Nov 26, 2007, 03:24 PM // 15:24
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#41
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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If you go illusion, you can spam ineptitude and clumsiness and add degen hexes on top. But degen by itself is pretty weak (max 20 dmg per second)
[skill]ineptitude[/skill][skill]clumsiness[/skill][skill]auspicious incantation[/skill][skill]conjure nightmare[/skill][skill]images of remorse[/skill][skill]conjure phantasm[/skill][skill]power drain[/skill][skill]death pact signet[/skill]
This build is pretty efficient in melee heavy areas...
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Nov 26, 2007, 03:25 PM // 15:25
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#42
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: None - I'm a backpacker, I don't have a guild :)
Profession: W/Mo
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Mmmmmm nice, I'll try that sometime.
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Nov 26, 2007, 03:46 PM // 15:46
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#43
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Jungle Guide
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Quote:
Originally Posted by navymrgoodbar
No, and here's why:
Ever want to join a group? Guess you'll have to be a loner since you're a mez and no one wants a mez. Why get someone who's a mez when heroes do the same thing, but better & faster.
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That's not the why, the reason is because gw is full of people like you. Seriously as if necroes are crutial to a group, anything in the game can be done easily without a necro in your party. I've done a bunch of the elite areas with mesmers in the party and always finished with no wipes. Maybe that's because they aren't played by idiots and can play as a team instead of spamming wiki builds with no idea of what the spells are good for.
All professions have a use and are all fun to play if you don't agree then stick to your h/h party and keep hoping for 7 heroes.
In the end you don't lose anything for trying, if you don't like playing a mesmer then just delete and try another class.
Last edited by Proff; Nov 26, 2007 at 03:52 PM // 15:52..
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Nov 26, 2007, 03:58 PM // 15:58
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#44
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: None - I'm a backpacker, I don't have a guild :)
Profession: W/Mo
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I'm taking a liking to the mesmer, but I never want to interrupt so I go dom or illusion or whatever.
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Nov 26, 2007, 05:51 PM // 17:51
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#45
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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When you get to gate of pain, go back to the treasure chest, kill the margonites and cap Signet of Illusions (or just unlock it and use an elite Tome). It's a really fun elite. Here's one thread on it but I'm sure if you search you can find a few more. It's alot of fun and very, very versatile since you can grab any skills (including PvE title track skills) and use the signet to power it.
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Nov 26, 2007, 10:54 PM // 22:54
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#46
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by tyla salanari
yes,but it actually reqs skill other than most profs:P
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NO WAY... I am going to figure out a way to make Mesmer gimmicky and brainless...
Oh wait -- Clumsiness + MoR = Brainless Damage on melee soooo... /fail
[skill]Mantra of Recovery[/skill][skill]Clumsiness[/skill][skill]auspicious incantation[/skill][skill]guilt[/skill][skill]shame[/skill][skill]conjure nightmare[/skill][skill]power return[/skill][skill]flesh of my flesh[/skill]
Attributes:
Illusion Magic --> 12+1+1
Fast Casting --> 10+1
Inspiration --> 8+1
I know that Clumsiness is 10 energy but you should be able to maintain spamming on recharge with guilt, shame, and auspicious on conjure nightmare constantly giving you energy while simultaneously shutting down the enemy caster damage and healing.
Clumsiness is reading as 10 recharge, just making sure that everyone knows it is buffed to 4 in game. MoR is nerfed to 33% faster recharge but its still good in pve i guess.
Last edited by Brian the Gladiator; Nov 26, 2007 at 11:01 PM // 23:01..
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Nov 27, 2007, 12:14 AM // 00:14
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#47
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Brian the Gladiator
with guilt, shame,
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I don't disagree that Clumsiness spam is almost worthwhile...
but... Guilt and Shame and 0 Domination?
Run that by me again...
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Nov 27, 2007, 12:18 AM // 00:18
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#48
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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forget Shame or Guild. I'm still trying to figure Conjure Nightmare...
I mean if you really want to have a quick spam death why not Channeling with Wastrel's Worry or Wastrel's Demise (vs Spell Casters).
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Nov 27, 2007, 12:23 AM // 00:23
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#49
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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In todays game I am not sure I would make one up a year ago yes.I don't think it worth it struggleing through the game make up an Ele instead for PvE interrupts they can definetly do it.
Mesmers and Monks are the most challenging professions to play.
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Nov 27, 2007, 12:32 AM // 00:32
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#50
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Age
Mesmers and Monks are the most challenging professions to play.
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Depends on the situation, monks can be the hardest, or boring as hell.
The most challenging thing about a Mesmer is being good enough to be mediocre.
However, I admit that....
[skill]Fevered Dreams[/skill][skill]Fragility[/skill][skill]Accumulated Pain[/skill] is a fairly decent combo, if you have mass conditions coming from the rest of your party.
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Nov 27, 2007, 12:34 AM // 00:34
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#51
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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Quote:
Originally Posted by Proff
That's not the why, the reason is because gw is full of people like you.
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Lolololololol! Omg, did I just push someone's buttons? Laugh out loud!
Check it, I'm brutally honest and I don't lie FROM MY SIDE. These are my sole OPINIONS so deal w/ it. I've been playing long enough to give someone my honest opinion whether or not it will hurt their feelings, it's my HONEST OPINION.
Anyways, this thread has gone on enough, the answer was already presented so could someone PLEASE lock this or something? (I asked nicely, feel better?)
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Nov 27, 2007, 01:08 AM // 01:08
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#52
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Academy Page
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Interesting way for an AoE infection but looks like another tank and nuke like strategy.
Brian the Gladiator, you must be the greatest mesmer I've ever seen.
I'd like to back seat moderate too. Threads that start with no thought or purpose should be deleted.
Feed me.
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Nov 27, 2007, 02:59 AM // 02:59
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#53
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Proff
That's not the why, the reason is because gw is full of people like you. Seriously as if necroes are crutial to a group, anything in the game can be done easily without a necro in your party. I've done a bunch of the elite areas with mesmers in the party and always finished with no wipes. Maybe that's because they aren't played by idiots and can play as a team instead of spamming wiki builds with no idea of what the spells are good for.
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The reason is not "necromancers are crucial to the group", it's "necromancers are generally better than Mesmers in terms of PvE".
You can do pretty much anything in PvE without a specific profession or skill. The problem would be if you want to gimp yourself or not.
__________________
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Nov 27, 2007, 03:19 AM // 03:19
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#54
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by LightningHell
The reason is not "necromancers are crucial to the group", it's "necromancers are generally better than Mesmers in terms of PvE".
You can do pretty much anything in PvE without a specific profession or skill. The problem would be if you want to gimp yourself or not.
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Going to have to second this....
As for his quoted post, of course you did elite areas with a Mesmer....but you could have also done them same elite areas with 6-7 people in your team too. So filling the gap with a Mesmer does not in any way, shape, or form mean that Mesmers are highly effective in PvE.
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Nov 27, 2007, 04:44 AM // 04:44
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#55
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Frost Gate Guardian
Join Date: Jan 2006
Location: Houston, TX
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Anyways, one of my main reasons I still play my Mesmer is that they have some of the most realistic armors in the game, and I guess I really like that connection to real life. I makes me feel nice when I'm walking through the Charr Homelands with my Courtly Armor because it just fits in with the landscape so well. I don't know how to explain this.. I'll probably just sound stupid saying it, but oh well. I don't think taking my Necromancer with his steel-plated armor or fins would get me this feeling. I guess it's just how much I like to role-play.
I guess playing as a Mesmer has really helped me learn to enjoy some of the aspects of Guild Wars that I wouldn't have if I would have rushed through the game with an all-powerful cookie cutter build.
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Nov 27, 2007, 05:48 AM // 05:48
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#56
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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play a mesmer, see how it feels, and dont listen to "you'll never get a group", or, "mesmers are ineffective" crap.
i've played mes since the game came out, beat all 4 games, always had human groups for missions, never got made fun of except once, in which a whole district cussed the kid out, and loved playing my mesmer, until i switched over to sin full time, making my two main classes warrior and sin. just play what you like, do what you like. i've seen tons of teams in pve hm do just fine with or without ANY class.
and btw to all you necro guys saying how crucial you all are and mesmers suck. i'd pick a mesmer over a necro any day, to the point that since hard mode came out, i could count on one hand how many necros have been in my teams for hard mode. in fact, the only casters in my HM teams are rits, and monks. the rest are paras, a ranger, and me (a warrior or sin nowadays).
you can make ANY team specialized for you and your class. dont limit yourself to whats popular...
.... like garbage noob ursanway.
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Nov 27, 2007, 06:18 AM // 06:18
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#57
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Magikarp
and btw to all you necro guys saying how crucial you all are and mesmers suck. i'd pick a mesmer over a necro any day, to the point that since hard mode came out, i could count on one hand how many necros have been in my teams for hard mode. in fact, the only casters in my HM teams are rits, and monks. the rest are paras, a ranger, and me (a warrior or sin nowadays).
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[skill]Enfeebling Blood[/skill] is better than anything a Mesmer can do in hard mode, except for the occasions where there are strong monks.
But yeah, I agree with the Paragon team for HM.
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Nov 27, 2007, 08:10 AM // 08:10
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#58
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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except a mesmer would cast enfeebling faster, and depending on the build, have way more utility to offer.
i guess if you're mindlessly spamming spiteful spirit you might kill something as a necro, otherwise, let a real player do something of actual use. tbh, an ele could take that with 8 curses for the same effect, so big deal.
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Nov 27, 2007, 08:17 AM // 08:17
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#59
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Magikarp
except a mesmer would cast enfeebling faster, and depending on the build, have way more utility to offer.
i guess if you're mindlessly spamming spiteful spirit you might kill something as a necro, otherwise, let a real player do something of actual use. tbh, an ele could take that with 8 curses for the same effect, so big deal.
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You cannot be serious with this post. Did you just compare fast casting to soul reaping? Did you just compare curse utility to heavily-multi-statted mesmer utility?
What utility on a Mesmer outweighs what you could have on the Necromancer? Taking into account you can cross-attribute the Necromancer too, only with better energy management.
__________________
And the heavens shall tremble.
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Nov 27, 2007, 09:13 AM // 09:13
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#60
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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i guess im just not used to playing a class that has everything done for them. necros already have it easy never needing emanagement, but if i have a pug, or even guildies idk that well, i at least feel better with a mesmer thats at end game, or at least in HM, because i feel they have a better grasp of the game regardless.
also, soul reaping is, im sure, quite a treat to have, but all the other classes learn to cope with having to work for their energy, and thats what i'm used to. that doesnt make its utility better that FC, that makes the players lazy.
and btw, curse "utility" is nothing compaired to the utility of domination, and self utility of inspiration. curses offers a few great skills, and a ton of overrated hexes that have made the whole class a very button-mashing style type of class. i still rather have a mesmer. guess thats just me. not like i care.
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