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Old May 22, 2010, 07:49 PM // 19:49   #1
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Default Is it worth it?

After the Mesmer buffs, is it worth it to roll a new Mesmer for PvE? Or will there be nerfs again?

How well does a Mesmer stack up against Ele's now for DMG output?

Thanks
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Old May 22, 2010, 07:58 PM // 19:58   #2
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depends on whats worth it to you. If your concern is power and damage, then probably not. Mesmers still aren't going to be as powerful damage wise as necros or eles, and still wont have a place is the high end pug meta/speedclear meta, and are even less likely to be good at farming now

if you're looking for something for plain fun, that depends on what you find as fun. Mesmers are more viable for PvE play and there look like some fun builds to be made, but on the other hand you have less access to a secondary than you used to, so most of those builds need to rely on primarily mesmer skills and roles. No more fast casting eles or necros. Depends on your tastes
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Old May 22, 2010, 08:00 PM // 20:00   #3
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Ele's have a terrible damage output due to al increases in HM. Mes alr out did them with VoR. As far as nerf's go, havent really played around with the buffs in PvE, though certain skills are def not going to last (mind wrack -.-") in PvP so there will prob change PvE at the same time... Panic/PI look nice for PvE use though.
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Old May 22, 2010, 08:08 PM // 20:08   #4
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I have just been looking for a new class to play and title farm..and I really can't decide lol..

Thanks guys
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Old May 22, 2010, 09:30 PM // 21:30   #5
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Originally Posted by Midnight Sands View Post
Mes alr out did them with VoR.
VoR is a terribad skill, at least right before the update it was (and likely is).
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Old May 22, 2010, 11:40 PM // 23:40   #6
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Long Answer: Mesmers just took the position of top tier material in Guild Wars. They are now the ultimate in high armor ignoring damage making them a must for Hard Mode, and their new skills give them the ultimate "Tank n' Spank" build material!

Furthermore, besides the high end uses, a Mesmer now have more than enough countless amazing builds to both support your team and thwart enemies. They will keep you busy for a loooooong time with their numerous playstyles, and gimmicks varying from getting a taste of an armor ignoring melee like Illusionary Weaponry, to gimmicks like being a jack of all trades to every single caster in the game through things like Signet of Illusions, amongst other things.

And to top it all off, they look baddass! Who doesn't want to be a beautiful-looking actor with ub3r mind controll powers!?
And it's not like you will miss out on awesome swords either. In this game, there is something called a "caster set" which allows a caster character to use swords and shields. This is a variety simply baddass!

If you're looking for a main and you aren't a warrior-retard like I am who must slash enemies with a giant hammer, Mesmer is the character of choice for PvE.


Short answer: Hellz yeah! Mesmers are now awesome!
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Old May 23, 2010, 12:45 AM // 00:45   #7
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Quote:
Originally Posted by Lishy View Post
Long Answer: Mesmers just took the position of top tier material in Guild Wars. They are now the ultimate in high armor ignoring damage making them a must for Hard Mode, and their new skills give them the ultimate "Tank n' Spank" build material!

Furthermore, besides the high end uses, a Mesmer now have more than enough countless amazing builds to both support your team and thwart enemies. They will keep you busy for a loooooong time with their numerous playstyles, and gimmicks varying from getting a taste of an armor ignoring melee like Illusionary Weaponry, to gimmicks like being a jack of all trades to every single caster in the game through things like Signet of Illusions, amongst other things.

And to top it all off, they look baddass! Who doesn't want to be a beautiful-looking actor with ub3r mind controll powers!?
And it's not like you will miss out on awesome swords either. In this game, there is something called a "caster set" which allows a caster character to use swords and shields. This is a variety simply baddass!

If you're looking for a main and you aren't a warrior-retard like I am who must slash enemies with a giant hammer, Mesmer is the character of choice for PvE.


Short answer: Hellz yeah! Mesmers are now awesome!
I can't tell if you are being sarcastic or not..lmao.
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Old May 23, 2010, 01:34 AM // 01:34   #8
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I can't tell if you are being sarcastic or not..lmao.
I am certainly not being sarcastic. Perhaps you haven't unlocked the potential of the update?
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Old May 23, 2010, 01:42 AM // 01:42   #9
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Originally Posted by Lishy View Post
I am certainly not being sarcastic. Perhaps you haven't unlocked the potential of the update?
I guess not :P

I've started to level a Mes..any tips you can give me?
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Old May 23, 2010, 01:46 AM // 01:46   #10
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Mesmer skills may be armor ignoring, but they can't be massively increased as high as a necromancer. The damage may be armor ignoring, but you'll find moments where you're not doing damage because it requires something, your group has knock down or something that doesn't have synergy, or energy issues. Then you have skills that may not go off at all along with skills that have you pay attention to foes.

This update is awesome and helps in many ways, but try an assassin for constant high damage. Ritualist and necromancers are also options and sound more like your flavor.

Last edited by Cuilan; May 23, 2010 at 01:49 AM // 01:49..
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Old May 23, 2010, 01:54 AM // 01:54   #11
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Originally Posted by Kayn View Post
I guess not :P

I've started to level a Mes..any tips you can give me?
Of course. The number one tip I want to give is when constructing a build, consider how it will synergize with the rest of your team. Try to construct your skill setup to work well with your heroes.

For example:
If you're running a build using the skill "Psychic Instability" , you might want to have a curse necromancer on your team running the skill "Shared Burden along with "Enfeebling Blood" to further reduce your team's pressure.


Keep in mind that the Mesmer is a support profession. It doesn't have the high single target damage the Necromancer or Assassins have, but it DOES deteriorate your enemies' abilities and screw with the enemy AI. If you want high single target physical damage, an assassin may be for you. If you want to call upon kamikaze minions ("Summons") and deal high armor ignoring spike damage to a single target with the best energy management in the game, you best want to be Necromancer. But if you want to destroy targets with damage almost as high as the necromancer while hindering them at the same time, you should go mesmer.

Illusions is an incredibly powerful attribute that can vary in effects ranging from making enemies miss and have their damage reflected back at them, to hindering them with blind, deep wound, and reduced attack speed.
Meanwhile, Domination is a a great attribute that can deal spreaded AoE damage and cause enemies to deal less damage, or have them suffer whenever you cast on them because of its powerful hexes.

Mesmers also gain access to the extremely powerful PvE skill "Cry of Pain"! At first this may seem like a weak skill, but when used in teams while someone is tanking your enemies and combined with the mesmers other powerful AoE skills, you have a raw force of destruction on your team!

Last edited by Lishy; May 23, 2010 at 02:09 AM // 02:09..
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Old May 23, 2010, 02:15 AM // 02:15   #12
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Thanks Lishy, you have been a big help! Mind if I contact you in game?

My IGN is Druan Ensfaeth.
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Old May 24, 2010, 10:52 PM // 22:52   #13
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I rolled one once I saw the update notes, as I'm sure a lot of people did, and I must say I'm enjoying him quite a bit. Dom with a hint of Fast Casting ftw.
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Old May 25, 2010, 01:01 AM // 01:01   #14
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If I'm ever rolling a Mesmer it will be for the sexy armors. As far as gameplay is concerned, heroes will suffice.
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Old May 25, 2010, 01:11 AM // 01:11   #15
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As soon as I saw the update, I started playing my mesmer again. Glyph of Immolation takes slightly longer to cast than it used to, but I've found Aneurysm very worthwhile, especially combined with Energy Surge + Arcane Echo and/or Energy Burn. Its use is similar to Extend Conditions, in that if you use it on a different adjacent enemy every five seconds you will achieve maximum results; it also makes a nice spammy spell for GoI. Such a build is very effective for spiking difficult Elementalists such as Dryders.
On the Illusion front, the AoE damage builds that used to rely on Assasin's Promise to recharge Clumsiness and Wandering Eye now have room for a different elite skill, as the recharge time for Clumsiness is down, and so is the energy cost for Wandering Eye. Ineptitude aptly fills this slot, but a more supportive spell like Shared Burden (or a compromise between the two such as Migraine or Crippling Anguish) also serve well. The main issue with some of these builds is energy management, but such problems evaporate (as does the necessity to bring Glyph of Lesser Energy and/or Auspicious Incantation) if you bring a hero with Blood is Power.
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Old May 25, 2010, 04:21 AM // 04:21   #16
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I never had any energy problems with my mesmer but i do always spec some in inspiration. I do like the fact that i have more to chose from when i play as a dom now and i love the change to fast casting for pve.
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Old May 25, 2010, 09:05 PM // 21:05   #17
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I agree with Lishy. Mesmers are top tier now, even for just outright damage. Illusion magic in particular has turned into an insanely powerful spiking attribute, with reliable AoE damage output potential beyond almost anything I've ever seen before from a single character in my 5 years of playing the game. And when you combine a dedicated Illusion spiker with a Domination specialist, the potential consistent damage from that pair seems to be able to rival an entire team of "Destructive Was Glaive" Ritualists. It's pretty ridiculous, but as a long-time Mesmer fan I'm definitely loving it.

Last edited by Bitoku Kishi; May 25, 2010 at 09:10 PM // 21:10..
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Old May 25, 2010, 11:54 PM // 23:54   #18
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Esurge is pretty crazy atm for a damage option, if you arcane echo it x buh...added with the cheaper cost, and the reduced recharge time....its a pretty solid straight up nuke.

Panic is wtflol shudown with a little balling....along with PI been a ranged urfshakur..

Keystone is nice and fun and cheap! and a good balance of offence and defence with damage and interupts + the sigs inherent effects along with symbolic celerity.

Unnat sig, ww, cof and inept also been viable options to take aswell.

Not a bad patch for pve...tho some bad shit for pvp..points at you mindwrack&overload!
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Old May 26, 2010, 07:54 AM // 07:54   #19
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Quote:
Originally Posted by Cuilan View Post
VoR is a terribad skill, at least right before the update it was (and likely is).
Hm, maybe I was doing something wrong, but I found VoR very effective with the right team setup.

Anyway, now the mesmer class was given what it had missed in PvE so far: some nice AoE. In a word, it is definately worth to role a mesmer, now it might be easier to get used to the class.
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Old May 26, 2010, 02:10 PM // 14:10   #20
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VoR is just very conditional. You need to hit mobs that actually spam skills, you need to hit them in a ball, and you need to avoid loading the rest of your bar/team with too many mesmer hexes. Under ideal conditions you can get a mob to wipe themselves before the battle starts, but that isn't always. Still in general it seems superior to any one-shot nuke like esurge, because getting at least 2 triggers is pretty easy.
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