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Old Apr 26, 2009, 09:26 PM // 21:26   #1
Ascalonian Squire
 
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Default My "experimental" monk build to heal Assassins. Your thoughts?

I've just been messing around with monk skills for a while because my builds for my monk hero aren't quite doing the job of healing my Assassin (I don't play with monks and haven't ever NEEDED to improve my heroes build). This is something I came up with for my Hero or friend who is a monk.

[build prof=monk name="Assassin healer" healing=12+1 protection=10][word of healing][vigorous spirit][signet of rejuvenation][dwayna's kiss][patient spirit][spotless soul][protective spirit][aegis][/build]

elypta suggested I got [leech signet] and [power drain]. Is this a good idea?

Here's a fixed up build with everything mention up to this point:

[build prof=monk/mesmer name="Assassin healer" healing=11+1+1 protection=10 inspiration=10][word of healing][vigorous spirit][signet of rejuvenation][power drain][patient spirit][spotless soul][protective spirit][aegis][/build]

Now there's a problem here with not having a ressurection skill. I'm not sure what skill to replace!

Let me know what you think.

Thanks! =)

EDIT: I don't have NF
EDIT #2: This is for PvE. Just ignore the annoying little symbols.

Last edited by Mr. Blah; Apr 26, 2009 at 10:17 PM // 22:17..
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Old Apr 26, 2009, 09:29 PM // 21:29   #2
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No need for a resurrection skill. Just throw on extra energy management or Aegis.
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Old Apr 26, 2009, 09:34 PM // 21:34   #3
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What should Aegis replace?

And other than that is the build okay?
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Old Apr 26, 2009, 09:36 PM // 21:36   #4
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You have seven skills, so I can't really say.
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Old Apr 26, 2009, 09:37 PM // 21:37   #5
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Opps....thought there were 8!!!

Lol....other than that is it okay?
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Old Apr 26, 2009, 09:46 PM // 21:46   #6
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its oke.. but, you got way to many heals. I would drop dwayna's kiss and sig of ruvenecation for mesmer energy skills, like powerdrain and leech signet. And if you want a res on the monk, sometimes hadfull, try bringing aegis or prot spirit on an other monk.

hope this helps
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Old Apr 26, 2009, 09:58 PM // 21:58   #7
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I dropped the rez idea. I'm just looking at how I should spread my attributes with an Me secondary. The power drain and leech signet are just for energy effieciency right?

Are there any monk skills (not elite) that offer that?
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Old Apr 26, 2009, 09:59 PM // 21:59   #8
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Powerdrain if its for your hero monk, theyve got inhuman reaction times and can interrupt skills that take half a second to cast, therfore some good energy management.
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Old Apr 26, 2009, 10:04 PM // 22:04   #9
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Okay. I'll work that into the build now.
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Old Apr 26, 2009, 10:09 PM // 22:09   #10
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Aegis doesn't need to replace anything. You've only listed 7 skills.
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Old Apr 26, 2009, 10:15 PM // 22:15   #11
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Lol yeah I noticed that. I've had a long day.
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Old Apr 26, 2009, 10:24 PM // 22:24   #12
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I don't like monk heroes with patient, they spam it needlessly.

I would consider [waste not want not] for more emanage that works regardless of mob type.
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Old Apr 26, 2009, 11:35 PM // 23:35   #13
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you could get rid of [spotless soul] and take [assassin's remedy] on your sin.
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Old Apr 27, 2009, 01:12 AM // 01:12   #14
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Less pushing redbars, more prot making your sin not explode.
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Old Apr 27, 2009, 03:59 AM // 03:59   #15
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Quote:
Originally Posted by Spode View Post
you could get rid of [spotless soul] and take [assassin's remedy] on your sin.
Maybe, but I already have a fixed build for him. It would be a good idea, but I also want my monk to be able to remove conditions off of everyone.
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Old Apr 27, 2009, 04:05 AM // 04:05   #16
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Quote:
Originally Posted by FoxBat View Post
I don't like monk heroes with patient, they spam it needlessly.

I would consider [waste not want not] for more emanage that works regardless of mob type.
This isn't nessesarily for my heroes. My friend will be using it too for healing me when we play as a group.

If it's that much of a problem with the heroes, then I'll try out your suggestion.
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Old Apr 27, 2009, 04:17 AM // 04:17   #17
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hero monks are pretty terrible at preprotting, which kinda defeats the purpose of having a lot of prots on them in the first place.

what i've found to be really effect for H/H teams, is to run heroes that are "passive aggressive", capable of healing and dealing damage, most ideally all at the same time, and running both healer henchmen for your main healing/protting. heroes make excellent smiters, especially with [smiter's boon (PVE)@13] being functional in pve, they can provide a lot of supplementary heals and dealing respectable damage all at the same time.

heroes also run N/Rt healers better than most players. the necro primary gives them effectively infinite energy, and they can heal very well using that energy.

so in conclusion, here's what you should run with your team:
-N/Rt healer
-Mo/ smiter's boon smiter

the goal is to distribute healing throughout your entire hero/hench lineup, with damage thrown in at the same time. the N/Rt and Mo/ smiter can do both at the same time. this makes up for the AI's poor protting ability, and makes sure that your team's survival is not hinged on a single AI's ability to heal.
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Old Apr 27, 2009, 09:24 AM // 09:24   #18
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Quote:
Originally Posted by moriz View Post
hero monks are pretty terrible at preprotting, which kinda defeats the purpose of having a lot of prots on them in the first place.

what i've found to be really effect for H/H teams, is to run heroes that are "passive aggressive", capable of healing and dealing damage, most ideally all at the same time, and running both healer henchmen for your main healing/protting. heroes make excellent smiters, especially with [smiter's boon (PVE)@13] being functional in pve, they can provide a lot of supplementary heals and dealing respectable damage all at the same time.

heroes also run N/Rt healers better than most players. the necro primary gives them effectively infinite energy, and they can heal very well using that energy.

so in conclusion, here's what you should run with your team:
-N/Rt healer
-Mo/ smiter's boon smiter

the goal is to distribute healing throughout your entire hero/hench lineup, with damage thrown in at the same time. the N/Rt and Mo/ smiter can do both at the same time. this makes up for the AI's poor protting ability, and makes sure that your team's survival is not hinged on a single AI's ability to heal.
Now, you see, I normally would do that right away, but I only have the three starting heroes. I just need to get further in the game for now and just need something that I can get by with.

But I like the idea of your build and will definitely try it out later on when I get more heroes.
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Old Apr 27, 2009, 11:01 AM // 11:01   #19
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I didn't have any problems with my Tahlkora running a standard Mo/E WoH/prot hybrid build. Ninja has beaten NF, Factions (Kurzick storyline) and EotN (Vanguard) before reaching 750k xp and dying at the hands of Snapjaw Windshell. Apparently I had micro'd Tahlkora's PS on herself instead of me.

[WoH][Dwayna's Kiss][Dismiss Condition][Protective Spirit][GoLE][Aegis][Signet of Rejuvenation][Cure Hex]
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Old Apr 27, 2009, 08:56 PM // 20:56   #20
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[Power Drain] works very well for energy management on a hero, but it requires spec into Inspiration. If you find that your hero isn't healing for as much as you'd like, then you can also consider throwing in [Glyph of Lesser Energy] instead. It should give about the same net energy gain/period of time, and allow you to fully spec into your monk attributes.

The only potential problem is that heroes will only cast spells that cost at least 10 energy under [Glyph of Lesser Energy], meaning that they will be forced to cast [Protective Spirit] or [Aegis] for the 2 spells that glyph is active for. However, you shouldn't find this to be a huge problem, as assassins tend to need a [protective spirit] due to their relatively low armor.


If your friend is playing, the [Glyph of Lesser Energy] shouldn't be a problem.
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