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Old Apr 21, 2005, 09:59 PM // 21:59   #1
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Default elementalist earth/water

what do you guys think of this build? (i kno you mite think this build sux so go ahead n bash it )

elementalist
11 energy storage
10 earth magic
10 water magic

armor of mist
deep freeze
water trident
maelstrom
aftershock
armor of earth
stoning
attunement (earth or water)

BEFORE you start bashing at this build plz assume that this build has a monk and a BiP necro supporting it to take care of mana n hp

how well do you think the build would do
the whole point of it is to slow someone down w/ deep freeze/water trident, then hold em still for 10 sec w/ maelstrom while you spam stoning and aftershock
the attunement prevents you from eating up energy too fast
armor of earth+armor of mist provides some pretty good armor just in case you're getting bashed by some strong war/monks
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Old Apr 21, 2005, 11:08 PM // 23:08   #2
Kha
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Guild: Angel Sharks [AS]
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I would consider going with 11 for your more used element magic and keep it the highest. 9 or 10 in ES is more than enough. Use a minor rune to make it higher.

Quote:
Originally Posted by lhurgrokoyv
then hold em still for 10 sec w/ maelstrom while you spam stoning and aftershock
This doesn't make sense. You won't hold them with Maelstrom. A smart player is going to run, meaning you will scatter them. Scattered players + PBAoE = useless. Also, Aftershock seems a little out of place in this build, but could just be that I tend to at least use Frozen Burst with other PBAoEs.

I suggest going with Water Attunement since you have more skills in that attribute, they cost the more energy, and Water Trident should be your most used spell.

You should consider using a Ward or two in this build. It will help your team out, specifically monks that will be keeping you alive.
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