1. Foreword:
Today we come back to our all time favourite farming Spot: The Underworld - famous for farming Piles of Glittering Dust and crap like Globs of Ectoplasm. It seems that more and more people are getting sick of the smiter runs. So Today we'll have a little challenge with our Mesmer. Avarre has done most of this before, but i don't really like 55ing. I prefered the challenge of using an 'ordinary' Build for this.
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2. Basics:
Part 1:
The Build:
[skill]Signet of Midnight[/skill][skill]Epidemic[/skill][skill]Mantra of Flame[/skill]
[skill]Empathy[/skill][skill]Ether Feast[/skill][skill]Armor of Earth[/skill][skill]Spirit of Failure[/skill]
Template Code:
OQZEAkkzmJpD4EcAYDqBUKgCADA
Part 2:
The Build:
[skill]Signet of Midnight[/skill][skill]Epidemic[/skill][skill]Mantra of Lightning[/skill][skill]Ward of Stability[/skill][skill]Empathy[/skill][skill]Ether Feast[/skill][skill]Armor of Earth[/skill][skill]Spirit of Failure[/skill]
Template Code:
-Coming Soon-
Attributes:
Fast Casting: 5
Domination Magic: 7 +4 +1
Inspiration Magic: 11 +1
Earth Magic: 9
Sunspear Rank:
Not really needed, but Rank 7+ is useful.
Armor:
I used my normal Armor with Radiant Insignias. If you're having Problems with this Build you should try using Blessed Insignias.
Part 3:
The Build:
[skill]Arcane Echo[/skill][skill]Vengeful was Khanhei[/skill][skill]Soothing Memories[/skill][skill]Channeling[/skill][skill]Sympathetic Visage[/skill][skill]Ancestor's Visage[/skill][skill]Physical Resistance[/skill][skill]Mantra of Resolve[/skill]
Template Code:
-Coming Soon-
Armor:
Well everything will do. Having a bit more energy might help when playing with Mantra of Resolve.
Attributes:
Fast Casting: 9+1
Inspiration Magic: 6+1
Restoration: 12
Illusion: left over points +4
(SV/AV should last about 6-7 Seconds. That's enough because of Essence of Celerity).
Weapon Sets:
1:
2:
3:
For Killing Nightmares.
4:
The 20% Bonus isn't really needed.
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3. Action:
Part 1: 14.3.2008
-Farming the Labyrinth
-Farming the Forgotten Vale
-Quest "Clear the Chamber"
-Quest "Unwanted Guests"
In the beginning we have to kill a few aatxes. Keep them blind, hold up armor of earth and hex them with Spirit of Failure. Kill them with Empathy and Cry of Pain. If there are any Nightmare Popups interrupt them with Cry of Pain and kill them with empathy if you're blinded.
After you've killed all Aatxes take the Quest "Clear the Chamber" from the Ghost. Then cast armor of Earth and cast Spirit of Failure on the nearest Grasping. Don't blind them in the beginning. Attack them and watch until they've all used their interrupt. Then blind and kill them.
After you've killed the 3 Groups go right, move upwards the stairs and enter the chamber from the right. Here you will face more Aatxes and Graspings. Lure them carfully.
No we will kill the first Terrorweb Dryders. Cast Armor of Earth and use Mantra of Fire. Using an Armor of Salvation will make thinks easier. Interrupt a Meteor shower, dodge the other 2 and use a wall to block at least one of the dryders attacks and fireball to gain energy and reduce dmg.
Kill them with Empathy and Cry of Pain.
Gratz, you now soloed the first Quest of the Underworld
Get the Quest reward but don't take any of the new Quests now.
Now we move on to the Forgotten Vale and kill the Aatxes on the way and the Graspings in the Village.
After the village is clear we'll kill some Coldfire and Stalking Nights. They are very easy. Just keep up Armor of Earth and use Empathy to kill them.
Don't walk into their Melee Range because they have some PbAoEDD spells we want to avoid.
After we've killed a few of these Buggers we'll go back to the Reaper of the Chamber and take the Quest "Restore Grenths Monuments".
Now move to the village again and kill the 3 Dryders. Just use the same tactic as before.
Talk to the Reaper and let him teleport you to the chamber again. Then take the Quest "Unwanted Guests" and teleport back to the village.
We'll start the Quest from here.
Always lure the Keepers away from the Vengeful Aatxes. If you do everything right you won't aggro one single Vengeful(!) Aatxe during this Quest.
Look at the Screens for the exact order to do this Quest.
Good job Mate, you just soloed "Unwanted Guests", one of the most complicated Underworld Quests.
Make a Screenshot of it and pose in front of your friends and guildies.
I Hope i could impress a few of you at least
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Part 2: 28.3.2008
-Farming the Labyrinth
-Farming the Twin Serpent Mountains
-Playing around in Chaos Planes
Just clear the Labyrinth like we did before in Part 1. Then go back to the start and take the left gate and clear this area from Aatxes, Graspings and Nightmares.
After this have a look at the Behemoths. Most of the time you can't kill the first group. Just use an Essence of Celerity and run past them. Try not to trigger to much trapps or you'll die.
After this you should be able to kill a few Groups of Behemoths. If they aren't standing next to each other or only 2 next to each other you can kill them
Just hex one with empathy and interrupt their healing springs with your spear/wand.
Now there's the challenge of this Part: Fighting the Charged Blacknesses.
Enchant yourself with Armor of Earth and use Mantra of Lighting. Then place the Ward of Stability.
You won't need to blind them as they will do 0 dmg with their attacks and you'll gain +2 Energy every hit.
Forget casting empathy in the beginning. They won't attack anyway, they prefer spamming 2 skills which caust exhaustion. You'll find yourself spamming Ether Feast because of the high Dmg. But don't worry. The pressure ends after 1-2 Minutes. Then you can just chill and use Empathy, keep up the Defense und use Ether Feast a few times.
Now that we get bored of the Charged Blacknesses we'll enter the Chaos Planes and have some more fun.
Hex the Dream Rider with Spirit of Failure and blind him. Watch out that you don't attack, because he'll hex you with empathy. Fake casting some spells. Just use Empathy and cancel it again, so that he uses his interrupt skills for nothing
After he used his 3 interrupts hex him with Empathy. Repeat this until he dies.
Then run away from the Mindblades, you can't kill them
yet (that's all I say about it at this point :P )
The last thing we'll do in this Part is killing the Wailing Lord. The Interrupts will be much harder since you're fighting 2 Dreamriders. Lure the Lord and the Riders together, so that all 3 are blinded.
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Part 3: 28.3.2008
-Farming the Smites
-Farming the Chaos Planes
We all know this build. Because of the high Attribute of Fast Casting we can play it a bit different as usual
Use an Essence of Celerity, Mantra of Concentration, Channeling and Arcane Echo and pull the Graspings down. Now just use VwK. No need to use your visages here. Your energy will stay high because of channeling+Memories.
Then run through the Mountains and head to the Chaos Planes.
When you're at the Chaos Planes you have to fight the Banished Dream Riders. Use Mantra of Concentration and cast Arcane Echo+Vwk, lure and fight them. Do not use any enchantments when fighting them.
Then run away and wait for the Mindblade Spectres to ball up.
Use Mantra of Concentration, Channeling, Arcane Echo and lure them. Now cast VwK and Sympathic Visage. When their energy is low use Physical Resistance and keep up SV and AV.
If you keep their energy down it will be very easy, even against the group of 9.
The Loot is fantastic.
I might add screens for the Smites later.
For this Part i have special thanks to:
-Dahnel, who invented the Rt/Me Smite Run
-Timotheos, who posted the Me/Rt Version of it
-Witte Was, who invented Chaos Plane Running
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...to be continued :O
Madness? This is D O P E