Dec 15, 2006, 12:41 PM // 12:41
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#181
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Academy Page
Join Date: May 2006
Profession: Me/Mo
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Quote:
Originally Posted by V I O L I N
My main Caracter is Mesmer and that is the caracter that i started the game with. so it is as i said no one will take you coz most of the people think that the mesmer is not that GooD this is why you will not see that much mesmers in the game. and now let me ask you a quistion DO YOU PREFER A CARACTER THAT YOU CAN PLAY WITH OR A CARACTER THAT WILL MAKE YOU WATCH THE OTHERS PLAYING
and that is why we are complaning and it is not only me check the sites and you will find what i mean do you think all these people do not know how to play mesmer ? if the answer is NO. THEN WHY ARE THE SAYING THE SAME THING I AM SAYING
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Um, I don't think I quite understand the question.
Because I'm mostly a domination mesmer who either:
- interrupts,
- blasts enemies,
- hexes enemies,
- or all the above
That means I'm actively participating instead of just watching and going "omigosh i'm useless".
But, again, I don't really understand the question.
I'm sorry if i have offended you in any way.
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Dec 15, 2006, 12:52 PM // 12:52
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#182
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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I love my mesmer i play with her quite regularlly, shes great fun.
The mesmer isnt dieing its just alot of people never actually start to use one ever. The amount of people who say things such as Warrior: X, Paragon: Y, Mesmer: Never played one, is actially quite shocking. I think this comes down to the warrior mentality (since most (not all) people love there Warrior and only really use the melee classes since they love bashing people and feeling invincable) and the fact alot of people dont actually know what mesmers can do other than shatter enchants (which they only know because its stops there Warrior or Monk farming )
Mesmering is so much fun, especially when people with limited brain cells die (due to u) and cant work out why
Long live the mesmer
Last edited by Sophitia Leafblade; Dec 15, 2006 at 12:54 PM // 12:54..
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Dec 15, 2006, 12:59 PM // 12:59
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#183
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Academy Page
Join Date: May 2006
Profession: Me/Mo
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Quote:
Originally Posted by Sophitia Leafblade
Mesmering is so much fun, especially when people with limited brain cells die (due to u) and cant work out why
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Reading this sentence actually put a smile on my face.
Sophitia, you made my day
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Dec 15, 2006, 06:16 PM // 18:16
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#184
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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I still play my mesmer.
It's the last core character I've created and it's one of the two characters I like most (the other is my ranger).
To me playing mesmer is thinking about builds, rethink them, test, adjust, play.
When I played my deleted warrior, I was playing the same build (with some minor adjustments when I got a new skill) from pre to Hell's mission.
I like to play the support characters, Mesmer, Ranger (interrupt build), Necro (not the MM builds), Monk.
Those are not the main damage dealers, but make battlefield easier to control.
For me, Guild Wars is about battle control.
When you control it, you win. When you lose control, you'r dead.
The mesmer can help control the battle by disabling value enemies or hindering the damage dealers.
Since many players are just using brute force to gain control, they might succeed sometimes.
But when the battle calls for more subtle methods, they lose. Or win with great losses (in GW mostly time, had a team that did the Grand Court of Sebelkeh mission in an excelent 31.53 minutes
The most beautifull part was that the rest of the team was really excited just to finish the mission (they had done numerous attempts before I and someone else joined).
Guess what method this team used.
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Dec 15, 2006, 06:27 PM // 18:27
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#185
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Ascalonian Squire
Join Date: Aug 2006
Guild: digital gamerz international
Profession: Me/E
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just want to say somthing about the mesmer spike it is GvG build only can you tell me any other case + if any one of you says that they have no problem wfinding a party if they are mesmer just fex a time and tell me and i will take you to the ellite mission so you can teach me how can you find a group there coz maybe there is a secret that i do not know
every mesmer in the game know how do the people look at him in PvE and he knows he will take 2 houres at least to find a group
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Dec 15, 2006, 06:28 PM // 18:28
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#186
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Ascalonian Squire
Join Date: Aug 2006
Guild: digital gamerz international
Profession: Me/E
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just want to say somthing about the mesmer spike it is GvG build only can you tell me any other case + if any one of you says that they have no problem wfinding a party if they are mesmer just fex a time and tell me and i will take you to the ellite mission so you can teach me how can you find a group there coz maybe there is a secret that i do not know
every mesmer in the game know how do the people look at him in PvE and he knows he will take 2 houres at least to find a group
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Dec 16, 2006, 03:26 AM // 03:26
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#187
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Way to double post.
Mesmers are undesired in characters in pve. Why shut a target down when you can kill him?
Don't like it? don't play mesmer in pve.
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Dec 16, 2006, 03:49 AM // 03:49
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#188
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Quote:
Originally Posted by Thom Bangalter
Way to double post.
Mesmers are undesired in characters in pve. Why shut a target down when you can kill him?
Don't like it? don't play mesmer in pve.
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Actually most people don't understand mesmers and that is why they lack popularity in pve.
Shutting down enemies is IMPORTANT. The monk back there being hit on, isn't being saved by the tank because he is up taking care of the enemy monk, a mesmer can shutdown or kill that warrior solo - saving your monk.
A group of elementalists? Well SF spike isn't pleasent, but mesmers can shut that down too, and our "shutdown" doesn't just consist of interrupts. Blackout, powerblock, interrupts, mass interrupt (CoF), signet shutdown, spell stealing, energy draining - all of these are weapons in a mesmer's arsenal.
Being a worthwhile part of a team doesn't hang on how much damage you do, but on how you help your team. Sure that ele isn't dead, but he can't do damage to your team if he can't cast.
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Dec 16, 2006, 05:45 AM // 05:45
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#189
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Why do I need to bring a character to shut down a foe when I can just take a warrior and have him killed?
Besides high level areas with extremely tough enemies, there's no reason to run one in pve.
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Dec 16, 2006, 06:11 AM // 06:11
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#190
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Because most mobs run in mixed groups - warriors, eles, monks, mesmers.. Sure, you don't NEED a mesmer - but let's face it, even in really high level areas, you don't NEED a warrior either.
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Dec 16, 2006, 09:05 AM // 09:05
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#191
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Lady Lozza
Actually most people don't understand mesmers and that is why they lack popularity in pve.
Shutting down enemies is IMPORTANT. The monk back there being hit on, isn't being saved by the tank because he is up taking care of the enemy monk, a mesmer can shutdown or kill that warrior solo - saving your monk.
A group of elementalists? Well SF spike isn't pleasent, but mesmers can shut that down too, and our "shutdown" doesn't just consist of interrupts. Blackout, powerblock, interrupts, mass interrupt (CoF), signet shutdown, spell stealing, energy draining - all of these are weapons in a mesmer's arsenal.
Being a worthwhile part of a team doesn't hang on how much damage you do, but on how you help your team. Sure that ele isn't dead, but he can't do damage to your team if he can't cast.
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Don't forget Diversion. That's a really handy one too. Especially if you manage to tag a spell that someone needs to use a lot, then they have to wait for up to a minute to use it again. Ouchie.
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Dec 16, 2006, 11:04 AM // 11:04
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#192
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Not bringing a warrior is stupid.
Not bringing a mesmer is fine.
__________________
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Dec 16, 2006, 11:33 AM // 11:33
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#193
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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In Everquest 2 we'd always need a tank and healer, but there were 4 kinds of tanks and 4 kinds of healers. At least Guild Wars has evolved to having more than 1 type of tank class and healing class.
Everquest 2 you could do better with no tank and more dps if you had a crowd control class. You could do better with an avoidance tank if you had a spike healer class.
Why aren't more people thinking about what profession combos and builds go well with other professions and builds. It seems that 90% of the time it's about developing builds that have little synergy with other builds and people arguing, and often generalizing, about what professions are the best at <blank>.
I can't help but feel that GW's player base is far behind Everquest 2's in trying to figure out how the game should be played.
Sounds insulting, but it's how I really see it.
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Dec 16, 2006, 12:03 PM // 12:03
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#194
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Ascalonian Squire
Join Date: Nov 2006
Location: Belgium
Guild: Tyrian Dragon Tamers
Profession: Me/N
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Heh, I see this guy posting doom on all forums. Shucks.
If anything, i'm trying to get people to play mesmer more! And you should do to!
I really never ever been in depth with my mesmer (doesn't that sound dirty now? heh) but my god, since I started a new mesmer in Cantha (yep, fast lvl, fast testing purpose) I discovered some prettie neat things about mesmer.
Mesmer are the MOST adaptable of all proffesions. With fast casting they can create an army of dead FASTER then anything. They can be a rezmer, rezzing someone before he/she even dropped down fully to the ground. xD
Fast ele spikes, gain back nrg and protect the party way faster then it takes a ritualist to put up shelter... etc etc etc... Read the Scribe issue again.
Even with the latest addition of sigs and Signet of Illusion it is clear that mesmer isn't dead just yet.
Just remember one thing: with FAST casting, mesmer can't SPAM really. Just because of stuff they cast faster, nrg gets really depleted, but then again, ever seen an ele just spam MS without getting into trouble?
Learn how to USE your mesmer, SEARCH and ASK stuff to better understand it. I haven't even began to discover what a mesmer is really about... and since I remade one, my god, it's fun as hell again.
Weee!!! Now if you will excuse me, I have TONS of stuff to test, going from fragility ranger/warrior/dervish/ele/necro secondary builds to new ways for a fast casting ele spiker...
Just delete your mesmer if you are so bored/annoyed/sad about it. Don't make such a fuzz about it, but remember don't turn it on us who haven't given up.
For the love of hexes!!
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Dec 16, 2006, 04:21 PM // 16:21
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#195
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by LightningHell
Not bringing a warrior is stupid.
Not bringing a mesmer is fine.
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That is a bit too dramatic of a statement. Having no warrior is fine, if you have something out there to keep whatever it is you are fighting busy. Good examples would be Pets... and Minions. It's a fairly common farming team build Pet/Barrage is. And- as a matter of fact- if you FC Order and provide general Me support (remove hexes, enchantments, spread conditions) you are far more likely to find a spot in such a team than a W is. In fact, I was one of the first people doing this in FoW to great success. You'd be amazed how many things other than W can effectively tank if need be.
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Dec 16, 2006, 07:24 PM // 19:24
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#196
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Not bringing a warrior is stupid.
Not bringing a mesmer is fine.
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Funny.
I've done Iron Mines of Moladune mission + bonus without a warrior.
Even worse, I was asked if I could tank and I was playing a caster-killer Assassin at that time.
So changed some skills to prevent some damage, one monk went bonding (he bond someone else a lot more than he did me, that guy just kept dieing, could well be because he/she played a lvl15 caster ).
We did the mission and bonus in a more then reasonable time, so you won't hear me complain about the lack of warriors. As far as I can remember that mission, I never died.
A couple of days ago, I helped someone on Ice Caves of Sorrow mission and bonus.
She played Ele, the others ranger, Monk, 2 warriors, Hero monk (mine) and me as ranger.
The moment we loaded the mission, one of the warriors asked what 'infusion' was.
I tried to explain, but even before I wrote one line down he just quit.
The second warrior dc-ed somewhat later (before the first siege machine).
So no warriors for us.
Still finished the mission.
And that's where the average PuG fails.
They think as individuals, not as a group.
I've seen huge numbers of players that just play like they are all alone.
That just does not work.
If you are that kind of player, please do not invite any Mesmer or Assassin in your group. It won't work, because they perform the best when the group enables them to do their job.
Invite the SF ele's, W/Mo's, MM's, Barragers and all other builds that depend less on teamplay. You will get the job done sooner or later.
On the other hand, not bringing a mesmer is also a viable option.
You probably get the job done. It could be somewhat harder or take more time, but you will get there.
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Dec 16, 2006, 09:35 PM // 21:35
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#197
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Mesmers pwn all classes with Domination. Unlike youre average warrior who "owns" (what he thinks) against anything with low armour that doesn't evade. Same with elementalists. And these are the two classes I can't stand playing!
I used to have a Ranger, until i accidentally deleted that, my favourite character all gone in about 10 seconds. Oh well. I relaly enjoyed playing a non barrager ranger aswell, and became really good at interpreting the enemies spell casting and interupting 1/4 second casts with arrows quite a bit. No warrior can do that, trust me. They just can't. And elementalists harm the group too often imo. And the damage from mesmers is so high in pve!
Empathy on any attacker, they wont stop. You could easily reach 500 damage if theyre getting healed and still attacking.
The Mesmer is not dying. You're just not looking hard enough.
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Dec 17, 2006, 01:41 AM // 01:41
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#198
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Hmm, warrior or mesmer? Well, I have one of each. But if a group is missing the warrior, my mesmer can use Physical Resistance and replace the tank and still get off Empathy, interrupts or degens.
But my warrior cannot replace the mesmer in a group.
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Dec 17, 2006, 07:54 AM // 07:54
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#199
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by the jos
If you are that kind of player, please do not invite any Mesmer or Assassin in your group. It won't work, because they perform the best when the group enables them to do their job.
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oh my god, the number of times my head exploded because I was yelled at for not helping the team focus fire... even though the next couple of targets they went on were already on 1/4 of their health thanks to my abilities. Fine. The mission got done, I was pissed, and everyone thanked the warrior :S.
Many people have stated before, that with both mesmers and assassins, they are simply wasting their energy if they fight the same target as the warrior or elementalist, because their single target damage is so high, for the assassin they won't be able to pull off their full chain, and the Mesmer would have wasted 10-15 energy on a hex that ends up damaging the target only once.
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Dec 17, 2006, 08:33 AM // 08:33
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#200
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by the_jos
If you are that kind of player, please do not invite any Mesmer or Assassin in your group. It won't work, because they perform the best when the group enables them to do their job.
Invite the SF ele's, W/Mo's, MM's, Barragers and all other builds that depend less on teamplay. You will get the job done sooner or later.
On the other hand, not bringing a mesmer is also a viable option.
You probably get the job done. It could be somewhat harder or take more time, but you will get there.
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Actually, I've always found the opposite to be true. Why bring a mesmer with damage over time abilities and shutdown hexes, when I can just grab a 3rd or 4th warrior? Things die a lot faster when you have 3 physicals wacking on things.
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