Dec 15, 2005, 12:24 AM // 00:24
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#21
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Frost Gate Guardian
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Hmm, could vigourous spirit substitute for healing breeze?
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Dec 15, 2005, 01:58 AM // 01:58
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#22
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Academy Page
Join Date: Jun 2005
Location: East Coast, US
Guild: The Fellowship of Lost Elves [TFLE]
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Quote:
Originally Posted by Avarre
Personally, this build inspired a 'WTF' more than anything when i thought of it, but it works. How well? I got 30 ectos this week from UW so far Maybe I should have kept it a secret, maybe everyone already uses it behind my back... Hopefully some other mesmers can take this and put it to good use, anyway.
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Oh wow! I love you, lol! I have been scrounging and saving for my Fissure Armor for my Ranger and I thought it'd never happen! I don't have a Monk or a Warrior and most of the soloing builds that I catch wind of are Warrior or Monk based but you have given me new hope! I am gonna go try it as soon as I have the money to buy all the skills I'll need! Thank you!
Edit: I went out immediately after reading this to fa...er...hunt hydras and gather the necessary gold to buy my skills, armor, and runes: I consider it an investment. I practiced interrupting hydras' meteors, fighting minotaurs outside Augury, and after an unfortunate and discouraging accident with a flame trap, I made my way to Heros Audience for some training against interrupters. This build is phenomenal! I died a few times in the desert-usually by sheer stupidity, but as I hadn't paid to get in, I didn't care. I have been in the UW for some time now and I'm doing quite well. I've encountered a few Nightmares, but they are quickly disposed of. This build is so easy, a cave man could do it, and though that's not saying much of me, I must say I am quite happy that it was invented and shared! So, thanx again!
Last edited by Laurelin Goldtree; Dec 16, 2005 at 06:26 AM // 06:26..
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Dec 15, 2005, 07:04 AM // 07:04
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#23
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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I downed your movie and it * R0ck$ my S0ck$ * . Really good build, thanks for the great ideas.
P.S. I'm happy I'm making a mesmer atm.
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Dec 15, 2005, 11:48 AM // 11:48
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#24
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by azunder
Hmm, could vigourous spirit substitute for healing breeze?
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Im not sure, but I don't think so. The most number of enemies you will be fighting is 4 (grasps) or possibly 5 (in smites).
To take 4 as an example, every round of attack you will be damaged (4x5) 20, and your return attack will heal 10~. This puts you 10 hit points down per round, and this does not take into account grasping darknesses using Flurry, or smites using spells into zealots fire (sometimes they get RoF off while SV is down). Healing breeze with my advised stats gives a +7 life, healing 14 hit points per second. To look somewhat more indepth...
Vs 3 Aatxe
damage per round = 12 (deepwound gives 44 max hps, you take 4 per hit)
one attack = +10 (taking this as average, im not sure exact bonus with my stats)
Healing breeze = +7 regen = +14/s (sever artery neutralizes mending)
Vs 4 Graspings
damage per round = 20
one attack = 10
Healing breeze + mending = +10 regen = +20/s
As you can see, on paper vigorous spirit is inferior to healing breeze somewhat. However, I can't say ive used VS so I may be wrong about how to calculate it... if you could test it to make sure and post here, that would be appreciated
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Dec 16, 2005, 05:07 AM // 05:07
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#26
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Avarre
Personally, this build inspired a 'WTF' more than anything when i thought of it, but it works. .
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Yes I do believe "WTF!?" was what a few of us said over guild chat.
But... do you have the full FoW ensemble yet?
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Dec 16, 2005, 08:55 AM // 08:55
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#27
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Frost Gate Guardian
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Quote:
Originally Posted by azunder
Hmm, could vigourous spirit substitute for healing breeze?
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Nope, you can't
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Dec 16, 2005, 02:40 PM // 14:40
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#28
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by seven
great video and guide.
if i may ask a newb question: where do you usually buy the +18% swords? i've been hanging around warcamp and other places for some time now, but haven't been able to find sellers.
thanks.
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The max mod is +20% enchant duration, i got my +18% farming griffons with mes before the AoE change. Because the duration is (i think) rounded to the nearest second, you wouldn't really need a max % mod. As for where to buy one, im not really sure... anyone can help with this?
Quote:
Originally Posted by Racthoh
Yes I do believe "WTF!?" was what a few of us said over guild chat.
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Heh, i have the msn log of when i showed you... 'wtf' was indeed the punctuation of the conversation. WtfMesmer ftw!
Quote:
Originally Posted by Racthoh
But... do you have the full FoW ensemble yet?
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No, im still too traumatized after, while not paying attention, joining a PUG with 5 mending paladins, to enter/think about FoW.
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Dec 18, 2005, 05:16 AM // 05:16
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#29
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Grotto Attendant
Join Date: Sep 2005
Location: Sydney, Australia
Guild: Spank [Me]
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we interrupt this program ...
i have just finished my first succesful run (after a few false starts, death by lag, and just getting used to the setup) using this build and thought i'd share an interesting discovery.
i doubt i'm the first to discover this, but it looks like i'm the first to share it in this thread. i've got to admit it happened completely by accident.
if you're concerned about being interrupted by aatxes, fret no more. just cast sympathetic visage on yourself, sit back, and laugh. with SV on you, the aatxes lose all adrenaline and 3 energy each time any of them hit you, so the result is aatxes with no adrenaline and no energy.
no adrenaline = no sever artery, and no gash = no bleeding, and no deep wound
no energy = no savage slash = no interrupts
try it, it works.
same goes for the grasping darkness. just cast SV on yourself before you agro them as their very first attack is a distracting blow. they'll lose all their adrenaline and energy very quickly which means they'll just be standing there slapping you with their spongy tentacles, which must tickle a bit cause my mesmer sometimes bursts out laughing when that happens. *shrug*
and finally, use SV when you're taking on the smite crawlers. no energy = no shield of judgment. and best of all, no more F*CKIN reversal of fortune, which is the major reason (i find) solo monking in uw takes so damn long these days!
i should probably also mention that i'm using a modded battle axe with 38% longer enchantments.
with 16 in illusion magic, SV lasts 21 seconds with a 30-second recharge, so with the axe, there is something like half a second i'm without SV, so i'm practically with SV on me continuously while i'm fighting anything.
also, with this 38% enchanting axe, IW lasts just over 40 seconds, so i'm able to maintain IW continuously in battle too.
[edit: the bugged axe which allowed two grips to be used simultaneously was a quest reward from the Scavengers of Old Ascalon quest but this bug was fixed not long after this post, and all existing versions were fixed as well. just thought i'd add this info here cause ppl are sometimes still asking me ingame where they can find this axe. ]
big thank you to avarre for the build! definitely a refreshing change to solo monking.
Last edited by extra bacon; Feb 20, 2006 at 07:55 PM // 19:55..
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Dec 18, 2005, 05:23 AM // 05:23
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#30
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Grotto Attendant
Join Date: Sep 2005
Location: Sydney, Australia
Guild: Spank [Me]
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ps. wonder how long before SV gets nerfed lol
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Dec 18, 2005, 05:36 AM // 05:36
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#31
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Frost Gate Guardian
Join Date: Sep 2005
Profession: W/
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asdf
aatxe's shouldnt be able to int you as long as you dont chain your casts (i.e. cast p.s., breeze, and have iw queued), plus if they lose adrenaline you wont gain the energy you normally would from riposte/dR..... i can now finish smite builds consistently... and its awesome...
**dont try to team up with a ss necro unless you know them because most of them are jerks
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Dec 18, 2005, 05:47 AM // 05:47
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#32
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Grotto Attendant
Join Date: Sep 2005
Location: Sydney, Australia
Guild: Spank [Me]
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Quote:
Originally Posted by blocparty
plus if they lose adrenaline you wont gain the energy you normally would from riposte/dR.....
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i have yet to run into any energy problems using SV as i've described above.
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Dec 18, 2005, 03:31 PM // 15:31
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#33
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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Quote:
Originally Posted by bellissima
I ran into trouble during the graspings. SV isn't an overlapping enchantment so that during the time the enchant is down the grasping have enough time to gain the energy to disrupt your next SV cast. Then the third time I tried to put it up, it got skull cracked so that was game over.
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Long ago when I did the invinci-thang this was an issue until I learned a few things.
Quote:
The part that amuses me is that due to fast casting I never once had PS or breeze get interrupted... as a veteran invinci-monk this was a refreshing change.
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1. Never let yourself get surrounded while fighting graspings. You can run around until dazed runs off.
2. As an Imonk only cast long cast time spells that are critical while you are under Bonetti's, they will almost never be interrupted.
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Dec 18, 2005, 07:12 PM // 19:12
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#34
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by extra bacon
ps. wonder how long before SV gets nerfed lol
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I would have thought Spiteful would have been first-in-line for a nerf, I mean, its practically the most devastating nonflee AoE available now. But no, they upgraded it! So who knows, SV will probably stay untouched for awhile
bacon : having a 38% enchant axe means you need to refresh breeze 2 seconds later than i would have, and prot spirit 3 seconds later. This allows you to spend less energy than i would have, and thus makes it easier for you to keep SV up. I never had a problem with aatxe disruption, so all SV really does for me is to reduce my energy bonuses from ripostes. 3 aatxes hit 12 damage per attack-round (44/10 =4) and +7 life regen is 14 per second, so bleeding isnt a problem either.
On the other hand, as i've mentioned in first post, SV helps considerably versus smites and graspings. Shield of judgement actually makes no difference, as IW doesn't trigger it (fairly sure on that).
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Dec 18, 2005, 11:29 PM // 23:29
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#35
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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Quote:
Originally Posted by Avarre
On the other hand, as i've mentioned in first post, SV helps considerably versus smites and graspings. Shield of judgement actually makes no difference, as IW doesn't trigger it (fairly sure on that).
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SoJ works when they HIT YOU, not you hit them.
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Dec 18, 2005, 11:59 PM // 23:59
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#36
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Quote:
Originally Posted by Vexed Arcanist
SoJ works when they HIT YOU, not you hit them.
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Thats only if you cast it on yourself. If the smites cast it on themselves, then you would get knocked down when you hit them, but since IW misses, the argument is false in the coding.
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Dec 19, 2005, 03:08 PM // 15:08
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#37
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by knives
Thats only if you cast it on yourself. If the smites cast it on themselves, then you would get knocked down when you hit them, but since IW misses, the argument is false in the coding.
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What he said, im obviously not talking about casting SoJ on myself, but the smites' SoJs.
Anyways, anyone tried/found a way to tweak build to kill terrorwebs? Not sure if +3 regen from mending can handle it, since youll be on fire much of the time and cant stand still for meteors.
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Dec 19, 2005, 04:04 PM // 16:04
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#38
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Banned
Join Date: Sep 2005
Guild: Ring of Steel
Profession: Mo/
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Quote:
Originally Posted by Avarre
What he said, im obviously not talking about casting SoJ on myself, but the smites' SoJs.
Anyways, anyone tried/found a way to tweak build to kill terrorwebs? Not sure if +3 regen from mending can handle it, since youll be on fire much of the time and cant stand still for meteors.
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It can't. I tried terrorwebs ages ago (pre-all UW/Skill nerfs) with an Imonk. You are gonna need something like Spellbreaker, which has to short a duration for a non-monk.
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Dec 20, 2005, 02:41 AM // 02:41
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#39
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Academy Page
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thanks again avarre, i had trouble with the aatxes before i had a +enchant sword, but now that i have one, things are pretty easy. i still need more practice with graspings though, as my chances are 50-50 with them.
SV is great, but sometimes they get lucky in draining my mana the few seconds SV goes on a cooldown cycle. with that in mind, do you know what kind of monsters drop those above 20% enchantment axes?
Last edited by seven; Dec 20, 2005 at 05:26 PM // 17:26..
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Dec 20, 2005, 05:42 AM // 05:42
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#40
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Frost Gate Guardian
Join Date: Nov 2005
Guild: C/O of Savages of Undying Legend
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Quote:
Originally Posted by seven
great video and guide.
if i may ask a newb question: where do you usually buy the +18% swords? i've been hanging around warcamp and other places for some time now, but haven't been able to find sellers.
thanks.
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BUY A SWORD REQ DOES NOT MATTER, AND USE TWO WEAPON SETS, ONE WITH A STAFF OR CANE AND OWN THE NIGHTMARES WHEN THEY POP UP WITH THAT, SAVES HALLA TIME.
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