Jan 24, 2011, 07:34 PM // 19:34
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#1
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Academy Page
Join Date: Apr 2010
Profession: R/
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Fevered Dreams / Conditions
Looking for some criticism on this build:
http://www.gwpvx.com/Special:PvXDeco...ASAH8y1N9mMziK
Obviously the idea is to spread strong conditions (dazed, burning, blind, deep wound) and maintain energy...
Probably trying to fit it into a 8-person team with little condition-applying, many spirits and possibly one other spirit siphoner.
Also, if anyone else has any thoughts on Fevered Dreams in general, please to share. I know Fragility is a big synergism but I'm not sure if it's worth it...
Update TIL that trying to put all these conditions on one hero bar just isn't practical...
Last edited by satanail; Jan 24, 2011 at 09:32 PM // 21:32..
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Jan 24, 2011, 07:49 PM // 19:49
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#2
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Forge Runner
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I think for PvE purposes, Extend Conditions is a far more usable option, mainly because stuff dies so fast, you won't ever use fevered to it's full potential. (By the time half your conditions are on, the target is probably dead)
On top of this, trying to make a solo build out of a clearly team build skill will only reduce it's performance.
Fevered dreams, if used, is best used in a 8 man team build with easy access to conditions.
But for almost every situation (if not every), extend conditions will give you better results, faster...
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Jan 24, 2011, 08:05 PM // 20:05
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#3
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Might want too consider the norn shouts if using FD since its alot quicker.
Quote:
Originally Posted by Killed u man
But for almost every situation (if not every), extend conditions will give you better results, faster...
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Not really.
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Jan 24, 2011, 08:12 PM // 20:12
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#4
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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I don't know what kind of 8man team you would hope to run this in,but I personally wouldn't even entertain the idea. Almost a whole bar dedicated to spreading conditions? WHAT? There is absolutely never ever the need..
The most dangerous condition on that bar is Dazed and you have to prime for it. Technobabble does a brilliant job at 1/8th of the bar space.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Jan 24, 2011, 08:33 PM // 20:33
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#5
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Any sort of condition based build is best left up to a human with the PvE skills and the intelligence for it.
Fevered Dreams goes nicely a lot of hard mode groups. Takes some paying attention and maybe a little practice. Superior illusion rune with minor the rest and you can use whatever spear weapon mods you want to extend the conditions
Last edited by Cuilan; Jan 24, 2011 at 08:51 PM // 20:51..
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Jan 24, 2011, 08:47 PM // 20:47
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#6
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Krytan Explorer
Join Date: Aug 2009
Location: Why do you want to know where I live? Pervert.....
Guild: [TRL]
Profession: Me/A
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Add in Fragility!
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Jan 24, 2011, 08:48 PM // 20:48
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#7
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Grotto Attendant
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IS this for PvP or PvE?
It's been done before in PvE, and better.
FD vs. EC is a toss up. I used to say that EC was better, But the dazed on FD is really, really nice. As well as the fragility triggers on dazed going on and off repeatedly.
Btw: Yes, bring Fragility.
Anywho, ele secondary is better for blind than rit. The blind on GfB is nowhere near maintainable.
Better condition sources:
Blind: YMLaD+Ash Blast or GoI+Steam
Dazed: FD or Technobabble (EC builds)
Deep Wound: Finish Him (FD builds) or Accumulated Pain (EC builds) or PhantomPain + Drain Delusions (EC builds)
Cripple: YMLaD
Cracked Armor: Finish Him
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Jan 24, 2011, 08:50 PM // 20:50
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#8
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Academy Page
Join Date: Apr 2010
Profession: R/
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Quote:
Originally Posted by Calista Blackblood
I don't know what kind of 8man team you would hope to run this in,but I personally wouldn't even entertain the idea. Almost a whole bar dedicated to spreading conditions? WHAT? There is absolutely never ever the need..
The most dangerous condition on that bar is Dazed and you have to prime for it. Technobabble does a brilliant job at 1/8th of the bar space.
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IMO, the daze is a bonus... With 4 skills you can have pretty much their entire team dazed (with arcane conundrum = 250% activation time), deep wounded (100 damage + 20% healing reduction) and blinded (90% damage reduction from physicals)
I see your point though, it would probably be better with the condition spread out among the teammates.
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Jan 24, 2011, 08:53 PM // 20:53
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#9
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by satanail
IMO, the daze is a bonus...
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If it didn't inflict Dazed I would never bother with Fevered Dreams.
Never.
And I use it all the time in PvE.
The skill only started seeing reasonably widespread use way after the update that added the Dazed condition to it.
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Jan 24, 2011, 08:55 PM // 20:55
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#10
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Academy Page
Join Date: Apr 2010
Profession: R/
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Quote:
Originally Posted by Xenomortis
If it didn't inflict Dazed I would never bother with Fevered Dreams.
Ever.
And I use it all the time in PvE.
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Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?
Quote:
Originally Posted by Chthon
IS this for PvP or PvE?
It's been done before in PvE, and better.
FD vs. EC is a toss up. I used to say that EC was better, But the dazed on FD is really, really nice. As well as the fragility triggers on dazed going on and off repeatedly.
Btw: Yes, bring Fragility.
Anywho, ele secondary is better for blind than rit. The blind on GfB is nowhere near maintainable.
Better condition sources:
Blind: YMLaD+Ash Blast or GoI+Steam
Dazed: FD or Technobabble (EC builds)
Deep Wound: Finish Him (FD builds) or Accumulated Pain (EC builds) or PhantomPain + Drain Delusions (EC builds)
Cripple: YMLaD
Cracked Armor: Finish Him
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Thanks for the informative response... PVE, preferably working on a hero =/
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Jan 24, 2011, 08:57 PM // 20:57
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#11
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by satanail
Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?
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No because arcane doesn't interupt them.
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Jan 24, 2011, 08:58 PM // 20:58
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#12
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Krytan Explorer
Join Date: Aug 2009
Location: Why do you want to know where I live? Pervert.....
Guild: [TRL]
Profession: Me/A
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Quote:
Originally Posted by Calista Blackblood
I don't know what kind of 8man team you would hope to run this in,but I personally wouldn't even entertain the idea. Almost a whole bar dedicated to spreading conditions? WHAT? There is absolutely never ever the need..
The most dangerous condition on that bar is Dazed and you have to prime for it. Technobabble does a brilliant job at 1/8th of the bar space.
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His bar can be great, I even saw a necro using it and he cleared H/H forgewight (HM) works just fine , just add in fragility and ur good to go.
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Jan 24, 2011, 09:02 PM // 21:02
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#13
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Academy Page
Join Date: Apr 2010
Profession: R/
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Quote:
Originally Posted by Outerworld
No because arcane doesn't interupt them.
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So each time a new condition is applied to someone hexed with FC (and under an existing condition), all spell-casting foes in the area are interrupted? That sounds pretty f-ing awesome.
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Jan 24, 2011, 09:05 PM // 21:05
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by satanail
Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?
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The dynamics of an EC build and a FD build are quite different.
Also, EC requires Technobabble to do anything to caster - FD doesn't.
Quote:
Originally Posted by I Hate Chips
His bar can be great, I even saw a necro using it and he cleared H/H forgewight (HM) works just fine , just add in fragility and ur good to go.
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His bar is terrible.
Viable and actually good options use PvE skills. That Nec was probably running something like:
FD, Fragility, You Move Like a Dwarf, Finish Him, Cry of Pain, Enfeeble, Rip Enchantment/Fetid Ground, SoLS
The Mesmer variant is similar - oftentimes using Ash Blast instead of Enfeeble and perhaps You Are All Weaklings over Cry of Pain. SoLS and Rip Enchantment are swapped for Arcane Conundrum and Drain Delusions (or they should be anyway).
Quote:
Originally Posted by satanail
So each time a new condition is applied to someone hexed with FC (and under an existing condition), all spell-casting foes in the area are interrupted? That sounds pretty f-ing awesome.
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Yes. Application of Dazed interrupts.
If a target is hit by an attack under dazed, they're interrupted. It also doubles spell casting time.
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Jan 24, 2011, 09:23 PM // 21:23
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#15
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Academy Page
Join Date: Apr 2010
Profession: R/
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Not sure if I should've posted this in Heroes, but I'm trying to make this for a hero... Does this look better?
http://www.gwpvx.com/Special:PvXDeco...gJAH0ruK6hpCaB
I guess I'll just outright ask - is this build in any form viable for a hero?
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Jan 24, 2011, 09:26 PM // 21:26
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#16
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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No .
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Jan 24, 2011, 09:31 PM // 21:31
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#17
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Academy Page
Join Date: Apr 2010
Profession: R/
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Quote:
Originally Posted by Xenomortis
No .
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Thank you for your directness and honesty sir. It's sad that there are so many cool skills and combinations that won't be used in general play..
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Jan 24, 2011, 09:36 PM // 21:36
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#18
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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A human can run the skill no problem (although it's not worthwhile without the PvE skills). A hero cannot be trusted to stack the conditions properly. He'll get a single Dazed trigger and probably nothing more.
There are plenty more skills and combinations that have a use though, so don't get too depressed.
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Jan 24, 2011, 09:54 PM // 21:54
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#19
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Grotto Attendant
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Quote:
Originally Posted by satanail
Well, the big difference I see between FD and EC is area... FD = in the area, EC = nearby... Dazed is nice but it's short and it's effects are easily reproduced with conundrum, no?
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In practice EC tends to have a better range. It's spammable enough to chain your conditions all over the place.
The big difference between the two is the dazed effect that was added to FD.
As Xeno said, the dazed interrupts everything when it's applied. It also makes any hit interrupt spells. With the double cast speed penalties from dazed and AC, spells take so long that it's likely some stray damage from a minion or spirit will interrupt most everything.
It also pumps the fragility damage really nicely. DAzed on = damage. Dazed off = damage. Dazed on = damage. Etc.
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These builds really don't work well with heroes. If you really want to make one, EC would probably be the better bet, since it's more idiot proof. You're still going to get poor results though.
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@Xeno, why would a mersmer run You Are All Weaklings over Cry of Pain? If you've already got blind in place, weakness doesn't add a whole lot extra mitigation.
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Jan 24, 2011, 10:15 PM // 22:15
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#20
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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Try using some PvE skills along with FD + fragility. You move like a dwarf, the ebon vanguard signet.
IMO, going /E with attunements is not really worth... you should bring other illusion skills and let heroes help on spreading conditions: BHA / Stunning Strike / Virulence / Blinding Surge / Incendiary Arrows
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