking forever?
Aura of Faith now lets you not only catch AND negate spikes with nearly no fear, while healing very big numbers (doubles its own divine favor btw), but allows you to have room to breathe as you cast a SMALL prot over it if you choose, like SoA, or, continue with large prots, all while giving you the opportunity to focus on other important targets, and possibly reducing the need to ever infuse or heavy prot a target again.
Discuss?
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Aug 08, 2008, 02:09 AM // 02:09
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#2
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Ascalonian Squire
Join Date: May 2006
Guild: Kitchen Pirates [CKIE]
Profession: Mo/
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Kinda fearful about making the spike catch skill be an elite. Sig hum is still out there and I would hate to think my team is left with no spike catch due to one non-elite mes skill.
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Aug 08, 2008, 02:11 AM // 02:11
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#3
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by God of Killing
Kinda fearful about making the spike catch skill be an elite. Sig hum is still out there and I would hate to think my team is left with no spike catch due to one non-elite mes skill.
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the beauty is that this skill only HELPS other anti spike tools like infuse, sb, and ps.
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Aug 08, 2008, 02:19 AM // 02:19
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#4
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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LOL 100% more. Could you imagine how much infuse would heal for on a person who had that on them. O well I doub't it will see any real pvp play time. Might be good for like ab or something. I mean like what. Gonna cast aura then rof or something. Meh infuse will trump that.
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Aug 08, 2008, 02:24 AM // 02:24
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#5
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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On a side note: there's going to be a new possibility for the highest heal ever. XD
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Aug 08, 2008, 03:19 AM // 03:19
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#6
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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Quote:
Originally Posted by Songbringer
LOL 100% more. Could you imagine how much infuse would heal for on a person who had that on them. O well I doub't it will see any real pvp play time. Might be good for like ab or something. I mean like what. Gonna cast aura then rof or something. Meh infuse will trump that.
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LOL 258% more, because that's how much your target will be healed from a single infuse with aura on. Could even be more, if you used runes. I think that trumps infuse
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Aug 08, 2008, 03:22 AM // 03:22
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#7
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Banned
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Quote:
Originally Posted by silavor
LOL 258% more, because that's how much your target will be healed from a single infuse with aura on. Could even be more, if you used runes. I think that trumps infuse
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ALSO YOU COULD BRING A RANGER WITH LVL 16 SYMBIOSIS AND FERTILE SEASONS AND YOU CAN BRING LIKE 50 ENCHANTMENTS LOLOLOLOL!
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Aug 08, 2008, 03:44 AM // 03:44
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#8
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Songbringer
LOL 100% more. Could you imagine how much infuse would heal for on a person who had that on them. O well I doub't it will see any real pvp play time. Might be good for like ab or something. I mean like what. Gonna cast aura then rof or something. Meh infuse will trump that.
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infuse doesnt heal for nearly as much? not to mention aura=negation, and mitigation rof=negation+heal. add DF and auras boost and there you go.. no spike+big heal.
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Aug 08, 2008, 04:18 AM // 04:18
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#9
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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While you guys are talking about infuse, I think the biggest strength is that you wouldn't have to infuse - Glimmer would heal for [email protected], for instance; RoF would be good for 3x damage; Spirit Bond becomes totally stupid; etc.
I'm really not sure what to think, though. Is it good enough to take Prot Spirit off your bar? And if not, is it really worth your elite slot then? It's also fairly weak outside of spike situations due to its short duration, so you lose a lot of raw healing power by bringing this instead of, say, WoH.
I guess we'll have to see.
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Aug 08, 2008, 04:22 AM // 04:22
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#10
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Wilds Pathfinder
Join Date: Sep 2007
Guild: Textual Harassment [kTHX]
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Pretty sure it's gonna get nerfed. Lol.
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Aug 08, 2008, 04:22 AM // 04:22
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#11
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Burst Cancel
While you guys are talking about infuse, I think the biggest strength is that you wouldn't have to infuse - Glimmer would heal for [email protected], for instance; RoF would be good for 3x damage; Spirit Bond becomes totally stupid; etc.
I'm really not sure what to think, though. Is it good enough to take Prot Spirit off your bar? And if not, is it really worth your elite slot then? It's also fairly weak outside of spike situations due to its short duration, so you lose a lot of raw healing power by bringing this instead of, say, WoH.
I guess we'll have to see.
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i agree with your first part (about the redundancy of infuse), but i personally feel Aura IS a great elite, with HUGE possibilities. it also makes almost any monk healing prayer like hyper WoH, with a huge damage negation.
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Aug 08, 2008, 04:51 AM // 04:51
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#12
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Academy Page
Join Date: Oct 2005
Guild: Awaiting A Worthy Opponent [RanK]
Profession: E/Mo
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With HB/infuse, we got about 1400 healing with Aura of Faith, and then a 337 heal on the infuser with patient spirit. Definently has potential in HA imo.
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Aug 08, 2008, 06:33 AM // 06:33
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#13
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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still 100% useless imo theres no point when it only last 3 secs
i can see it as a non elite but it still sucks for the most part.
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Aug 08, 2008, 07:20 AM // 07:20
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#14
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Frost Gate Guardian
Join Date: Jan 2008
Guild: rage
Profession: Mo/
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I just test it somein AB a couple of rounds, and it sucks... the 3secs is to short for it to be useful. The 3 sec is not that good when it comes to neglect spikes, PS and SOA and shit are much better for that.
patient spirit you cast first and then the aura and paitne heals for almost 200.. But you take 2 spots instead of 1 with WoH..
WoH is still better in AB atleast.
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Aug 08, 2008, 07:43 AM // 07:43
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#15
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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What about scaling it up...
3..5..6 seconds (5 seconds at 12 Prot)? I agree that 3 seconds is just too short.
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Aug 08, 2008, 07:45 AM // 07:45
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#16
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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its 4 seconds with 20%, and do you guys forget that its basically Incoming! plus big heal (double divine) plus whatever you want after? its MASSIVE damage negation for 4 seconds... thats better than anything out there right now.. i've been using it, getting massive flawless in RA (14 glad points so far), and its looking good on paper for GvG imo. idk.. maybe its just how i play or something..
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Aug 08, 2008, 10:58 AM // 10:58
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#17
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Incandecree
3..5..6 seconds (5 seconds at 12 Prot)? I agree that 3 seconds is just too short.
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I disagree.
[Patient Spirit] + [Aura of Faith] + [Dwayna's Kiss] would probably be some rather silly spike protection, given Aura reduces damage anyway!
Edit:
I devised the following, any comments? Something just seems wrong, just wondering what other people are doing with this skill...
[Aura Monk;OwAT02HDNa6bmQgggoBcjYiIvCA]
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Aug 08, 2008 at 12:28 PM // 12:28..
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Aug 08, 2008, 01:16 PM // 13:16
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#18
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Ascalonian Squire
Join Date: Jul 2006
Location: Munich, Germany
Guild: The Chaos Theorie
Profession: Mo/
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Depending on the instance, I'd consider some skills:
[Remove Hex] (shorter cooldown, but no healing)
[Shield of Absorption] (for melee trains)
[Draw Conditions] + [Mending Touch]
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Aug 08, 2008, 01:29 PM // 13:29
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#19
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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When people get smart enough to use Pain of Disenchantment as a pre-spike, stuff like Aura of Faith won't even matter.
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Aug 08, 2008, 01:45 PM // 13:45
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#20
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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The possibilities are interesting; here are some cons that I see though:
-Trading a reliable big heal (WoH or ZB) for AoF+ Patient Spirit or DW to get similar result.
-Spikes often invlove pre-enchant removal.
-How do you spread your att points considering AoF resides in protection? Like a hybrid and only dedicate 9 prot to it? Or do you let divine sag even more and bump up prot to get more bang out of AoF?
(Still, I think it will be a fun skill to play with.)
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