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Old Jun 17, 2006, 06:00 AM // 06:00   #1
Furnace Stoker
 
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Default Frag In Alliance

So I broke out the old Frag mes for some alliance battles. I'm really starting to get into the alliances, anyways.

Illusion 13
Dom 12
Insire 9
FC 9

Phantom Pain
Shatter Delusions
Virulence
Fragility
Distortion
Conjure Phantasm
Energy tap
Drain enchant

If you don't know it I'll explain. Cast Frag on a target then PP. Wand for a bit and let the degen do some dmg. Then Shatter>Virulence. At less than 1/4 health this is about an instant kill.

These also team very well with sins. Their Condition combos can be deadly alone adding 21 dmg to every condition.

Have fun.

*EDIT* Tweaked attributes.

Last edited by twicky_kid; Jun 19, 2006 at 10:30 PM // 22:30..
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Old Jun 17, 2006, 02:13 PM // 14:13   #2
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I was thinking to put some Faction skills in this:

Fragility
Image of Remorse
Accumulated Pain
Virulence
[Rest is up to you]

You will do some degen with IoR and the target will take some dmg if he/she attacks. Accumulated Pain causes Deep Wound and do some dmg too. Its like having Shatter Delusion but instead removing an hex, you will keep it and receive some degen at the same time you do the Spike. No need to put some pts in Domination. This is a advantage to put in other attributs

Last edited by Francis Demeules; Jun 17, 2006 at 02:15 PM // 14:15..
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Old Jun 17, 2006, 06:29 PM // 18:29   #3
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Mend ailment kills.
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Old Jun 17, 2006, 06:42 PM // 18:42   #4
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Quote:
Originally Posted by Eaimirth Etaivella
Mend ailment kills.
You can't have godly uber build anyway, Eaim. This is the build's weakness. Generally they bring Martyr and remove in one shot on one character (which kills one of his ally too). Easy to tell that but the reaction stills lacking to real players, even in PvP. But I'm not consider this build as a HoH or something like that. You can use in PvE or RA only.
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Old Jun 17, 2006, 07:26 PM // 19:26   #5
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Quote:
Originally Posted by Francis Demeules
Fragility
Image of Remorse
Accumulated Pain
Virulence
i was playing around earlier in AB with Frag-CP-Accumulated-Virulence and it worked pretty well. and ofc any good monk will completely render this build useless, but you can't always count on that in AB.

i also ran Distortion-SoF and Drain Enchant for defense and e-management.

re: assassins... you already apply DW, Poison, Weakness, and Disease. so the other conditions are Cripple, Daze, and Blind... so get a Temple Strike 'sin... and cripple him somehow o_O
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Old Jun 17, 2006, 07:32 PM // 19:32   #6
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Quote:
Originally Posted by remmeh
i was playing around earlier in AB with Frag-CP-Accumulated-Virulence and it worked pretty well. and ofc any good monk will completely render this build useless, but you can't always count on that in AB.

i also ran Distortion-SoF and Drain Enchant for defense and e-management.

re: assassins... you already apply DW, Poison, Weakness, and Disease. so the other conditions are Cripple, Daze, and Blind... so get a Temple Strike 'sin... and cripple him somehow o_O
Mantis trust to cripple (target already hexed) follow by Temple strike.... tada, conditions overdose
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Old Jun 17, 2006, 09:24 PM // 21:24   #7
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I would not use accumilated pain. At max it does 37 dmg that's a 14 dmg drop from the shattering pp. Deep wound is applied at the same time so its a 170 dmg hit at the same time. Also makes for a great cover hex while you get them low enough to kill.

Illusion of pain is great though. If frag doesn't finish them off cast IoP and forgot him he will degen out in a few seconds.

I love about this build is the player reaction. Remember this hasn't be ran heavily by players in about a year. Most of them get hit with frag and pp and continue to fight me. Soon as I shatter and virulence they immediatly run away. All they see is the numbers and degen and the fight or flight kicks in.
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Old Jun 18, 2006, 06:29 AM // 06:29   #8
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Made a few changes. I tried Images of Remorse, Illusion of pain, and other degen skills. None match conjure for me. Most of the time you will have a war or ranger for poison and bleeding. You really do not need more than 5 degen from a sinle source. Its cast fast recharges quickly.

This build is still one of the most powerful single spike sources I've found so far. Best thing is you don't need a line of site
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Old Jun 18, 2006, 06:40 AM // 06:40   #9
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/cry no line of site.(monk perspective)

hex removal can be a painful process with long casts or high energy (holy viel) or long recharge(convert hex). trouble I found with this was when playing with a team short on healers I'd get ganked pretty quickly.

definetly a nice build though and claims alot of single quick deaths.
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Old Jun 18, 2006, 11:56 AM // 11:56   #10
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Quote:
Originally Posted by twicky_kid
I would not use accumilated pain. At max it does 37 dmg that's a 14 dmg drop from the shattering pp. Deep wound is applied at the same time so its a 170 dmg hit at the same time. Also makes for a great cover hex while you get them low enough to kill.

Illusion of pain is great though. If frag doesn't finish them off cast IoP and forgot him he will degen out in a few seconds.

I love about this build is the player reaction. Remember this hasn't be ran heavily by players in about a year. Most of them get hit with frag and pp and continue to fight me. Soon as I shatter and virulence they immediatly run away. All they see is the numbers and degen and the fight or flight kicks in.
Accumulated pain is 1 skill, PP+shatter is 2 and you must shatter the hex. If you are typically playing a build where 2 hexes will be present, I think Accu Pain is more efficient, heck you can always shatter it.
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Old Jun 18, 2006, 10:12 PM // 22:12   #11
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Quote:
Originally Posted by jummeth
Accumulated pain is 1 skill, PP+shatter is 2 and you must shatter the hex. If you are typically playing a build where 2 hexes will be present, I think Accu Pain is more efficient, heck you can always shatter it.
So you replace pp with pain and keep shatter. You now do less dmg. What's the point?

Also has a longer recharge than PP does as well. What happens if they remove your Accu Pain trying to get frag before the spike. Now you have no deep wound and your spike is stopped. With PP it will still go through.
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Old Jun 19, 2006, 02:17 AM // 02:17   #12
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That's why I put Image of Remorse in the build I write before. You do dmg if the target attacks and degen at the same time. Shatter at lvl 9 does only 51. Remorse, in other hand in Illusion magic (we can put to lvl 16 without dom but let at your lvl), does 46 dmg. With Accumulate Pain (lvl 13 again) you do 30. A good 76 dmg if the target attacks and 25dmg of difference with Shatter only. I doesn't need an extra slot for that combo too and have no Domination attribute in it so I a can raise to max (92 dmg lvl 16 with AP+IoR only without degen and deep wound)

Last edited by Francis Demeules; Jun 19, 2006 at 02:20 AM // 02:20..
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Old Jun 19, 2006, 03:41 AM // 03:41   #13
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Your dmg has an uncontrolable condition. They have to be attacking to get the extra dmg from IoR. Even with the dmg it does around the same as conjure phantasm. IoR also has a 2 second casting making it difficult to apply before they hit.

PP shatter I can control when it hits and get degen from the spell unlike accumilated pain. Phatom pain at 5 seconds will match Accumilated pain. Then apply the deep wound in a 180 dmg spike. During the 5 seconds I can wand adding another good 40 dmg or so. Shatter>virulence for a nasty 2 hit spike.
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Old Jun 19, 2006, 06:11 AM // 06:11   #14
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Quote:
Originally Posted by twicky_kid
IoR also has a 2 second casting making it difficult to apply before they hit.
Fast Casting
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Old Jun 19, 2006, 09:18 PM // 21:18   #15
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Deep wound is a pretty big deal. It not only does a great deal of damage at once, it reduces the effectiveness of healing on that target. That can easily make the difference between a Fragility spike killing the enemy or not.
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Old Jun 19, 2006, 09:35 PM // 21:35   #16
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Quote:
Originally Posted by Francis Demeules
Fast Casting
At 9 FC its a 1.35 cast + .75 after cast = 2.15

Still a 2 second

It doesn't do any good to add FC into a comparison because it affects all spells the same. You are tring to do a 1 second cast frag, 2 second Accum Pain, 2 IoR, and 1 virulence

That's a total of 6 sec casting and 3 seconds of virulence duration. That gives your target 9 seconds to counter with a hex removal, mend ailment, or cop.

My combo is Frag 1, PP 2, Shatter 1/4, Virulence 1

That's 4.25 casting and 3 second virulence duration. 7.25 to counter.

That's why I'd take Pp shatter over Accum Pain. This needs to be a very fast spike with some back up. Intead of needing 3-4 people to spike a target you only need the frag mes + 1.
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