Jun 02, 2006, 08:06 AM // 08:06
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#101
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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So...would it be possible to spike kill all the enamies or is this a no? Can't really make much out from the screens about aggro management.
Ugh...fevored dreams reminds me of so many failed gvg attempts to use it...
Even in the most organized groups; this skill always seems to go astray. Besides I would never give up duel attunements for it.
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Jun 02, 2006, 08:13 AM // 08:13
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#102
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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The way to use the trapper is for the single wa to lure the mobs onto the trapper. The team balls up on the trapper under the protection of aegis, wards and traps. While the trapper continues to trap the rest of the damage dealers just destroy them. When we've used this tactic before it's taken just seconds to wipe out several mobs at once.
Any kind of uncontrolled knockdown is bad. Using anything that causes multiple KD's or relies on KD for damage will be useless in the final room. It's much better to use a trapper as they can be useful all the way through the mission, rather than a skill set that is useless at the end.
The main thing hampering the trip, apart from err 7 was we had to use the skills and people we had. Next time, now we know more we will define what people need to take or run as.
This was a test run after all.
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Jun 02, 2006, 04:48 PM // 16:48
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#103
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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I could have sworn Avarre called it something other than a test
I can't think of anything else that may need improvement, as probably everything I can think of, without any actual experience in the deep, has been mentioned. Oh well, I hope all my random buggerings helped
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Jun 02, 2006, 05:05 PM // 17:05
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#104
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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It was a test for the capabilities of the mesmer secondaries. We already knew if we could break out of the first room, we could take most of it.
Plus we had PuG members, and didn't run the planned build. Sort of a test.
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Jun 02, 2006, 09:06 PM // 21:06
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#105
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I still think you'd be better running a dedicated Air mesmer using Glimmering Mark. Even if it only causes blind + damage to 1 target its still a lot more targetable than a Dust Trap is. Specially as Throw Dirt isn't an option with 0 expertise. Dunno how it'd work of course but theres no harm in trying
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Jun 02, 2006, 09:17 PM // 21:17
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#106
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Evilsod
I still think you'd be better running a dedicated Air mesmer using Glimmering Mark. Even if it only causes blind + damage to 1 target its still a lot more targetable than a Dust Trap is. Specially as Throw Dirt isn't an option with 0 expertise. Dunno how it'd work of course but theres no harm in trying
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I think the issue which occurs is that you don't get the scatter which would be supplied by Dust Trap and other traps, as well as the degen it throws around.
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Jun 02, 2006, 09:21 PM // 21:21
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#107
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Theos
I think the issue which occurs is that you don't get the scatter which would be supplied by Dust Trap and other traps, as well as the degen it throws around.
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That is always a problem, but i was thinking more to add to the Trapper. Its not only good damage but blinds attackers.
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Jun 02, 2006, 09:57 PM // 21:57
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#108
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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On what I read here, Kanaxai can be killed without knockdown and said its safer by that: using Vampiric weapon and spells.
We know what happens if this demon is knock down, spawn 8 monsters (include Oni)
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Jun 06, 2006, 04:52 AM // 04:52
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#109
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Academy Page
Join Date: Jun 2005
Location: Atlanta, GA
Profession: Me/Mo
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Wow, just now seeing this thread. Even though I dropped pretty soon, I really enjoyed the run.
Quote:
Originally Posted by Avarre
We had 1 warder (geraldine). 1 of the Me/Mo was also illusion, not healer (doyle).
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For the record, I was actually Echo/Surge with a couple of interrupts -- just my generic PvE dom build.
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Jun 06, 2006, 05:00 AM // 05:00
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#110
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Whoops, I didn't get a look at you much since you dropped but I thought I heard you mention smth about illusion (granted it was early in AM so even that is questionable) so I said that
We'll have another run in awhile, I guess. The date/time would be up to Shanaeri.
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Jun 06, 2006, 09:08 AM // 09:08
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#111
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Francis Demeules
On what I read here, Kanaxai can be killed without knockdown and said its safer by that: using Vampiric weapon and spells.
We know what happens if this demon is knock down, spawn 8 monsters (include Oni)
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This place sounds fun.
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Jun 06, 2006, 12:01 PM // 12:01
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#112
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Its fun, but DAMN I hate Onis of the Deep. Next time when I will go with a team (no mather if its a mesmer team or not), I will bring Signet of Midnight and Epidemic for sure.
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Jun 06, 2006, 12:40 PM // 12:40
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#113
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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But they run like ballerinas and hit for such little damage Mini-Oni zergrush!
For those that haven't been there : all oni in the deep are level 24 'Oni of the Deep', basically the same as normal oni only a lot weaker and smaller
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Jun 06, 2006, 01:48 PM // 13:48
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#114
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I just hope they don't hit as fast as Zergs, otherwise all creation as we know it is doomed!
Zergling rushes ftw
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Jun 06, 2006, 02:24 PM // 14:24
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#115
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Avarre
But they run like ballerinas and hit for such little damage Mini-Oni zergrush!
For those that haven't been there : all oni in the deep are level 24 'Oni of the Deep', basically the same as normal oni only a lot weaker and smaller
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Kanaxi must be dumb then, who'd spawn weaker armies to defend themselves
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Jun 06, 2006, 04:22 PM // 16:22
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#116
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Academy Page
Join Date: Jun 2005
Location: Atlanta, GA
Profession: Me/Mo
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Quote:
Originally Posted by Avarre
Whoops, I didn't get a look at you much since you dropped but I thought I heard you mention smth about illusion (granted it was early in AM so even that is questionable) so I said that
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No worries -- in fact, I think I asked if maybe I should switch to illusion. And since I did drop pretty soon after the first area, it didn't really make that much of a difference, but I thought I'd mention it just for tuning purposes.
In any case, I appreciated the invite and would love to give it another go.
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Jun 06, 2006, 10:17 PM // 22:17
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#117
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Theos
Kanaxi must be dumb then, who'd spawn weaker armies to defend themselves
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At 80%, 60%, 40% and 20% health, Kanaxai becomes invincible. To continue dealing damage at this point, you need to succesfully knockdown Kanaxai. With each knockdown, mob of 8 monsters will appear. They consist of Sapping Nightmares, Freezing Nightmares and Oni.
Picked on Guildwiki
Edit
I found the reason why I die fast against Oni, its rather sutpid for me thought, half of my armor is for my 55 HP build. Forget to change it . After this bad discovery, Onis are just but blind.
Last edited by Francis Demeules; Jun 06, 2006 at 10:22 PM // 22:22..
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Jun 10, 2006, 05:53 PM // 17:53
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#118
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Academy Page
Join Date: Apr 2006
Profession: W/Mo
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Quote:
Originally Posted by Eaimirth Etaivella
Well...assuming you attack once per second(give you tiger's furry or whatever, frenzy doesn't matter)...and with energy regen of 1.3 pips per second. This will continue for 5 seconds upon which the mesmer will have gained 6 and 2/3 points of energy but lost 3.75 due to your attacks (miss rate of 25%) the mesmer still has a net gain of 2.58 points which are then used to reactivate distortion at a cost of 5 energy for a net loss of 2.5~ energy. With 52 energy/2.5=20.8x5=104 seconds before the mesmer would run out of energy at standpoint ignoring energy gaining skills. We can then add kiting etc to reduce the energy lost...not sure how you killed the mesmer. GJ though.
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I think he died from a result of bleeding. I used Sever Artery before he used Distortion, but he used Distortion later on to dodge my Gash, so he never recieved the Deep wound.
So yeah, Distortion is a great skill but you would need a good numbr of points in illusion to make it effective though. I have seen Domination Mesmers that use Distortion (putting in about 6-8 points in Illusion magic) and they lose 2-3 energy with every evasion, which would hurt your energy.
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Another question with Distortion: I can see you can maintain energy for distortion almost all the time, but if you evade many attacks this way, would you still have enough energy to cast Conjure Phantasm, or just attack with your wand/staff, while saving yur energy mainly for distortion?
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Jun 10, 2006, 06:17 PM // 18:17
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#119
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Wilds Pathfinder
Join Date: Feb 2006
Location: In a house....
Guild: bleh
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Avarre, you must love the attension.
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Jun 10, 2006, 08:00 PM // 20:00
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#120
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Desert Penguin
Another question with Distortion: I can see you can maintain energy for distortion almost all the time, but if you evade many attacks this way, would you still have enough energy to cast Conjure Phantasm, or just attack with your wand/staff, while saving yur energy mainly for distortion?
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Depends on the build; and I for one hate conjure phantasm (just for the record!...for all those who do not know)
If you have energy drain, energy tap, etc. Yes I'm sure you could keep it up vs 1 warrior. However if I was running illusion magic (and we are) and I'm not subbing inspiration (cause if I were I would be using persistence as my stance have you in a 40 second crippling anguish eons ago =/) that means we are using domination/illusion magic so I would suspect Kitah's/Ethernal burden as energy management. Because of this; it would accomplish the two tasks set before the mesmer at once. The first of course being the immediate threat of the warrior, the second being the long term deficet of energy loss.
So to answer your question simply; yes.
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