Mar 21, 2007, 09:03 PM // 21:03
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by Skye Marin
It'll work if:
Made elite and copies one mesmer hex to up to 3 other nearby foes for "remaining duration".
Give it a 3 second cast time, 10 energy, 15 second recharge.
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You seem to share ANET's way of balancing a skill...by making it useless. A 3 second cast makes this skill useless, especally if it's kept at *remaining* time.
Wow, you'd get a whole 6 seconds out of skills like backfire...woohoo.
Also, I'm goign to state this. With the addition of all of the new hex removal spells, it's about time hexes become a higher threat. Wouldn't it be great if taking Elite Hex removal actually became something that could change the tide of a match? I'm sure people don't like the idea of hexes being widespread, but face it, where is the pressure existing in hexes now?
Arcan conundrum on the entire team? Who are you joking? I don't think I know anybody who balls their casters up. This is almost like saying Firestorm shouldn't be allowed because it could be doing 17dmg per second to a bunched up group of casters (which is more than 8 degen, fyi, and it only takes 15 energy and 1 skillslot).
Mass empathy? Oh noes. How many people will this really effect? Maybe the AI will have to incorporate mobs that have hex removal instead of just groups that deal damage and groups that heal.
This one skill could change the approach of this class. It also, taking an elite slot, would limit the ability for many other things this class is good at. There is always the risk that, if enemies don't ball, the elite is rubbish.
I strongly believe my approach to the skill should be taken as a serious consideration. I firmly believe that the duration and cooldown effect are worth it. Of course, phantom pain could potential inflict AoE deepwound after the delay for the skill. Hm, that doesn't seem all that bad considering the cost associated with it. Also, considering "condition removal is so rampant", that shouldn't be a problem, right? ^_~
Of course, perhaps a casttime should be added. At most 2 seconds. Perhaps this should be tied to fastcasting to avoid abuse from other classes.
Note that, udner my wording, this *spread* hexes would not be subject to Mantra of Persistence (since duration is based off of the *original* duration for the skill).
I, personally, can see no reason why this is overpowered. Give me a legitimate response and I'll consider it. Saying that it is strong agains the light-hex-removal metagame, thus it shouldn't exist, is not a good reason in my book.
On Another Note:
I would like to see either monk or mesmer spell with the effects:
Wastrel's Trickery (Dwayna's Justice): Remove one hex from target other ally. All foes adjacent to target other ally receive the remaining duration of the removed hex.
Last edited by TGgold; Mar 21, 2007 at 09:13 PM // 21:13..
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