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Old Aug 12, 2009, 05:24 PM // 17:24   #1
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Default ---Boon monk Revisited---

Found a build after the last update (6/8), that seems to work very well in RA and AB.

Skills:

Peace and Harmony {e}
Target ally loses 8 conditions and hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.

Reversal of Fortune
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67.

Shielding Hands
For 8 seconds, damage received by target ally is reduced by 15. When Shielding Hands ends, that ally is healed for 41 Health.

Guardian
For 6 seconds, target ally has a 50% chance to block attacks.

Conviction
For 20 seconds, you have +24 armor while you are enchanted.

Contemplation of Purity
Lose all enchantments. For each one lost, you gain 75 Health, lose one hex, and lose one condition (maximum 8 hexes and conditions).

Divine Boon
While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 57 Health, and you lose 1 Energy.

Resurrection Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.

OR

Divine Spirit
For 13 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).

Equipment:
Full energy equipment, with +2 prot and +1 divine. Use a protecting staff with enchant bonus.

Attributes
11+1 Protection Prayers
12+2 Divine Favor
6 Earth

Last edited by Leather Rebel; Aug 12, 2009 at 06:37 PM // 18:37..
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Old Aug 12, 2009, 05:31 PM // 17:31   #2
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sorry but i lost interest after rez sig
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Old Aug 12, 2009, 05:33 PM // 17:33   #3
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Replace the Res Signet that no monk should ever carry with Divine Spirit - use it like you would a high set, emergency energy.

I'd also be running Armor of Sanctity over Conviction, but that's not really what this is thread is about.
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Old Aug 12, 2009, 05:43 PM // 17:43   #4
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I'm not entirely sure why Resurrection Signet is on this bar. Odds are if you're the only Monk, someone will die while you are ressing someone else. Drop this for Dismiss Condition for Condition Removal and a power heal.

Also, I'd use Vow of Piety instead of Conviction. It'll help manage energy for longer battles, and give you some regen while you're at it. Also, you shouldn't need Contemplation of Purity and Peace and Peace and Harmony, so you might want to stick Shield of Absorption in there for more damage mitigation. This helps immensely in RA since many physicals auto-attack their brains out.
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Old Aug 12, 2009, 05:47 PM // 17:47   #5
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Drop the res sig and replace it with Prot Spirit. Get rid of PnH and put Offering of Blood in its place. Your other option is to not run OoB and find some other sort of e-management. This would subsequently allow you to use different elite.

Last edited by Simath; Aug 12, 2009 at 05:55 PM // 17:55..
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Old Aug 12, 2009, 05:52 PM // 17:52   #6
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Quote:
Originally Posted by Simath View Post
Drop the res sig and replace it with Prot Spirit. Get rid of PnH and put Order of Blood in its place. Put Seed of Life in Conviction's place. In PvE Contemplation of Purity is a bit meh. You may want to try mend condition in its place or a hex removal.

Your other option is to not run OoB and find some other sort of e-management. This would subsequently allow you to use different elite.
The OP mentions that this is for Random Arenas and Alliance Battles, not PvE. Also, the skill you are looking for is Offering of Blood, not Order of Blood. I make this same mistake all the time xD

Energy management shouldn't be too much of a problem here, as long as you are using prots to their full ability.
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Old Aug 12, 2009, 05:53 PM // 17:53   #7
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Quote:
Originally Posted by Simath View Post
Put Seed of Life in Conviction's place. In PvE Contemplation of Purity is a bit meh.
Quote:
Originally Posted by Leather Rebel View Post
Found a build after the last update (6/8), that seems to work very well in RA and AB.
Your icon is showing - although to be fair, he did suggest a res sig on a monk in RA and particularly AB.

I'd also forgotten about Vow of Piety, that does look pretty lulzy in RA.
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Old Aug 12, 2009, 06:04 PM // 18:04   #8
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Vow of Piety is too energy costly IMO. And I know that monks usually do not carry resurrection signets, but I just like to carry it around.

In AB I already used Divine Spirit, which works wonders over there.

And PnH + contemplation isn't an overkill I think. When you cast PnH on a teammate, and you get another hex and/or condition. You'd have to wait 12 seconds to remove it.

I also use contemplation as an "oh shit im gonna die" button, when I have alot of conditions/hexes and enchantments on me.
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Old Aug 12, 2009, 06:06 PM // 18:06   #9
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Quote:
Originally Posted by Leather Rebel View Post
Resurrection Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.

Equipment:
Full energy equipment, with +2 prot and +1 divine. Use a protecting staff with enchant bonus.
oh god you can't be serious

monk walkin around with 60 armor, probably like 450 health, and a rez sig?! LOL
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Old Aug 12, 2009, 06:07 PM // 18:07   #10
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Quote:
Originally Posted by Gift3d View Post
oh god you can't be serious

monk walkin around with 60 armor, probably like 450 health, and a rez sig?! LOL
Wow ignorant guy, I've got 530 HP 57 energy + 84 armour? -.-
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Old Aug 12, 2009, 06:09 PM // 18:09   #11
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I was using a PaH/Boon build in RA last night. It's a very powerful heal.

And regardless of RA being poor at spiking (so this is really overkill), PaH + Aegis tickles me in ways my "My Body Book" doesn't explain.
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Old Aug 12, 2009, 06:44 PM // 18:44   #12
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Never use radiant insignias on a monk. Especially in RA and AB you will be under constant attack. More armor will benefit you far more than a tiny bit more energy.

If you end up not being enchanted or face a assassin with Wild strike you got 60 armor. that's nothing.

+15 while conditioned
+Shield set (5+8+10vsX)
= +38 armor against just about anything as long as you'r decent.

For energy: In the old days the good Boon prots went with p-drain. Are you up for the challenge?
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Old Aug 12, 2009, 06:49 PM // 18:49   #13
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I've got Divine Boon up all the time, and in 20 matches I've only been killed like once by an Asa.. Pre-guardian and they can't do anything.

And the conditional armour won't help, because I try to remove it as much as possible with Con and PnH.

Power drain mmhh.. I don't know if I'd give up PnH for that.. But i'll try
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Old Aug 12, 2009, 06:53 PM // 18:53   #14
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Points:

- You're going to run out of energy, boonprot builds invariably need some sort of energy management.
- Conviction is going to get stripped by wild strike or whirling axe, leaving you relatively defenseless.

- Res sig is obviously a bad idea.
- Staff is bad for the most part

- Don't figure conviction into your armor bonus -- You should be running Disciples insignia + Survivor and a defensive set, this would result in around 90-100 unremovable armor which would be much stronger.

- Very often low level pvp is extremely easy, and until you run into a difficult situation everything will be peachy, leading you to believe your build is better than it is. This happens very commonly and results in people never improving.

Last edited by Lux Aeterna; Aug 12, 2009 at 06:57 PM // 18:57..
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Old Aug 12, 2009, 07:01 PM // 19:01   #15
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I agree with most of your points, but disciples is too conditional in my opinion. And I've yet to meet an assassin with wild strike, or an warrior with whirling axe in RA or AB.

I know that this is low pvp, I've played high rank gvg (sand scorpions, were r33 at that time) But this build is meant to be a bit laid back for AB and RA. In which it works flawlessly.
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Old Aug 12, 2009, 07:57 PM // 19:57   #16
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Disciples are great; burning, poison, bleeding, deep wound. Plenty of that stuff around.
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Old Aug 12, 2009, 08:28 PM // 20:28   #17
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Drop the Res Sig, consider running Armor Of Sanctity instead of Conviction (god I wish Conviction did the same thing in PvP as it does in PvE).
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Old Aug 13, 2009, 10:23 AM // 10:23   #18
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Quote:
Originally Posted by Fleeting View Post
Drop the Res Sig, consider running Armor Of Sanctity instead of Conviction (god I wish Conviction did the same thing in PvP as it does in PvE).
Armor of Sanctity may be better vs melee, but it doesn't really help vs non-melee..

Conviction + Shielding Hands, and no elementalist can hurt you.

Last edited by Leather Rebel; Aug 13, 2009 at 10:26 AM // 10:26..
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Old Aug 13, 2009, 08:39 PM // 20:39   #19
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To be honest, I'm not liking BP at all in PvP. Maybe I've just been playing WoH too long, but the old meta build seems more flexible, less vulnerable to enchantment removal, and under less energy pressure.

Disciple's isn't as conditional as it seems; pretty much any build that is actually threatening will apply a condition. Blessed works too - 5 less armor, but will always be active on a BP.

Quote:
Originally Posted by Leather Rebel View Post
And I've yet to meet an assassin with wild strike, or an warrior with whirling axe in RA or AB.
I find this very hard to believe; I run into both of those skills all the time.

I also find it interesting that you're concerned about elementalists. I think BPs have an easier time against eles than the old WoH build did. An RoF once in a while is enough to stop pretty much all of their damage.
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Old Aug 15, 2009, 02:42 AM // 02:42   #20
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Quote:
Originally Posted by Leather Rebel View Post
Armor of Sanctity may be better vs melee, but it doesn't really help vs non-melee..

Conviction + Shielding Hands, and no elementalist can hurt you.
A +armor vs X element shield works wonders too. I'm not a fan of stances with the R/A fotm out there. Lots of Wild Strike.
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