Nov 07, 2006, 07:57 PM // 19:57
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#21
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by LightningHell
I wonder why people don't like Diversion.
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Because monsters are not human, they're not scared of Diversion and will cast through it anyway. On the other hand, Blackout just seems much more effective than Diversion.
Also, diversion doesn't work on many boss monsters, namely Shiro.
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Nov 07, 2006, 08:20 PM // 20:20
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#22
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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I created my mesmer so she can have nice armors :P. I use it for PvP but shes PvE
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Nov 07, 2006, 09:17 PM // 21:17
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#23
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Boat is on the starter island.
Don't know the exact name of the quest, but once you can access the Consulate Docks mission you should be able to get the quest and go to the main land (no fighting involved, so can be done with relative low level char).
The quest is on the 'dock' behind First Spear Dehvan in Kamadan.
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Nov 07, 2006, 10:25 PM // 22:25
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#24
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Academy Page
Join Date: Jun 2005
Location: New Zealand
Guild: Evo Crushinators Of Doom(ECOD)
Profession: R/E
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I have played a Dom Mesmer in PvE since Propehcies was released, and have had a blast the whole way. Generally, my tactics change depending on who I'm grouping with, if I'm with henchies I tend to be a bit more multi tasking (with empathy, wastrals worry, backfire, etc), whereas in a PuG/guild group I tend to go anti-caster/boss (more interruption, rather than damage, although I always carry backfire ).
Nightfall has added to/changed my skills that I take, spiritual pain certainly is worth while and Shatter Enchantment really works against those Dervish (and some earth elementalist) monsters out there......
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Nov 08, 2006, 01:30 AM // 01:30
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#25
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I'm thinking that NF will bring more mesmer players to the game because there are new skills that really only a mesmer can weild effectively.
SOI(signet of illusion) and SOI(symbols of inspiration) are very powerful to mesmers, but pooey to other classes.
Web of Disruption can be used by any class effectively so I imagine it won't be what draws people to choose mesmer as their primary.
NF did bring fast casting into the light, in my opinion. It may just take time before players who've never tried a mesmer will see how fast casting can really create unique playstyles.
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Nov 08, 2006, 02:51 AM // 02:51
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#26
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by lightblade
Because monsters are not human, they're not scared of Diversion and will cast through it anyway. On the other hand, Blackout just seems much more effective than Diversion.
Also, diversion doesn't work on many boss monsters, namely Shiro.
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Blackout needs you to touch the foe, though.
The points are taken, although I still wonder why people don't take Diversion. Most of my time Mesmer'ing was with henchies, and they generally don't cut mobs up like tissue paper.
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Nov 08, 2006, 03:15 AM // 03:15
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#27
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Imo, they would cut up mobs faster if you didn't have giant slow spells like diversion
I really don't see the point except for Mursaat monk bosses and Josso... everything else can just be killed easily. There are some other exceptions, but those are the only two major times I needed it. Most other caster mobs are better dealt with using backfire.
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Nov 08, 2006, 04:33 AM // 04:33
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#28
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Avarre
Imo, they would cut up mobs faster if you didn't have giant slow spells like diversion
I really don't see the point except for Mursaat monk bosses and Josso... everything else can just be killed easily. There are some other exceptions, but those are the only two major times I needed it. Most other caster mobs are better dealt with using backfire.
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That probably explains it - the most times I spent with my Mesmer are fighting Mursaat. I don't know, there wasn't any reason.
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Nov 08, 2006, 10:27 AM // 10:27
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#29
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Ascalonian Squire
Join Date: Sep 2006
Profession: Me/
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I henched most of prophecies with my mesmer (Got my protector title all by myself, minus Dunes/Ice Caves bonus. Yay. :P) . When Factions came out, I played alongside with my boyfriend's monk to find groups, hahaha. I haven't tried looking for any groups in NF as of yet since I've henched/heroed up to the mainland thus far, so I'm thinking I'll just be playing by myself again.
I prefer playing with henchies/heroes on my mesmer, even if I do get invites, I opt for henchies. The few times I opt to play with actual players, there's always someone in the group who has something to say about how useless a mesmer is or someone who has to make a rude remark, or just saying that I should be kicked for a more useful class, yeah it totally hurts my feelings. har. :S
And yay, go domination magic, it's my favoritest ev00000r. :O
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Nov 08, 2006, 12:08 PM // 12:08
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#30
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Ascalonian Squire
Join Date: Feb 2006
Guild: Ex-CIS
Profession: Me/N
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"And yay, go domination magic, it's my favoritest ev00000r. :O"
Im with illusion atm... looking forward to SoI.. =)
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Nov 08, 2006, 12:21 PM // 12:21
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#31
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Lion's Arch Merchant
Join Date: Aug 2006
Location: The Underworld
Guild: Leader of Grenth Gaming Inc [GG]
Profession: Mo/Me
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I've got a mesmer and I love going domination or illusion. This is going to make me sound like a noob but anyway:
I know Signet Of Illusions can buff any spell you don't have attribute for (aka DF moves or Energy Storage moves) or something that you use but don't want to assign points into, but what is the hype on it?
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Nov 08, 2006, 02:08 PM // 14:08
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#32
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Mesmers are fun to play. And yes, sometimes it is hard to get into groups because of the mentality of others.
I'm only a PvE person. The higher up you go, the more accepting people are of mesmers.
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Nov 08, 2006, 09:22 PM // 21:22
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#33
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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SoI seems to have potential. Unfortunately, I haven't figured out any good uses for it as yet. Seems like more of a novelty skill, but I'm sure it could be good in the right build. I was trying to figure out a good way to combine it with Divine Boon, but so far no dice.
For general mesmering, Domination is definitely my favorite. Diversion, Blackout, Shatter, oh my!
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Nov 08, 2006, 11:44 PM // 23:44
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#34
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Playing with SoI puts a great influence on how you would normally play the build without that skill. The obvious weakness to SoI is that if it gets diverted or distracted in any way, then your whole build is useless to you for that period.
You can also think of SoI as a 2 second extention to all spells. So the FC signet enchantment spell will become close to SoI I believe.
The biggest benefit of SoI is the ability to work across up to 8 or 9 different attribute lines at maximum effect.
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Nov 09, 2006, 02:01 AM // 02:01
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#35
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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Amongst good players, mesmers will always be accepted in PvE. A good trick to gettin random noobs in is get 1 other person and just start a group yourself. All PvE player also, Mesmers rule the house.
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Nov 09, 2006, 02:29 AM // 02:29
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#36
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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I was thinking of bringing SoIm into the farming line with the titans, but remembered ele attune was an elite also (always forget those small details).
Anyway, mesmers rule the house! Whether one plays illusion (usually what i use with henchies, since migraine on monk and degen on everything else seems to soften mobs up very well so stefan and little thom can hacked em up for me ) or domination (usually play it with humans, since they can think more independantly and be amased at how usefull that "useless" character they complained about really is). It does my heart good when I see none of the spells cast by those shadow monks ever get through....and does my heart even better when the ranger asks "what's doing all those interupts? is he bugged?". Ah, to be a newb again.....
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Nov 09, 2006, 02:39 AM // 02:39
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#37
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The main reason I don't like SoI at all is a good deal of the mesmer's power is really the possession of skills that can make a huge difference when used at the right time, such as interrupts, disables, etc. Signet of Illusion essentially ties you down to casting it before every skill, which has the potential to waste opportunities. Not to mention the various anti-signet skills.
Also, skills in the same attribute line often synergize well together. Splitting your bar across a huge number of attributes just because of SoI does not make you more effective. Two dom skills that work together are more effective than three 'good' skills pumped to 16 with SoI. That goes for the entire bar, making a SoI mesmer generally less efficient, not because of attribute points but because of skill synergization and the added cast time.
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Nov 09, 2006, 06:49 AM // 06:49
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#38
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Skills of the same attribute line have to synergise well otherwise you can never make an effective build. You're right about SoI and how it wouldn't be the best thing for a Mesmer to have, but there have been many instances where a person would prefer high ranks to attribute, and because of that, they would limit themselves to 2 or 3 attribute lines. I don't think that skills across different attributes synergise poorly, I think that not many people have tested the abilities of massive attribute spanning because of the problems with spreading attribute points too thinly.
Of course, if this was true, I'd have a build all ready to flaunt off and everyone would be like "wow Terra, you're a sexy god". I'm still working on that... the build that is
(Hey, congrats on your promotion btw Avarre^^)
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Nov 09, 2006, 07:10 AM // 07:10
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#39
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Terra Xin
(Hey, congrats on your promotion btw Avarre^^)
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How dare you forget his lesser minions!
J/k.
I like to be able to cast my spells when I need them. Having to wait to cast a Sig of Illusion before being able to cast whatever isn't optimal.
Plus, if you're running high Illusion, why would you be using a lot of non-Illusion spells (apart from Inspiration and perhaps Fast Casting)?
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Nov 09, 2006, 09:17 AM // 09:17
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#40
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by LightningHell
How dare you forget his lesser minions!
J/k.
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Meeeniionns!
Quote:
I like to be able to cast my spells when I need them. Having to wait to cast a Sig of Illusion before being able to cast whatever isn't optimal.
Plus, if you're running high Illusion, why would you be using a lot of non-Illusion spells (apart from Inspiration and perhaps Fast Casting)?
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Exactly my point. While I'm sure a powerful SoI build could exist, it's simply not effective to have to be casting it before every skill. Though that problem is reduced by things such as Symbolic Celerity..
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