Aug 12, 2008, 02:28 PM // 14:28
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#81
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Celestial Beaver
Can I just clarify something...UAura, the extra healing works on any Monk spell and not only Healing Prayers, is that correct?
Does this include things like Reversal of Fortune, Dismiss Condition and Heaven's Delight also?
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It only buffs your straight heals. Only Heaven's Delight, Divine Healing and Blessed Light from the DF line get buffed. Only Dismiss Condition, Mend Condition, Mend Ailment, Extinguish, and RC from the Prot line are buffed by UA. All the non-enchantment heals from Healing Prayers are buffed with Patient Spirit being the only enchantment that gets buffed. I would expect that Empathic Removal would be the only no attribute spell to get buffed by UA.
If you want a spell that buffs any and all skills that make red bars go up, try Aura of Faith. It buffs prots like RoF and SBond, as well as enchantments like Vigourous Spirit, and stuff like Smiter's Boon as well.
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Aug 12, 2008, 02:33 PM // 14:33
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#82
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Thanks for clarifying, I was wondering if it would work with RoF...shame it doesn't really.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Aug 13, 2008, 12:57 AM // 00:57
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#83
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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I tried both a few res'es with it, as well playing a pug (consulate docks, l13 ele with same level heros) to see the healing effect.
Imo it's my new favourite (heal) elite. The fact that you can buff your heal bar and save a spot for an instant, infinite-range, full energy/hp res is the reason for that.
My res tests included radar range and of radar (being greyed out and literally on the other side of the area). I'm very suprised both worked. I can see how this can be useful for numberous things (altough i haven't come up with one yet). Also the fact that you just remove your ench and recast, and the next second the person is rezzed makes mid-battle rez much more viable.
The healing part is slightly inferior to HB, mostly because of the decreased cast time that HB offers, but the increased healing on a normal fullheal bar is the same.
Only problem is, is a full heal monk still used (together with a full prot) or is the dual hybrid better (using woh and for instance sod, rc or aof or just another woh).
I'd say generally yes, but situations differ. Still I'm happy with the new unyielding aura.
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Aug 13, 2008, 09:08 AM // 09:08
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#84
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Yea, after a quick test of UAura last night I've had my mind completely changed. I tested it in Nahpui Quarter with a failPuG, and dear lord, did they fail hard. What with Kamikaze Jamei (one of the 2 AI players) and an Assassin with 5HP who Death Charged into groups of monsters I got a LOT of mileage out of UAura. The first 10 resses were quite fun, but after that it got old and pointless. If the group needs ressing that much then they need to learn to play the game better, and if the group doesn't need ressing then UAura is redundant.
It's an "ok" skill for Prophecies-only players I suppose.
/Signed for Healer's Boon.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Aug 13, 2008 at 09:15 AM // 09:15..
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Aug 14, 2008, 12:55 AM // 00:55
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#85
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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You know what!?
I was in DEEP r3 using Unyielding
r2 was wiped as many pugs always do.
I pulled the whole r2 into r3 lmao.
And its extremely useful to rez poor tanks who tends to die pulling big group
If the group needs ressing that much then they need to learn to play the game better, and if the group doesn't need ressing then UAura is redundant.
It's an "ok" skill for Prophecies-only players I suppose.
/Signed for Healer's Boon.[/QUOTE]
So agree with you. I was in a pug group yesterday and I guess I double clicked that enchantment 40+ times.
Its still useful for big map like deep tho. As the tank has to be 50 miles away from the team. And the rebirth trick blah blah blah.
Posts Merged by Celestial Beaver: Please use the button rather than double posting!
Last edited by Cebe; Aug 14, 2008 at 06:04 AM // 06:04..
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Aug 15, 2008, 09:58 PM // 21:58
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#86
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I actually like the change to UA as it will be good for really bad pugs just stand there and res them.
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Aug 24, 2008, 12:06 AM // 00:06
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#87
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Krytan Explorer
Join Date: May 2008
Location: New Jersey
Guild: League of Elite [LoE]
Profession: D/
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IMO it's the ultimate PUG skill. and dont gimme crap about pugging, people DO still do it and sometimes i like to change things up instead of running the same old gimmicks. and its fun when you almost wipe and then your the savior.. i feel special.
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Aug 24, 2008, 05:26 AM // 05:26
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#88
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Scythe O F Glory
IMO it's the ultimate PUG skill. and dont gimme crap about pugging, people DO still do it and sometimes i like to change things up instead of running the same old gimmicks. and its fun when you almost wipe and then your the savior.. i feel special.
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Hell yeah, I mean, If the game gets too easy on your own, just join some PUGs :P
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