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Old Dec 30, 2009, 12:28 PM // 12:28   #1
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Default The best (primary) monk PvE build is..?

Let's say you're a very good player and want to play as a monk (no, not E/Mo) in PvE. Hard mode. PuG team.
Primary monk.. let's say you can't rely much on the other monk, or maybe even want to be solo monk in 6-man team (ok not sure how viable this is in HM).
PvE skills allowed, secondary profession allowed.

What runes, and what equipment.
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Old Dec 30, 2009, 12:41 PM // 12:41   #2
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Well, Its all about personal play style to be quite honest, Its not good giving someone a build in say Healing or a Hybrid, When all they have ran before is a Protection build, The best thing to do is first, Check the area, See what type of skills the monsters are, If its Hex-Heavy, Condition-Heavy or a mixture or just pure damage, There is a variety, Equipment also is all about play style, Radiant if you feel you wont be under much pressure from enemies yourself, survivor if you dont want to be targeted as much for the high health ect.

The best thing to do is try out your own builds

Just my input, Just try out random builds and find one that works for you

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Old Dec 30, 2009, 12:47 PM // 12:47   #3
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I have tried random builds but personal preference is not the point of the thread. If you had to pick 1 monk build which one would it be?


For comparison, if someone asked me to pick one mesmer build I would give him EVAS spam build, and if he asked me the best Rt build I'd give him SoS spam build.

Last edited by The Josip; Dec 30, 2009 at 12:50 PM // 12:50..
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Old Dec 30, 2009, 12:59 PM // 12:59   #4
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Well id say the best monk build is the 600/Smite dual, Better?

The point of the thread is your asking for something which doesnt exist, You asking for the best monk build, There are none, Lets take for example me being a say, Bonder? I cannot bond that well, Therefore it is not the best monk build? Am i not correct?
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Old Dec 30, 2009, 01:18 PM // 13:18   #5
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600 dual doesn't even meet the requirements posted in my first post. So I don't know what you're trying here, act smart? It doesn't contribute to discussion. I also don't care how good you are at bonding, do you do best with that build? As you said, no, so why mention bonding? Just to make this thread have 5 pages of nothing exact being said.

If you have 1 monk build that does best for you in most areas of HM then post it. If you just take 8 random skills each time then don't post in the thread. Simple.
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Old Dec 30, 2009, 01:29 PM // 13:29   #6
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You said the best Monk PvE build for HM right? I use 600/Smite for HMVQ, Therefore it does meet the requirement.

Exactly, I dont do good with bonding, So if i asked for the best monk build and someone posted a bonder build, Does that mean its still the best monk build? No, It simply means it is for that specific person.

Your asking for advice, Im giving it, And most other people will say the same, Monking isnt about a set bar for every area, Its about thinking ahead of the situation.
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Old Dec 30, 2009, 01:30 PM // 13:30   #7
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Anything that has unyielding aura.
Unyielding Aura > PUGs
It resses people instantly, full health/energy AND teleports them to your location (for overextending puggies). And, while you maintain it, you heal for more.
/win
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Old Dec 30, 2009, 02:51 PM // 14:51   #8
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Quote:
Originally Posted by Jet Of Kiss View Post
You said the best Monk PvE build for HM right? I use 600/Smite for HMVQ, Therefore it does meet the requirement.
It doesnt, because you rely on other monk and if there's none (4-man area) or it's Rt instead of a monk, you fail. So it doesn't meet criteria. And I also said PuG group. What exactly makes 600/smite good in a PuG group? It doesn't work in a group at all, and if the rest of the group goes afk and lets you farm, it takes much much longer to finish the mission/quest/vanquish.

Quote:
Exactly, I dont do good with bonding, So if i asked for the best monk build and someone posted a bonder build, Does that mean its still the best monk build?
Yes it does. Your argument is basically: "what is faster, a bicycle or airplane" and then you're trying to convince me it's bicycle because you don't know how to fly an airplane.

Quote:
Monking isnt about a set bar for every area, Its about thinking ahead of the situation.
No it's not. It's about taking 1 same build for 99% of game areas.
This uniqueness of general PvE areas is overrated.


Quote:
Originally Posted by Artisan Archer
Anything that has unyielding aura.
Unyielding Aura > PUGs
It resses people instantly, full health/energy AND teleports them to your location (for overextending puggies). And, while you maintain it, you heal for more.
/win
Thanks Although, I'm not a huge fan of builds that scream "you're going to die but don't worry I'll rez you"
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Old Dec 30, 2009, 03:04 PM // 15:04   #9
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I'd say the better 'generic' build is WoH hybrid, with /E for GoLE if you think you need secondary e-mgt (only if you intend to make heavy use of PS or SB).
If you know the other monk is UA then you can take /Me to bring UA in the WoH build. Remember not to overheal since you have only 3 pips of energy regen.
The actual build would vary a bit depending on the area played.

Generic equipment: +health insignia's on armor, Sup vigor. Only minor df/h/p runes.
Shield with +hp (ench or regular), +5e on weapon +hp on weapon
40/40 healing set, 20/+ench prot set
High energy set

But things depend very much on the team build, I would run a completely different build in certain areas or when having let's say an Imbagon or MM in the party.
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Old Dec 30, 2009, 04:45 PM // 16:45   #10
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I'd go with Mo/E with Healer's boon and Heal Party + Glyph of Lesser Energy.

it really helps if your party misses a HM meteor shower, glyph of lesser energy -> heal party -> heal party. that's a 15 enegy +- 220 party heal right there.

edit:

http://pvx.wikia.com/wiki/Build:Mo/E...7s_Boon_Healer
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Old Dec 30, 2009, 05:03 PM // 17:03   #11
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Prots with heavy energy mangement.

In PvE HM, alot of foes deal so much damage that defensive sets are of moderate use. If you dont want to be lazy bring the usual defensive sets, a low set to die on, 40/40 set/s, high set and somewhere you should manage to put a 20%enchant mod in. Im very fond of condition reducing runes and inscription, I dont know what the general consensus on this is, but anti cripple and daze runes/incs are gold.

I dont think its much point in bringing hex/condi removal on a generic monk bar in most areas. Mostly because each mob often have several copies of each hex, and most hexxes are just pressure and wont directly shut someone down. If this happens to not apply for whatever area youre doing, then bring removal.

I have no problems seeing a monk bar with 3-4 slots devoted to energy mangement? Why? Sure, a monk with stuff for every given situation has higher peak capacity, but its very team dependent. PuG teams, or any team that are lazy or dont pay attention, wont reach the level where a toolbox monk is better than energy management niche monk. Long fights, people not kiting, people standing where they shouldnt etc etc etc.
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Old Dec 30, 2009, 05:24 PM // 17:24   #12
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I have to agree on the WoH and UA hybrids. Hybrids are more fun to play and allow for more flexibility. UA is also nice for the extra healing. If you're in a PUG, you'll need a rez. Like it or not. It may as well help you heal for more while you're not using it.
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Old Dec 30, 2009, 06:08 PM // 18:08   #13
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I always liked the AP Boon-Prot:

[build prof=Mo/A prot=12+1+1 divine=10+1 Deadly=8][Assassins Promise][Reversal of Fortune][Protective Spirit][seed of life][Shield of Absorption][Optional][Aegis][Divine [email protected]][/build]

- [[Selfless Spirit]
- [[Divine Spirit]

- Survivor's Insignias. Runes needed for stats above, and a rune of superior vigor.
- Divine Favor headpiece (with a Superior Divine Favor rune) for casting Divine Boon.
- Usual monk weapon sets.
- Hct/Hrt staff. for AP and unlinked spells.
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Old Dec 30, 2009, 06:17 PM // 18:17   #14
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Some areas require more protection than others. JUST having healers doesnt always mean anti-death-team... But then, choosing between prot or bond, thats a personal choice.

What do you have against 600ing? It means that 2 characters (human+human or human+hero) can do all the work, while up to 6 people have fun running in circles on the side. whats wrong with that?

Personally, being a monk is always conditional, depending on the type of damage you get, the size of the groups of enemies, their armour level (therefore fight duration), your stat-boosters, etc. But then again, I don't have a monk, so I could be slightly wrong in places.
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Old Dec 30, 2009, 06:45 PM // 18:45   #15
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Just stick with good old WoH hybrid and you can`t miss. If someone overextends it`s their problem. DON`T bring rez. You are a healer, not rezzer. If noone has rez, it`s their fail, not yours. So, basically it`s Mo/E:

WoH
Patient spirit
Signet of Rejuvenation
Cure hex
Dismiss condition (never even consider draw condition or you might get dazed and in that case, everything can go wrong)
Glyph of les. ener.
Aegis
Prot spirit

Basically this is it. This can get you through most PvE areas. But, as a Jet of kiss has mentioned above, it depends a lot on the area. So, gw wiki is your friend.
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Old Dec 30, 2009, 06:48 PM // 18:48   #16
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Quote:
Originally Posted by Kenzo Skunk View Post
WoH
Patient spirit
Signet of Rejuvenation
Cure hex
Dismiss condition (never even consider draw condition or you might get dazed and in that case, everything can go wrong)
Glyph of les. ener.
Aegis
Prot spirit
You want a small prot in there. Spot removal on a monk isn't really worthwhile - give the midline something nice and effective to clean with.
SoA is strong prot you've forgone there.
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Old Dec 30, 2009, 06:52 PM // 18:52   #17
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Yeah, you`re right. Shielding hands look nice too with the healing bit added. But i`ve mentioned Aegis, just because it`s fire and forget skill, which gives you more time to spam other stuff. In case you have SoA or SHands, you could switch Gole for something else too. Again, this is a general build that is very flexible and can be modified a lot.
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Old Dec 30, 2009, 07:01 PM // 19:01   #18
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My standard, go-to PvE bar for my Monk is as follows:

Monk/Elementalist

11+1+1 Healing Prayers (13)
10+1 Protection Prayers (11)
10+1 Divine Favor (9) [29hp heal on every spell you cast]

Word of Healing : Heals for 87(+29) or 104(+29) if target is below 50%
Patient Spirit : heals for 108(+29) after 2 seconds
Glyph of Lesser Energy :
Protective Spirit : target cannot take more than 10% max hp in damage for 18 seconds, heals for (+29) on cast
Aegis : for 9 seconds, all party members in earshot have a 50% chance to block
Shield of Absorption : for 6 seconds, target receives -5 damage each time they take damage, heals for (+29) on cast
Cure Hex : removes one hex from target and heals for 108(+29)
Dismiss Condition : removes one condition from target, heals for 68 if target is enchanted, heals for (+29) on cast

If you don't need the Condi/Hex removal, feel free to open up those slots for something that would be useful in the Zone you're in.

If you prefer single-target Blocking, or if you don't have another player/Hero carrying Aegis so that you can chain it, swap Aegis out for Guardian.

Have fun!
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Old Dec 30, 2009, 07:04 PM // 19:04   #19
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Quote:
Originally Posted by Kenzo Skunk View Post
Yeah, you`re right. Shielding hands look nice too with the healing bit added. But i`ve mentioned Aegis, just because it`s fire and forget skill, which gives you more time to spam other stuff. In case you have SoA or SHands, you could switch Gole for something else too. Again, this is a general build that is very flexible and can be modified a lot.
The two strongest prots for PvE in my mind are Prot Spirit and Aegis. After that, I'm less sure. Spirit Bond and SoA rate pretty highly though.

The reason why I say don't bother with the single spot condition removal, is because conditions tend to be trivial or plastered against you. Your time is precious enough without having to deal with all that shit.
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Old Dec 30, 2009, 07:05 PM // 19:05   #20
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My personal choices are(in order of my opinion for general vanqs or missions):

AP prot monk, Permanent seeds of life and shields of absorb, solo upkeep of aegis, ps/sb spamming, an always enough spare blue bar to go around. Down side if your team blows and cant kill crap or HEAVY hex removal.
Micro heavy but the rewards show them selves if you can do it!

Woh Hybrid, Big redbar without compromising heavy prots like ps and aegis, room for clean up and enough energy for most situations with selfless and paying attention to overhealing and waste. Still a solid general setup that gets the job done and is very flexible!

Hb healer, sacrifices the prot abilities of the woh or ap, but makes up for with big party heals and big spot heals, downside is often a lack of PS or enough blue bar to use it as often as you would like. Good redbar! mmhhm thats it.

Ua prot, Combines some pretty effective party healing, heavy prot and small prots along with the noob res. Sits between a prot and a hb, can fill in gaps nicely, tho not my prefered style.

Last edited by maxxfury; Dec 30, 2009 at 07:12 PM // 19:12..
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