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Old Mar 10, 2009, 03:00 PM // 15:00   #1
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Default Rebirth vs Restore Life

im not really sure about this. but do monks battle res?

i ran fow the other night and the other monk had [rebirth] so i decided to bring [restore life].

thinking about it at work today it seems like [rebirth] is the better call but if you ever need to battle res for some reason you are screwed.

but if you bring [restore life] and someone dies in the middle of a mob then you are screwed.

so if 2 monks are in the party is it better to run 1 of each?

thoughts opinions?
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Old Mar 10, 2009, 03:10 PM // 15:10   #2
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Kind of pointless, since monks shouldn't be the ones resing*. Res should be put on one or two of the midliners. And just to be safe carry around a few res scrolls.

*general case; there are exceptions.
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Old Mar 10, 2009, 04:02 PM // 16:02   #3
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if i were actually in a guild that ran dungeons and knew what they were doing. yeah.

but pugs are normally idiots. for example. me and the other monk died and no one else could res.

im aware that bars should change depends on the mission/dungeon you are running and the company you are in. so i guess this is just for general pugging in PVE.
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Old Mar 10, 2009, 04:51 PM // 16:51   #4
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PvE yes? Rebirth is better for players, as they can understand aggro, if you just want a res, Restore Life is probably the better option as it means the person res'd can get back up and resume fighting pretty quickly with no downtime.
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Old Mar 10, 2009, 04:59 PM // 16:59   #5
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Rebirth for FoW probably. Though if someone dies thats probably a fail group. As for rebirth is I rather have resurrection chant (full health as long as you do too.) If you are rezing a frontliner energy shouldn't be a problem unless its a perma sin and they shouldn't be dyiing anyway.
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Old Mar 10, 2009, 05:59 PM // 17:59   #6
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Good call on [resurrection chant]. its way better than [restore life].
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Old Mar 10, 2009, 06:42 PM // 18:42   #7
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I never bring rez unless I'm pugging.

[resurrection] is probably the best of PvE rez, but I like [renew life] because I can't rely on PUGs to stay alive while I'm rezzing.
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Old Mar 10, 2009, 06:51 PM // 18:51   #8
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Restore life is horrible. So are all other resurrection skills on a monk. If people in your party are dying, why would you stop healing/protting your party for 4+ seconds to resurrect someone when someone else can? Also, what happens if a frontliner/bad midliner gets killed, and you have restore life/renew life? Do you really want to run into the enemies with one monk backing you up? I really hope you don't.

The only res I'd run on a monk is rebirth, and that's if I'm playing with pugs/bad players so if I'm the last one alive, I can res without aggroing.
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Old Mar 10, 2009, 06:53 PM // 18:53   #9
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[unyielding aura (pve)] is the only viable in-battle res imo
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Old Mar 10, 2009, 07:08 PM // 19:08   #10
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bring rebirth for party wipe res. when the monks know they can't keep the party up they should run away to res later so the party doesnt fail out. restore life can only act as a mid battle res but it's expensive, doesnt res full health, and u have to touch the foe. spending four seconds not healing isnt good either. rebirth>restore life all the time. if u want an excellent mid-battle res though, think of the elite [Unyielding Aura](guru description inaccurate ><)
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Old Mar 10, 2009, 08:33 PM // 20:33   #11
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Forget [restore life]. It blows. So do PuGs, but sometimes you have to use them.

When I'm with guildies/allies, my monk doesn't carry a rez except for scrolls, or maybe [unyielding aura] if the build is set up for it.

When I'm with PuGs, I either carry [rebirth] only for near party-wipes in a mission setting, or [mindbender]+[renew life]. Yes, it takes 2 seconds, but it also serves as a party-wide heal. That's not too bad as a combat rez if you can pull it off without getting spiked. Of course, rezzing in battle is generally a bad idea as a monk.

If you want to teach PuGs a lesson, bring [vengeance]. The first time you use it, they will start complaining 30 seconds later. Now, if they brought rezzes like they should have, they'd be able to remedy the dying every 30 seconds problem they currently have.

In any case, don't use rez scrolls on PuGs. They won't reimburse you, and they'll need them more often than you'd like.

Last edited by TheodenKing; Mar 10, 2009 at 08:36 PM // 20:36..
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Old Mar 10, 2009, 08:43 PM // 20:43   #12
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Quote:
Originally Posted by TheodenKing View Post
When I'm with guildies/allies, my monk doesn't carry a rez except for scrolls, or maybe [unyielding aura] if the build is set up for it.
Can someone post a build set up for that?

[Divine [email protected]][Heaven's [email protected]][[email protected]][Protective [email protected]][Dismiss [email protected]][Deny [email protected]][Glyph of Lesser [email protected]][Unyielding [email protected]]

I found that with the forum search but it was for a hero. plus it seems kinda bunk.

Quote:
Originally Posted by TheodenKing View Post
If you want to teach PuGs a lesson, bring [vengeance]. The first time you use it, they will start complaining 30 seconds later. Now, if they brought rezzes like they should have, they'd be able to remedy the dying every 30 seconds problem they currently have.
That is funny enough to try.




the ultimate answer to this question seems to be play with people that know what they are doing.

Last edited by willrockformilk; Mar 10, 2009 at 08:52 PM // 20:52..
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Old Mar 10, 2009, 09:12 PM // 21:12   #13
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[unyielding aura] is probably the best option for a pve combat res, but [[Healer's Boon] along with either Renew or Restore Life isn't horrible.

Chances are, since you're fighting a pve mob, you can slip in, res and get out with no one dying. If things are so ugly that it's practically a party wipe you should probably be running away and not res'ing though.
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Old Mar 11, 2009, 05:29 AM // 05:29   #14
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if your not using your secondary there are the rit res spells aswell

i quite like rebirth or res chant, not really used the other options...
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Old Mar 11, 2009, 05:42 AM // 05:42   #15
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Seeing as how you have factions, res chant is better than restore life. Rebirth is probably the best of all.

For in battle ressing, there's a thing called res sig, and it belongs on your non-monks.
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Old Mar 11, 2009, 06:51 AM // 06:51   #16
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Quote:
Originally Posted by Arkantos View Post
Restore life is horrible. So are all other resurrection skills on a monk. If people in your party are dying, why would you stop healing/protting your party for 4+ seconds to resurrect someone when someone else can? Also, what happens if a frontliner/bad midliner gets killed, and you have restore life/renew life? Do you really want to run into the enemies with one monk backing you up? I really hope you don't.

The only res I'd run on a monk is rebirth, and that's if I'm playing with pugs/bad players so if I'm the last one alive, I can res without aggroing.
Then you stop fighting and back away from the mob and let the Monk do the ressing when all is done you can resume fighting agian.Rebirth all the way unless you are low lvl and in explorable area.
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Old Mar 12, 2009, 06:07 AM // 06:07   #17
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Quote:
Originally Posted by ShadowbaneX View Post
Chances are, since you're fighting a pve mob, you can slip in, res and get out with no one dying.
If someone in your party dies with 2 monks healing them, how do you think the party is going to do when there is one monk healing, and one monk resurrecting? If the enemy mob has enough damage to take down one player with 2 monks backing him up, the enemy mob has enough damage to take down more with 1 monk backing the party up.
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Old Mar 15, 2009, 03:02 PM // 15:02   #18
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Personally OP I'd go with Rebirth for the simple fact I'm not going to wade thru the middle of a Mob just to res some foolish dude or gal. With Rebirth you don't have to do that.
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Old Mar 15, 2009, 06:22 PM // 18:22   #19
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Quote:
Originally Posted by Arkantos View Post
If someone in your party dies with 2 monks healing them, how do you think the party is going to do when there is one monk healing, and one monk resurrecting? If the enemy mob has enough damage to take down one player with 2 monks backing him up, the enemy mob has enough damage to take down more with 1 monk backing the party up.
with one monk down for 2 seconds or so, they can manage pretty well, but that's not the point. Anyone with half a brain will realise that they don't go running in the very moment someone in the party goes down.

Case in point, I would say that this generally happens in some place that's rather highly hostile, say the Underworld. Now the fight is going down, things are generally going fine and something slightly manages to go wrong, say, someone's taking damage, the monks go to heal and one monk gets interrupted and the other monk is a 1/4 second too slow, someone goes down.

Ok, party forts up, covers, the damagers do the damage, take out a few of the baddies and then as the situation is much calmer, ie red bars are full and we're outdamaging the enemy an HB monk can slip in, res and get out. In this case one monk should be able to cover the party for those two seconds.

When the HB monk has finished the res they can easily spam HB a time or two to fill up those red bars, especially the recently resurrected. What's more the recently returned, once given a heal or two, is already at 90% energy and ready perfectly ready to get back into the fight.

Unyielding Aura is good because it's so fast as a res, you can drop it and then bring it back up is less then a second, and the person is out of the fight with full energy and full health, but it has the -1 energy pip for being a maintained enchantment and it's an elite.

Restore Life is two seconds to cast, but needs to be touch range, but isn't elite and doesn't have the negative energy. It restores more then half health, and nearly full energy.

Resurrection Chant allows you to be further away (half range), and can give full health (if the res'er is at full) but only a little bit of energy, but it's also a six second cast. I usually use this on a mesmer hero for combat resing since with fast-cast it's 3-4 seconds.

Renew Life comes with a built in heal, but it's 15 energy, touch range, and 50% health and little energy.

Each spell has it's own pros and cons and each can work well depending on the situation and alot comes down to personal preference. I know I can get into a fight, res and get out, without having an adverse effect on the party, ie no one will die as I'm doing this. Others have their own personal preference, but if I can do this and get someone back into the fight, with nearly full energy, they're immediately ready to rock and get back into the fight. For me, that's what I want in a combat res, so that's what I use.
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Old Mar 16, 2009, 07:50 PM // 19:50   #20
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Reading all these posts on how great all these rez are on monks, I'm sure you realize that by now, the best rez is one not on a monk.

[death pact signet] on someone else.
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