May 22, 2010, 03:07 AM // 03:07
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#1
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Psychic Instability + quickening zephyr + 16 fc
I just tested this combo out and with 16 fast cast and a ranger running quickening zephyr you can AoE knock lock. So let the good times roll for some sort of team build using this with migraine.
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May 22, 2010, 12:46 PM // 12:46
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#2
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer EspaƱol[GE]
Profession: N/Mo
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*stupid question ahead*
Does the new FC less recharge for spells stack with "Serpent's Quickness" -33%?
in my perfect world, (3*16 + 33)% off from 12 sec recharge leaves it to 2-4 sec recharge, keeping it permanent (while SQ last) without spirits nor other ranger needed.
i may be wrong with the new 25% cap... so.. read the "ahead" note xD.
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May 22, 2010, 03:53 PM // 15:53
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#3
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Pre-Searing Cadet
Join Date: Jul 2008
Profession: P/W
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The skill indicates you need a successful interrupt to knockdown. So, your target would constantly need to utilize a skill for the knocklock to occur.
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May 22, 2010, 04:09 PM // 16:09
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#4
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Not to mention if the foe moves or if foes move away from each other. It's nice, but in no way perfect if it works.
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May 22, 2010, 04:16 PM // 16:16
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#5
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Forge Runner
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Heroes, my friends. This will be rofl.
Unfortunately, not all enemies can be KD'd
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May 22, 2010, 04:17 PM // 16:17
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#6
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Furnace Stoker
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Not to mention energy needs.
You still need energy management skills on your bar and that is how they reign you in.
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May 22, 2010, 04:40 PM // 16:40
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#7
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Quote:
Originally Posted by Lishy
Heroes, my friends. This will be rofl.
Unfortunately, not all enemies can be KD'd
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A hero with earthbind says hi
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May 22, 2010, 05:44 PM // 17:44
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#8
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Ascalonian Squire
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Earthbind only makes sure enemies is knocked down up to 3 secs, PI drops them for 4 secs, making it uneeded.
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May 22, 2010, 05:51 PM // 17:51
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#9
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by NeferJackal
Earthbind only makes sure enemies is knocked down up to 3 secs, PI drops them for 4 secs, making it uneeded.
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He wasn't talking about KD duration he was talking about Earthbind's other effect which allows you to knock down enemies that normally can't be knocked down.
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May 22, 2010, 06:56 PM // 18:56
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#10
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Ascalonian Squire
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Quote:
Originally Posted by Mr. Undisclosed
He wasn't talking about KD duration he was talking about Earthbind's other effect which allows you to knock down enemies that normally can't be knocked down.
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Now that was news to me. Intriguing. Just checked the skill on wiki.
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May 22, 2010, 07:57 PM // 19:57
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#11
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Krytan Explorer
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Quote:
Originally Posted by NeferJackal
Now that was news to me. Intriguing. Just checked the skill on wiki.
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Yep its particularly usefull on some missions.
E.g bring earthbind on a discord hero and micro it for gates of madness HM and Shiro is no tougher than any other enemy.
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May 22, 2010, 11:17 PM // 23:17
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#12
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Yah, the anti-anti kd spirit
screw the eotn jotuns! "down boy! and stay there!"
<3
Last edited by maxxfury; May 22, 2010 at 11:18 PM // 23:18..
Reason: ettings 2 jotuns! ..duh :D
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May 23, 2010, 12:52 AM // 00:52
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#13
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Yea I should have clarified I meant this to be ran on a hero. I did a stygian veil run with heroes as I dump 3 additional with my other account. It made the hungers silly. I would say mix this up with panic and you got some rather nasty aoe disrupts.
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May 23, 2010, 12:59 AM // 00:59
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#14
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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it is finally time for norgu to kick some ass!
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May 23, 2010, 06:34 AM // 06:34
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#15
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Ascalonian Squire
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Quote:
Originally Posted by Ferminator
it is finally time for norgu to kick some ass!
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I never thought I'd hear anyone say that!
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May 23, 2010, 06:51 AM // 06:51
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#16
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Wilds Pathfinder
Join Date: Aug 2007
Location: Wisconsin
Guild: Cerberus Guardians of the [GATE]
Profession: E/
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i still wont use him...his spandex scares me....
at any rate, i guess ill have to try this out
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May 23, 2010, 01:14 PM // 13:14
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#17
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Daesu
Not to mention energy needs.
You still need energy management skills on your bar and that is how they reign you in.
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It costs 5 energy.
The energy demands for this skill alone are pitiful and trivial.
You always need energy management as a caster. This is no different, but it's not as though you'll need much.
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May 23, 2010, 04:44 PM // 16:44
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#18
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Furnace Stoker
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Quote:
Originally Posted by Xenomortis
It costs 5 energy.
The energy demands for this skill alone are pitiful and trivial.
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I believe you would have more than 1 skill in his bar.
Quote:
You always need energy management as a caster. This is no different, but it's not as though you'll need much.
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Not as a necro with their broken SR.
Sure, with the lowering of energy costs of several key skills, energy is not as big of a problem as before. But you still need energy management skills in general mesmer builds.
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May 23, 2010, 05:04 PM // 17:04
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#19
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Daesu
Not as a necro with their broken SR.
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Not all energy management comes in the form of skills. See Critical Strikes, Mysticism, Expertise, Leadership and indeed, Soul Reaping. Energy from Soul Reaping isn't free - it requires sinking a lot of attribute points into a line with very few skills (that doesn't mean it's not overpowered, but that's a seperate discussion).
The Mesmer is not alone in needing energy management skills. Eles require energy management skills, Monks will seriously struggle without (to the point of utter failure).
The exception I see in PvE are Rits that can just about ride their energy regen in SoS builds. However they perform better when they take one.
The Mesmer is fortunate enough to have energy management skills that have other effects too (Power Drain, Drain Enchantment, Arcane Conundrum, etc). These are skills that have useful effects and give you energy, so it's not all that bad.
The Mesmer was not (and is not) reigned in by energy demands.
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May 23, 2010, 05:29 PM // 17:29
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#20
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Furnace Stoker
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Quote:
Originally Posted by Daesu
You still need energy management skills on your bar and that is how they reign you in.
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Quote:
Originally Posted by Xenomortis
You always need energy management as a caster. This is no different, but it's not as though you'll need much.
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Quote:
Originally Posted by Xenomortis
Not all energy management comes in the form of skills. See Critical Strikes, Mysticism, Expertise, Leadership and indeed, Soul Reaping. Energy from Soul Reaping isn't free - it requires sinking a lot of attribute points into a line with very few skills (that doesn't mean it's not overpowered, but that's a seperate discussion).
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That is what I said.
You don't need to sink a lot of attribute points into SR (usually just 8+1). With only a 8 skills bar, necros have that big advantage.
Quote:
The Mesmer is not alone in needing energy management skills. Eles require energy management skills, Monks will seriously struggle without (to the point of utter failure).
The exception I see in PvE are Rits that can just about ride their energy regen in SoS builds. However they perform better when they take one.
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Except that this update doesn't give as much energy management boost as I have hoped, except for Arcane Conundrum and lowering of energy costs of several skills.
But with the update increasing the effects of some of these skills, energy may not be as big an issue as before.
Quote:
The Mesmer is fortunate enough to have energy management skills that have other effects too (Power Drain, Drain Enchantment, Arcane Conundrum, etc). These are skills that have useful effects and give you energy, so it's not all that bad.
The Mesmer was not (and is not) reigned in by energy demands.
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But note that these skills are PUBLIC and can be abused by other classes since they dont reside in Fast Casting unlike the Necro's SR energy management skills. So are the primary mesmers really "fortunate" for having them in their PUBLIC attributes? Not really. This was how mesmers got nerfed repeatedly in the first place.
Last edited by Daesu; May 23, 2010 at 05:36 PM // 17:36..
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