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Old Nov 21, 2010, 04:48 PM // 16:48   #1
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Hi so i am vanquishing and I use the assassins promise build I am not sure which weapon and mods/inscription i should get for this build.
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Old Nov 21, 2010, 04:52 PM // 16:52   #2
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any +20e staff or maybe a +30e set. but it mainly depends on the skills you use beside AP. i mean if you using a lot of illusion spells, go ahead and take a 40/40 illusion set, it's quite variable anyway.
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Old Nov 21, 2010, 05:41 PM // 17:41   #3
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I am using this build on my mesmer with echo is there a problem?
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Old Nov 21, 2010, 07:03 PM // 19:03   #4
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Um, Echo and AP? Two elites? HAX.
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Old Nov 21, 2010, 07:31 PM // 19:31   #5
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Quote:
Originally Posted by diavy View Post
any +20e staff or maybe a +30e set. but it mainly depends on the skills you use beside AP. i mean if you using a lot of illusion spells, go ahead and take a 40/40 illusion set, it's quite variable anyway.
why would u need 40/40 if ur a fast casting mesmer and instant recharge bcs of AP?
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Old Nov 21, 2010, 08:15 PM // 20:15   #6
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Originally Posted by Ailina View Post
Um, Echo and AP? Two elites? HAX.
I meant arcane echo:S
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Old Nov 21, 2010, 10:08 PM // 22:08   #7
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Either a Staff with +20 energy (for the HSR inherant mod incase you miss with AP), or a spear and shield.

To be honest, your weapons shouldnt matter because you get tonnes of energy from AP, and also it recharges all your skills.
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Old Nov 21, 2010, 10:31 PM // 22:31   #8
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Back when Hidden Caltrops was the thing for Ritualist GvG runners, I ran 20% Fastcast all spells staff. That can be as useful here to let you push spells out faster.

Another possibility if you are using chaos storm, is 40% FC Dom to pump those out faster, can matter if you arcane echo them alot.
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Old Nov 22, 2010, 12:09 AM // 00:09   #9
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If ure using any AP caller i'm assuming you are using discord heros or something similar.
If you have AP ymlad Evas and PI then you really dont have to worry about the other skills in your bar.
A staff is probably your best option seeing as it has a base 20% for spell recharge. As a mesmer you dont need to worry too much about casting faster if you have any mesmer skills on the bar [assuming you put some points in to FC] so a 40/40 set doesnt really seem needed and it wont help your AP recharge any faster. AP being the center of the bar. its just spamming conditions and the hex from your bar that you need to focus on so i would say a staff :]
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Old Nov 22, 2010, 12:20 AM // 00:20   #10
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A 20 energy staff would be fine, Discord doesn't have anything to do with this or AP, and nobody should be using Pain Inverter on an AP bar. That's wasting a PvE slot on a skill that won't do something or much on many foes.
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Old Nov 22, 2010, 12:26 AM // 00:26   #11
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Honestly, i suggest not running AP builds. They are really easy to counter, you'll realise this soon when doing the shiverpeaks...really Mark of protection dominates Ap.

Ya i know a lot of people are saying take enchantment remover.....obviously

but really when you think about it you have a foe almost dead and then bam mark of protection he's 60% health and all you're skills are recharging Ap is removed or runs out of time before he dies... now you have to wait 45 seconds using you're secondary skills to spike making it a lot slower... Also heroes wont auto target mark of protection so you'll more than likely have to micro it... making it more stressful on you rather than just going in with a balanced team... Also for other areas with huge hex removing areas you're AP will constantly get stripped as well as the other 2 hexes you use making the run extremly slow....and last ofc. ESP. in EoTn you get rupted 3/3 times....
Take it from a man who knows... just run balanced teams...




Yaya i do the ... a lot because Dane Cook said it was cool... get over it....
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Old Nov 22, 2010, 12:49 AM // 00:49   #12
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Quote:
Originally Posted by Cuilan View Post
A 20 energy staff would be fine, Discord doesn't have anything to do with this or AP, and nobody should be using Pain Inverter on an AP bar. That's wasting a PvE slot on a skill that won't do something or much on many foes.
the majority of people that i have seen using an AP bar use discord as heros due to the synergy between them. I also said im assuming iirc.

Also PI is a very usefull skill on an AP bar. Especially if you are in Eotn or the shiverpeaks.


Any areas with Eles in HM or Assassins...
Spamming PI on a group of eles or giants...

Quote:
Originally Posted by North Dragon Slayer View Post
Take it from a man who knows... just run balanced teams...
Mixed opinions are mixed.. my 2nd gwamm i basically lamed out with a Monk AP bar and discord heros and didnt have any trouble VQing or doing missions..

Last edited by Ok Dont Panic; Nov 22, 2010 at 12:52 AM // 00:52..
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Old Nov 22, 2010, 12:54 AM // 00:54   #13
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Most people I've seen use it regardless if they have Discord or not. Nowhere near exclusive to Discord. Assassin Promise wants foes dead now and you'd be better off with Finish Him so you don't have to care about the profession or role the foe is.
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Old Nov 22, 2010, 01:22 AM // 01:22   #14
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Finish him i agree is useful but it all depends on what builds he is overall running which technically isnt the point of the thread. I was merely expanding my point that the more spells in the bar the more need for a staff than a 40/40 which had been indicated before and not arguing over the other builds being used
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Old Nov 22, 2010, 12:09 PM // 12:09   #15
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10% HCT staff head +
10% HCT inscription aka 10/10 Staff?

40/40 for mes skills

+20e staff and/or +30e set

defensive set to look cool in

You got 4 weapon slots use em.
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Old Nov 23, 2010, 10:43 AM // 10:43   #16
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Quote:
Originally Posted by North Dragon Slayer View Post
Honestly, i suggest not running AP builds. They are really easy to counter, you'll realise this soon when doing the shiverpeaks...really Mark of protection dominates Ap.

Ya i know a lot of people are saying take enchantment remover.....obviously

but really when you think about it you have a foe almost dead and then bam mark of protection he's 60% health and all you're skills are recharging Ap is removed or runs out of time before he dies... now you have to wait 45 seconds using you're secondary skills to spike making it a lot slower... Also heroes wont auto target mark of protection so you'll more than likely have to micro it... making it more stressful on you rather than just going in with a balanced team... Also for other areas with huge hex removing areas you're AP will constantly get stripped as well as the other 2 hexes you use making the run extremly slow....and last ofc. ESP. in EoTn you get rupted 3/3 times....
Take it from a man who knows... just run balanced teams...




Yaya i do the ... a lot because Dane Cook said it was cool... get over it....
If it weren't for AP, casters would be severely underpowered. Here's how you deal with:

Mark of Protection - it lasts 10 seconds. AP @ 12 spec lasts 17 seconds. You have 7 seconds to kill the marked monsters ... can you really fail to kill in 7 seconds? It's not like mobs with Mark of Protection have hex removal.
Hex removal - don't cast AP until you can use "Finish Him!" immediately after. Kill the monsters with hex removal first. If you have cover hexes on the bar, use them.
Interrupts - KD the monsters with interrupts first, then AP. Don't lead with AP, let the monsters burn most their interrupts on other spells.

@thread - I'd say staff, and depending on what other skills you have on the bar, go with either HSR all skills or HCT (all skills or only Mesmer skills, e.g. if you're using Cry of Frustration then you don't have to worry about its cast time so go with all skills).
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Old Nov 25, 2010, 11:30 AM // 11:30   #17
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Quote:
Originally Posted by Jeydra View Post
If it weren't for AP, casters would be severely underpowered. Here's how you deal with:

Mark of Protection - it lasts 10 seconds. AP @ 12 spec lasts 17 seconds. You have 7 seconds to kill the marked monsters ... can you really fail to kill in 7 seconds? It's not like mobs with Mark of Protection have hex removal.
Hex removal - don't cast AP until you can use "Finish Him!" immediately after. Kill the monsters with hex removal first. If you have cover hexes on the bar, use them.
Interrupts - KD the monsters with interrupts first, then AP. Don't lead with AP, let the monsters burn most their interrupts on other spells.
AP will fail from time to time. It can be removed if you apply it too early, the enemy can die before you can apply it, a spike heal will save the enemy, or AP can be interrupted. I know you said to wait until the enemy used up his interrupts, but you don't have much of a choice. If the enemy is about to die, you have to try to cast it or not have your skills recharged.

If it weren't for AP, (offensive) Elementalists would be severely underpowered, but all other casting professions do very well without it.

@OP: for AP, I'd go for a +20e staff
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Old Nov 25, 2010, 01:07 PM // 13:07   #18
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I'm using -2/+30 energy set, but I'm using AP on a Necro so I haven't got any problems gaining energy.
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