Apr 07, 2011, 07:13 PM // 19:13
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#1
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Wilds Pathfinder
Join Date: Sep 2006
Location: Oklahoma City
Guild: Forgotten Realms [FR]
Profession: W/
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Illusionary Weaponry
What are some good skills to use with IW on a Mesmer primary?
Flurry has no attribute requirement, so it's definitely going into the build, but beyond that I have no clue.
Also, what kind of equipment works best?
I've been running a Domination damage build for awhile, but I want to try something new and IW seems to be a unique playstyle for the Mesmer profession.
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Apr 07, 2011, 08:21 PM // 20:21
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#2
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Canada
Guild: Endemic Warfare
Profession: W/
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PvX is your friend, IW Mesmers are nothing new, they come in many forms, 55 IW UW Farmers were the days. If you actually are interested it's mostly IW Me/W with a Sword or Me/D with a Scythe or Me/A with Daggers.
The rest of the skills are yours, go nuts.
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Apr 07, 2011, 08:24 PM // 20:24
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#3
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Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
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IW is certainly interesting in that it changes the playstyle of the mesmer a bit, but it's vastly inferior to almost any casting-based build.
To actually answer your question, you could run things like signet of clumsiness, riposte/deadly riposte. You want to take as little time as possible with secondary skills since your primary focus is attacking, but you want those skills to augment your damage effectively. I'm not sure if cyclone axe works with IW (remember it won't work with riposte/deadly riposte), but try out some aoe skills that do not require adrenaline. I think arcane conundrum might be worth looking at as well. It'll provide you energy later when you need it and will assist your team with mitigating caster damage.
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Apr 07, 2011, 09:48 PM // 21:48
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#4
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Pre-Searing Cadet
Join Date: Apr 2011
Guild: Original Assassins of The Hood [OATH]
Profession: R/
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i use a ranger mesmer iw build i say go ranger secodary and use beast mastery for the increased attack speed might even add a pet for degen
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Apr 07, 2011, 10:21 PM // 22:21
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#5
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
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What I use:
OQBCAcwUeGLgBoIgHUIgqIIA
Me/x.
OQFCAcwTemFoUCBYFQAPdwC
Me/W, using cyclone axe for AoE IW.
OQFCAcwTemFICCBYFQAPdwC
Me/W, without cyclone axe (for example, if you want to use a scythe).
OQJTAwAbVKPjFQEIEA3gHEEg2A
Me/R, with a pet.
For any of the builds (except #2, which requires an axe), you can use an axe or sword for the best attack speed, or a scythe for the chance to hit 3 foes. If using axe or sword, you can also use an offhand or shield (even without attribute points, max shields give 8 AL).
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Apr 07, 2011, 10:32 PM // 22:32
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#6
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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The sad truth is, if a Mesmer wants to swing a weapon, not using Illusionary Weaponry would yield better results.
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Apr 07, 2011, 11:11 PM // 23:11
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#7
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Haggis of Doom
The sad truth is, if a Mesmer wants to swing a weapon, not using Illusionary Weaponry would yield better results.
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so? he asked for an IW build
I would go /r for the pet and the IAS.
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Apr 07, 2011, 11:40 PM // 23:40
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#8
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Flash enchants open up new angles for abuse, albeit you'd need drunken master for your IAS. Something cheap like aura of thorns, which you can teardown with eremite's attack for a full AoE sweep.
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Apr 07, 2011, 11:53 PM // 23:53
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#9
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Quote:
Originally Posted by Lanier
so? he asked for an IW build
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I guess that's true considering the thread title, but I think OP is open to other non-traditionally-mesmery approaches
Quote:
Originally Posted by Absolute Destiny
I want to try something new and IW seems to be a unique playstyle for the Mesmer profession.
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Apr 08, 2011, 03:01 AM // 03:01
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#10
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Ascalonian Squire
Join Date: Nov 2009
Location: USA
Guild: Phase Four [PT]
Profession: W/
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I like using Symbolic Celerity with Signet of Strength because you aren't actually hitting them. Could ework with Healing Signet or some other signet.
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Apr 08, 2011, 04:15 PM // 16:15
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#11
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
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Signet of Strength won't work because that adds damage to your attacks, which aren't hitting. I think you meant signet of stamina, which adds to your total life.
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Apr 08, 2011, 09:02 PM // 21:02
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#12
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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If you're looking for melee mesmer build but not necessarily IW, check this thread:
http://www.guildwarsguru.com/forum/p...t10442017.html
It's pre-Dervish skill update build, so it won't be good now. But that's not the point. You can use that thread to create your own different melee build.
My suggestion is (if you can interrupt) to use Psychic Instability elite skill and build from there. In this way you will at least utilize your mesmer primary attribute. This elite alone is very powerful. I don't know how it is in PuGs, but if you're playing with heroes this elite is better than Panic in 99% PvE areas.
Unless you have a fetish on IW, you should avoid it. It's really bad, because your melee damage is going to come from all the buffs (splinter, SoH and such). Empathy alone does more than IW, IMO.
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Apr 27, 2011, 12:20 AM // 00:20
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#13
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Ascalonian Squire
Join Date: Aug 2007
Guild: North Phillys Finest [NPF]
Profession: Me/N
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Feigned Neutrality/Dark Escape are good because IW attacks don't cancel either of them.
Illusion of Weakness is also nice as it gives you some needed protection for being in melee range.
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Apr 30, 2011, 02:39 AM // 02:39
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#14
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Academy Page
Join Date: Apr 2011
Location: A place where people like to emo bond.
Guild: [EMO]
Profession: E/Mo
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Illusionary Weaponry
Clumsiness
Wandering Eye
Ebon Battle Standard of Honor
Phantom Pain
Drain Delusions
Arcane Conundrum
Glyph of Lesser Energy
Illusion=12+2+1
Fast Casting=10+1
Inspiration=8+1
Notes:
* Don't use Illusionary Weaponry, its just there to take up your elite slot, the added defense, and maybe as a cover enchant.
* This is a standard Illusion PvE skill but with a gimped elite.
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Apr 30, 2011, 06:28 PM // 18:28
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#15
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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How about flash enchants? They don't take much time to cast, so they don't disturb attacking that much and provide you with some pressure
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May 01, 2011, 11:45 AM // 11:45
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#16
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Lion's Arch Merchant
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Quote:
Originally Posted by Kraviec
How about flash enchants? They don't take much time to cast, so they don't disturb attacking that much and provide you with some pressure
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Because Me/D would be grossly inferior to D/Me since you can't get reliable IAS (Heart of Fury won't work, it's adrenal, so you need Pious Fury, which is also a Mysticism skill).
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May 03, 2011, 10:44 PM // 22:44
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#17
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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No, I mean enchants like "inflict crippling, after 20sec deal 30dmg to all adjacent foes". They're instacast and do nice stuff without need to actually hit.
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May 04, 2011, 09:49 AM // 09:49
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#18
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Lion's Arch Merchant
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You're missing my point: Why do it on a Mesmer? Can you give me a single compelling reason that Fast Casting is better than lower base armour and Mysticism? Illusionary Weapons doesn't get significantly stronger on a Mesmer because he or she is a Mesmer, even with +4 to Illusion Magic - it's only a 8 damage per hit difference.
Your idea here is similiar to using a Warrior fully specced in Domination to cast Panic or Energy Surge. You *can* do it, but why???
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May 04, 2011, 02:37 PM // 14:37
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#19
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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For fun. IW builds, in most cases, are inferior to whatever melee could bring. You usually use them to farm or play different, with non-esurge/panic/ineptitude build.
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May 06, 2011, 03:07 PM // 15:07
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#20
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Krytan Explorer
Join Date: Jan 2011
Guild: UNO
Profession: W/
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Quote:
Originally Posted by Giro
even without attribute points, max shields give 8 AL
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Just a quick note: all shields that are non-unique (ie. not green, not quest rewards) with AL>=8 give 8 AL. I don't know where the urban legend about halved AL comes from, but it's not true. In other words, any drop shield with AL 8-16 will do, regardless of requirement; doesn't have to be max.
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