Apr 03, 2008, 03:10 PM // 15:10
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#21
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by Bront
Really? I found the skill borderline useless against anything but the Siege Wurms.
Though, I stopped using it before I got to bosses, I could see the 1/2 duration could make it usefull, but it's dead on anything but a boss.
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Its a good skill in proph, because monsters really don't cast a lot and most of the time stand still attacking. But in EotN and such, its crap.
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Apr 03, 2008, 05:26 PM // 17:26
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#22
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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I use it on bosses and bosses alone and only in prophesies. It is an exploit one would say. Bosses have a hex duration reduction. This makes Wastrels a great skill on bosses. Instead of 3 seconds to wait for it to trigger it is 1.5 so you can spam it on a boss over and over and over and over the damage multiplies very quickly. If the boss gets a spell/skill off and it cancels the hex who cares you will hex them again in about 2 sec. Bosses are very predictable in prophecies once you get use to the way they play.
On a side note I have one more reason to toot a Mesmer. I ran the build I posted minus arcane conundrum with energy surge in its place for the final 3 missions of prophecies. I used only the available henchmen and a non max weapon set of collectible quest items. I seriously mowed thru all the ring of fire missions and bonuses with no problems. It was fastest completion of the missions I have ever done. I was not trying to go fast. I was just able to do it because I was a Mesmer causing mass havoc. Being able to stop enemies from attacking/casting is the most underrated skill out there. It takes a dab of luck, a pinch of patience a smidgen of finesse. This is not a 123 class. This is up a notch from that. Good luck to you all
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Apr 06, 2008, 05:40 AM // 05:40
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#23
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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On equipment: maybe you should mention that 40/40 sets, like for Elementalists, are pure win. The best thing about them is that they're easily obtainable (collectors!) and transferable to PvP.
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Apr 11, 2008, 05:58 PM // 17:58
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#24
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Jungle Guide
Join Date: Mar 2006
Location: Droknars Forge
Guild: No Goats No Glory
Profession: Me/
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played mesmer for 2½ years, please make some changes within the "domination magic" info.
It's not only vs casters.
ty
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Apr 30, 2008, 07:29 PM // 19:29
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#25
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Academy Page
Join Date: Mar 2006
Profession: R/Me
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This guide gave me the last little push i needed to make myself a mesmer.
I wont regret this!
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May 06, 2008, 08:35 AM // 08:35
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#26
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Finally got around to updating the BBCode. Please let me know if anyone finds any errors. Cheers.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jun 13, 2008, 10:26 PM // 22:26
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#27
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Krytan Explorer
Join Date: May 2007
Profession: P/
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Quote:
Originally Posted by Painbringer
The following is a PVE Solo Beginners Mix it is spread across 4 attribute lines but………….. it is a prophesies skills and you work with what skills you can get. (Remember this is solo with henchmen that are provided) No Elites are included
[skill]Empathy[/skill] [skill]Conjure Phantasm[/skill] [skill]Wastrel's Worry[/skill] [skill]Arcane Conundrum[/skill] [skill]Power drain[/skill] [skill]Cry of frustration[/skill] [skill]Ether feast[/skill] [skill]Resurrection Signet[/skill]
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I'm curious - what was your attribute point spread? Especially the one you used with [energy surge] for the last 3 missions of Prophecies?
Great guide, btw!
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Sep 11, 2008, 06:51 AM // 06:51
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#28
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would just like to ask are there Domination/Illusion Hybrids nice guild Celestial?
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Sep 11, 2008, 07:24 AM // 07:24
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#29
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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It's quite possible to create Domination-Illusion hybrid, by using skills which work well together from both lines. Such synergy can be seen from Arcane Conundrum, Frustration and Domination interrupts.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Sep 11, 2008, 07:30 AM // 07:30
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#30
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Age
I would just like to ask are there Domination/Illusion Hybrids
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Yeah, the only difficulty is balancing energy usage. If you're using a lot of fire-and-forget hexes it's not as much of a problem.
Comments: You should add a mention of suggested weapon sets.
__________________
And the heavens shall tremble.
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Sep 11, 2008, 07:20 PM // 19:20
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#31
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I use a green Domination wand as well as Illusionary one and the time eater.I do have collector offhand can't recall stats as well i use the mindclouder.I can't recall the names of the wands.
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Sep 17, 2008, 08:25 AM // 08:25
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#32
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Avarre
Yeah, the only difficulty is balancing energy usage. If you're using a lot of fire-and-forget hexes it's not as much of a problem.
Comments: You should add a mention of suggested weapon sets.
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Right I've added notes on this to the Weapons section. If someone wouldn't mind checking it over that would be appreciated in the event I've forgotten something, am incorrect, or otherwise.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Sep 17, 2008, 04:03 PM // 16:03
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#33
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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For PvE I prefer a higher energy set to a higher health set so I either use an insightful staff of fortitude(Hale and Hearty, +5e while hp>50% inscription) or a wand of memory (hale and hearty again) and focus of fortitude (20% recharge inscription). This is because monsters are generally easy to kite, since their AI is so predictable.
Also many of the popular PvE mesmer builds are very energy intensive for a mesmer and in HM, each hit is typically 100 to 150 damage on a squishy so that little health is not going to make much of a difference between life and death.
I am sure there is a limit to the faster cast animation in the game, so having a high enough fast cast may make the HCT mod not that useful. Saving 0.32s on a 2s spell casting time, with already 9 to FC doesn't seem too great to me. The 40% HCT mods make more sense to the other more popular caster professions, with fewer energy issues, than to mesmers. I would go for the 40% recharge mods though.
Last edited by DarkSpirit; Sep 17, 2008 at 04:39 PM // 16:39..
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Oct 02, 2008, 07:46 AM // 07:46
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#34
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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does mesmer shoot arrow faster with its fast cast ability?
(i don't know where to ask this and don't want to open a new thread, so i think here is the best place)
thanks in advance for any answers.
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Oct 02, 2008, 09:01 AM // 09:01
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#35
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by pumpkin pie
does mesmer shoot arrow faster with its fast cast ability?
(i don't know where to ask this and don't want to open a new thread, so i think here is the best place)
thanks in advance for any answers.
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Short Answer: No.
Long Answer: Noooooooooooooooooooooooooooooooooooooo.
Fast Casting is only for Spells and Signets.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Oct 02, 2008, 09:01 AM // 09:01
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#36
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by pumpkin pie
does mesmer shoot arrow faster with its fast cast ability?
(i don't know where to ask this and don't want to open a new thread, so i think here is the best place)
thanks in advance for any answers.
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I am guessing the arrows in question come from a bow?
In the case - no.
FC affects "spells" and "signets" only. Bow arrows count as an "attack".
If you are referring to the skill "Shock Arrow" - then the spell does activate faster. Flight time should remain the same though.
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Oct 02, 2008, 12:44 PM // 12:44
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#37
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Something slightly off-topic (but pumpkin pie reminded me of) that I cannot seem to get through people's heads is that Rituals, whether Binding or Nature, are not spells. I've had multiple people pm me in towns (I'm almost always Me/Rt) asking me what the trick is to dropping spirits faster. As common sense as it may sound, it may be worth dropping a line about it in either Fast Casting or the Ritualist/Ranger secondaries.
Great guide BTW, if I haven't already said it at some point.
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Jan 04, 2009, 11:32 AM // 11:32
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#38
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Frost Gate Guardian
Join Date: Aug 2007
Location: Seattle
Guild: Immortal Corruptors [GWAR]
Profession: Me/N
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Quote:
Originally Posted by Avarre
Yeah, the only difficulty is balancing energy usage. If you're using a lot of fire-and-forget hexes it's not as much of a problem
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Yeah, most of the energy management skills are in Inspiration. Illusion does have a few fire and forget, but they are slow, expensive (the burden spells). Domination has a couple that are a bit more active, but they rely on the opponent to do something; if they don't cast a spell, you get no energy.
That is why most Mes builds are either Ill. or Dom., with a minor in Inspiration. The inspiration is for energy management, defense, and healing. Basically, all the support stuff.
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Jan 11, 2009, 08:26 AM // 08:26
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#39
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Ranger - Rangers have little to offer Mesmers. While they are both adept at interrupting, Mesmers and Rangers achieve it in completely different ways
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When it does come to this [Quickening Zephyr] is the only skill that would be good on Mesmers bar.
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Jan 26, 2009, 11:02 AM // 11:02
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#40
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Age
When it does come to this [Quickening Zephyr] is the only skill that would be good on Mesmers bar.
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What's the reasoning behind that suggestion?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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