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Old Apr 29, 2008, 01:26 AM // 01:26   #141
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Quote:
Originally Posted by weretoad
ya on the fact that power spike interrupts and has an ability it proves much more powerful then rangers interrupts. so they disable skills, mesmers can do it. and mesmers can do dmg, AOE interupt, e-denail, to say a few. btw rangers spell slowing techniques is dazed A CONDITION and conditions are way easier to get rid of.
Your post is difficult to read but from what I understand:

[skill]distracting shot[/skill] is the best interrupt skill in the game. Don't even bother to argue this point.

"so they disable skills, mesmers can do it...": Yes mesmers can disable skills and interrupt, but distracting shot can disable skills, not just spells and chants. That's a crucial difference.

And for your list:

Damage: Thumper, Dual Air Spiker, Battle Spear Ranger, BA, Prep Shot
AoE interrupt: BHA+Volley+Epidemic
E-denial: Debilitating shot

And about Daze - its arguably the most powerful condition other than Deep Wound. A monk that's dazed is a dead monk unless the condition is removed. Most people who use BHA use Apply poison as well so removal is more difficult.
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Old Apr 30, 2008, 01:52 PM // 13:52   #142
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Quote:
Originally Posted by Alleji
[skill]Empathy[/skill] [skill]Guilt[/skill] [skill]Mistrust[/skill] [skill]Shame[/skill] [skill]Frustration[/skill] [skill]Power Spike[/skill] [skill]Resurrection Chant[/skill] [skill]Echo[/skill]
12+3+1 Dom
10+1 Illusion
8+1 FC

Just went through EotN with this bar. While I can't point out one thing that it does better than anything else (with a possible exception of screwing ridiculously buffed fast-casting bosses that BHA ranger cannot shut down), it does a lot of things at the same time.

It also made me love echo (at least in PvE). Initially I just ran a bar with echo power spike for fun in HM precipice, but it turned out to be really potent. Echo lets you adjust your bar to better deal with every group individually:
Melee-heavy? Echo empathy and spam it on recharge. Not quite as good as SS, but you're not a necro.
Caster-heavy? Echo mistrust for massive damage and interrupts.
Shutting down a single caster? Frustration and echo power spike. Does savage shot punch eles for 165 damage? Didn't think so.

Basically, I'd recommend this to anyone who wants to play a real mesmer in PvE and not try to fill another profession's niche. Give it a try. :P

Oh and e-denial isn't completely worthless in PvE... I agree it's mostly worthless, but it's hilarious when it actually ends up being effective. For example, I screwed over Disk of Chaos (that destroyer boss in central transfer chamber) with echo guilt. It just sat there and couldn't cast anything... was pretty funny
Awesome build is awesome. Just tested it in Jaga Moraine and it's awesome
TY very much for sharing the build.
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Old May 04, 2008, 02:38 PM // 14:38   #143
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Echo, Arcane Echo, Cry of Pain, Cry of Frustration, Ether Nightmare, Splinter Weapon, Ancestor's Rage, Death Pact Signet FTW!
10k please
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Old May 04, 2008, 03:05 PM // 15:05   #144
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My build:

Illusion Magic = 12+1+3
Fast Casting = 8+1
Inspiration Magic = 10+1

Ineptitude {e}
Wandering Eye
Frustration
Arcane Conundrum
Cry of Pain
Power Drain
Drain Enchantment
Leech Signet

Works wonders
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Old May 10, 2008, 06:03 AM // 06:03   #145
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[build prof=Mesmer/Necromancer][Energy Surge][Energy Burn][Ether Nightmare][Signet of Corruption][Cry of Pain][Power Spike][Power Drain][Resurrection Signet][/build]

14dom, 11inspi, 9fc

Double echo cry of pain works too, just use gole.
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Old May 12, 2008, 09:10 PM // 21:10   #146
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Before I deleted my PvE mes, I was using [skill]Assassin's Promise[/skill].

I planned on gettin maxing the SS title for Cry of Pain. AP lets you spam it for some very nice aoe damage. I think I got him all the way upto the Gates of Desolation mission before I just stopped completely.

Pve skills are powerful and if you're at least somewhat dedicated to your mes I'd definitely recommend grinding for those titles if you can stand it. I was gonna rely on pve skills to do most of the damage but....I just couldn't bring myself to do anymore horrid grind - I've already done it way too much on my other chars and I was done with that junk. EotN was released after I deleted him, but Assassin's Promise has become an even more powerful option with long-recharge/high-damage pve skills like the Ebon Assassin and "Finish Him". I thought about recreating a mes and using a similiar AP build that my nec uses but didn't. I just couldn't really think of anything amazing that a mes could do that a nec couldn't. Yeah there's the caster shutdown, and AP recharges skills like Backfire/Mistrust sounds good, but it wasn't enough. But, if it wasn't for the grind linked to those pve skills I'd be working on him now. The AP build I was using worked very well and was also a good source of e-mangement. I have no doubt that with EotN skills the build could be improved to be much better.
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Old May 13, 2008, 07:32 PM // 19:32   #147
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Quote:
Originally Posted by MsMassacre
I don't know if my builds counts as "unconditional." It works against anything, but you do have to know your skill types and play the build intelligently. If you want a build that than can do wicked damage just by pressing tab-1-2-3 you're playing the wrong class. Here is what I've been running lately;

9 fast casting, 11 dom, 12 illusion, 8 deadly arts (requires 2 major runes)

Frustration
Clumsiness
Signet of Clumsiness
Signet of Disruption
Power Spike
Cry of Pain
(optional; Rez, Wastrel's Demise, E. Burn, etc.)
Assassin's Promise (e)


The long story short is that we combine Frustration with every damaging interupt in the book for impressive damage and enemy disruption. If you know what you're doing and are on the ball, the damage racks up pretty damn quickly. Let's look at the skills 1 by 1;

1. Frustration. Your main damage dealer. Usually open with it, yes, even on warriors. Every other skill in the bar is there to trigger this hex.
2. Clumsiness. In PvE, almost all enemies attack, so clumsiness is good no matter what you're fighting, tho you do have to be a little more judicious now that it's been nerfed.
3. Signet of Clumsiness. Not spectacular, but another signet helps the e-management. On attacker enemies, you can usually fire this immediately after clumsiness triggers and get the damage.
4. Signet of Disruption. Decent damage, and a generic interupt since your target will already have frustration on them.
5. Power Spike + Frustration = ouch! Remember you can use this on paragon foes now, but only on chants, which is a surprisingly limited selection of their skills.
6. Cry of Pain. Again, since you opened with frustration, this spell acts as both a generic interupt AND an unconditional damage spike.
7. Assassin's Promise. Really should've been called "Mesmer's Promise." This spell helps mesmers with two of their weak spots in PvE (spell recharge and energy) while also being easier to use on a mesmer than any other prof due to fast casting. Using this spell properly does take some skill, but once you get good with it, you'll wonder how you ever lived without it.
8. I like Wastrel's Demise in EotN, where enemies seem to have more full skill bars than other campaigns. Aneurysm is a good choice in certain areas, as is overload. Pick your poison here, but if you opt not to bring a rez, I'd reccomend a cheap unconditional damage skill.



Tips for usage;
1. Always open with frust, unless an enemy is almost dead.
2. Travelling with other interupters only makes this build deadlier.
3. Be conservative with promise. With practice, you'll be able to tag it on almost every foe as they go down. Remember, tis better to Promise late and miss, then to Promise early and have it wear off or be removed.
4. Remember, dervs and sins use spells AND attacks! They are like a mesmer's dream opponent; So many ways to inflict suffering!
I use a very similar build on my Gwen; its Me/E and runs thus:
[Glyph of Lesser Energy][Frustration][Ineptitude][wandering Eye][Power Drain][Leech Signet][Power Return][Ether Feast]

[Power Spike] + [Frustration] does more than damage than with [Power Return] but:
a- I don't want to spread the attribute points too thin.
b- [Power Return] is spammable.

She does loads of damage and helps ward the party against melee attacks. You can really see the difference in a fight against such foes as the destroyers.
Also I found that Gwen has no energy problems with this build.
I for one prefer to play my mesmer with mesmer skills.
[Edit] When I use this build on my mesmer I use [cry of pain] instead of [leech signet]

Last edited by Mark Nevermiss; May 13, 2008 at 07:42 PM // 19:42..
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Old May 17, 2008, 04:08 PM // 16:08   #148
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Quote:
Originally Posted by Cathode_Reborn
Before I deleted my PvE mes, I was using [skill]Assassin's Promise[/skill].

I planned on gettin maxing the SS title for Cry of Pain. AP lets you spam it for some very nice aoe damage.
This is interesting. I'm having doubts I could ever make anything that could compare with a N/A AP-MoP-Barbs bomber, but, then again, almost nothing compares with that. Perhaps it could outclass an elementalist for raw AoE damage. I'll with it and see what I can do.
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Old May 18, 2008, 01:51 AM // 01:51   #149
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Quote:
Originally Posted by Chthon
This is interesting. I'm having doubts I could ever make anything that could compare with a N/A AP-MoP-Barbs bomber, but, then again, almost nothing compares with that. Perhaps it could outclass an elementalist for raw AoE damage. I'll with it and see what I can do.
[assassin's promise]
[phantom pain] or [shrinking armor] or [web of disruption]
[cry of pain]
[shatter delusions]

If you're playing with good teams, this is better than the N/A nuker because of the speed that the combo can cycle at. The N/A nuker can suffer in these situations because the target is almost dead when MoP has landed and Barbs never finishes casting. By the same token if you're playing with less competent groups the Me/A will lag behind because you'll be doing sweet FA damage with whatever you put in slots 4-8 while you wait for your team to finish the target.
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Old May 21, 2008, 08:41 AM // 08:41   #150
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IMO i think that if you play a PvE mesmer then you are playing it for fun; this is because:It is impossible to be a better damage dealer or interrupter than an ele or a ranger etc. (same to all of your criteria). However, mesmers have a unique ability to be very fun to play. As somebody posted earlier mesmers are better at PvP, and in trying to find what you are, you are attempting the impossible.
I also play mesmer PvE, and i dont do it to be the main DPS or inter, i do it as a support class and i enjoy it. effectively i am a better support than any other primary profession as it is my main job.
And in saying that i think that i have answered your question; mesmers are the best support class as they can provide: degen, conditions, hexes and interrupt as a primary attribute.
Frankly if you want a DPS character get an Ele etc.
MESMERS ARE FOR FUN!!!!!
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Old May 21, 2008, 02:04 PM // 14:04   #151
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Quote:
Originally Posted by jazz is the word
Frankly if you want a DPS character get a Warrior etc.
Fix'd.

And if games aren't about fun, what are they about?

And as long as D-Shot, Magebane and Savage Shot exist, Rangers would be better interrupters than Mesmers.
They effect any skill, have low recharge, one is unblockable, and the first 2 have disables. 1 of them to any skill.
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Old May 21, 2008, 03:03 PM // 15:03   #152
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i dont believe rangers are better interrupters than mesmers, i just believe that they are better interrupt spammers for people that cant normally interrupt
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Old May 21, 2008, 05:04 PM // 17:04   #153
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Quote:
Originally Posted by Stormlord Alex
[skill]resurrection signet[/skill]

Rawr.

Seriously though... Tear through the trash mobs with UB, on a bar otherwise entirely devoted to eliminating the end-dungeon boss or whatever your goal is. It's win-win if you can lower yourself to using UB.
That made me lawl. Mesmer UB ftw.

Well OP it's true that Mesmer is extremely versatile, which also makes them at a disadvantage in PvE since there is always another profession that does one of those things better(like you said). That being said, just adapt to each mission, or make a hybrid of functions ie shutdown/intterupt
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Old May 22, 2008, 01:03 PM // 13:03   #154
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Quote:
Originally Posted by Swamp Fox
i dont believe rangers are better interrupters than mesmers, i just believe that they are better interrupt spammers for people that cant normally interrupt
And if you can interrupt, your point logically continues to the fact Rangers can interrupt more skills as they can spam more interrupts.
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Old May 22, 2008, 02:52 PM // 14:52   #155
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And in the hands of a good player, D-Shot is even more powerful.

Smart usage of skills.

And for things such as Savage Shot, it's not only used as an interrupt, but to: Fire two arrows if taking down an NPC, or to spread poison via Apply Poison even more easier.

And no, spamming interrupts and hoping you'll hit something anyway, without putting other uses to your advantage, makes you a bad interrupter.
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Old May 22, 2008, 04:04 PM // 16:04   #156
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psh w/e Tyla, power leech like so pwns dshot.

lol you know im teasing. but seriously, this is what im running as of late..

(minus the esurge+cop builds)

frustration, echo, cop, cof or wandering eye, leech sig, ether feast, ether nightmare, res of sorts...

thats IF i dont run the esurge build lol.
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Old May 23, 2008, 08:21 AM // 08:21   #157
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I'm at work so I don't remember the exact build. But my current favorite Me build is:

Mesmerizing Promise (get it? >_>)

[skill]Ether Nightmare[/skill] [skill]Cry of Pain[/skill] [skill]Assassin's Promise[/skill] [skill]Ebon Vanguard Assassin Support[/skill] [skill]Unnatural Signet[/skill] [skill]Energy Burn[/skill]

I start the fight off by casting Ether Nightmare then Cry of Pain. Then I cast AP and EVAS. Then I'll finish off the enemy with US. You'll rarely get a chance to use EB. I then switch to a new target and restart the chain from AP or CoP (enemies will still be hexed by EN). The reason I don't restart with EN is due to its casting time.

AOE degen, AOE armor ignoring damage, single target armor ignoring damage, knock down, good single target DPS, and energy management. All in one.

It's a very fun build that is effective in nearly all areas due to its direct damage nature. Only trouble is in areas with heavy hex removal.

Last edited by bj91x; May 23, 2008 at 08:40 AM // 08:40..
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Old May 25, 2008, 09:34 AM // 09:34   #158
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Quote:
Originally Posted by jazz is the word
IMO i think that if you play a PvE mesmer then you are playing it for fun; this is because:It is impossible to be a better damage dealer or interrupter than an ele or a ranger etc. (same to all of your criteria).

Frankly if you want a DPS character get an Ele etc.
Actually I would take a mesmer over an ele for DPS anyday.

AoE armor ignoring damage beats easily AoE damage.

Mistrust, Wandering Eye, Clumsiness, Cry of Pain, Energy Surge...
Quote:
Originally Posted by Chthon
This is interesting. I'm having doubts I could ever make anything that could compare with a N/A AP-MoP-Barbs bomber, but, then again, almost nothing compares with that. Perhaps it could outclass an elementalist for raw AoE damage. I'll with it and see what I can do.
I posted a completed build based on AP and Cry of Pain somewhere on this thread if you want some ideas to work with.
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Old May 25, 2008, 12:13 PM // 12:13   #159
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wow the valid points keep rolling off the selfs

and another disable! mesmers are the only class that can disable skills besides the 1 skill interupt cycle for each fighting class
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Old May 25, 2008, 05:16 PM // 17:16   #160
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Guys, mesmer just got yet ANOTHER PvE buff. Thanks Izzy
I cant wait to see the builds we can make now.Truth is that I acknowledge the PvE mesmer's greatness and have a PvE mesmer, but I already mained my paragon
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