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Old May 23, 2008, 02:47 AM // 02:47   #1
Ascalonian Squire
 
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Default Mesmer Chaos planes solo

Yeah, yeah I know this already exsists, but just to throw out there. The Perma SF build now works with the mesmer now.

Deadly Paradox
Arcane Echo
Shadow Form
Channeling
Cry Of Pain
Clumisness
Radiation Field
Ether NIghtmare

12 Shadow arts
12 inspiration
put the rest in illusion

Mass aggro is key to maximize energy gain. The more the merrier. Spam the 4 attack skills when every you get the chance, And use Deadly paradox ->Arcane echo->Shadow Form (wait till it passes the 3 mark) -> Shadow Form -> Deadly paradox ->Arcane echo->Shadow Form. Rins and repeat.

You need a 20% enchantment melee weapon and an inspiration off-hand.

Remember this is nothing new just stating the obvious

Last edited by darc-smasher; May 23, 2008 at 02:58 AM // 02:58..
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Old May 24, 2008, 09:21 AM // 09:21   #2
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it also works in uw2, damn i love anet for the sf-buff
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Old May 24, 2008, 11:03 AM // 11:03   #3
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Quote:
Originally Posted by darc-smasher
Deadly Paradox
Arcane Echo
Shadow Form
Channeling
Cry Of Pain
Clumisness
Radiation Field
Ether NIghtmare

12 Shadow arts
12 inspiration
put the rest in illusion
Don't you mean 12 SA, 12 ILLUSION and the rest in insp? Your only insp spell is [Channeling] and you only need the 3 extra points to keep it up, while you also have [Clumsiness] which would only do (at 3+1 illusion) 32 damage while at 12+1+3 it would deal 97 (three times as much damage).

Why would you take a 72 second Channeling over a 97 damage Clumsiness?
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Old May 25, 2008, 06:57 PM // 18:57   #4
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actually with runes, i have 12 inspiration, 11 illusion, 12 shadow arts, i have 405 health.
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Old May 25, 2008, 07:38 PM // 19:38   #5
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Ahhh...Well when you're listing attributes, it's good to mention that you're including runes.

I thought you ment 12 poins in SA, 12 points in Insp, and 3 (remaining) points in Illusion

And even with runes, why run 12 Insp? That's just more time per group (which is far longer than the time you'll save recasting Channeling less often)
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Old May 25, 2008, 09:00 PM // 21:00   #6
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Why 12 inspiration if you can get 8+1+3 and more in Fast Casting, which makes SF easier to maintain?

Btw, another reason why pvx is full of idiots: I posted almost same build and a Build Master gave it 0.3 because of no damage ;d
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Old May 25, 2008, 09:05 PM // 21:05   #7
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spirit of failure>channeling
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Old May 25, 2008, 10:07 PM // 22:07   #8
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Both > One of them
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Old May 25, 2008, 10:27 PM // 22:27   #9
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ya ok i switch build up, i put dark escape in place of channeling and clumssiness for spirit of failure (i was having some energy management troubles with sf agaisnt small mobs), i good thing to do is during each cast of SoF choose diffrent targets for maximum energy and if you need a couple seconds to gain energy in all means rest up. (lipgloss thats the reason for high inspiration so i get 3 energy per attack agasnt me.
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