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Old Jun 23, 2005, 12:08 AM // 00:08   #1
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Default Is an E/W the worst build?

I made an E/W, got him to level 11, and i have all of these warrior skills that i cant use because i have a max dmg fire staff. is there any weapon that would allow me to use my fire skills at a hightened atk and use my warrior skills too?
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Old Jun 23, 2005, 12:22 AM // 00:22   #2
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probably a sword because you will be able to quickly jump in and out of melee combat, not to mention teh fact of sword attacks quicker...
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Old Jun 23, 2005, 12:37 AM // 00:37   #3
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Well, ask yourself this ElRey. How would a secondary warrior class benefit you, if you look at the combat systems of both classes. An elementalist is powerful through 90% range spells, 10% or so are spells like Inferno or Whirlwind. The warrior needs you to be close to swing it's weapon. You could do that and use those 10% spells who use close range.

But.. an elem sadly isn't meant to be up close since it will die in a few seconds. Atleast those are my views upon the E/W. Someone might prove me wrong though, I would prefer a E/Me or E/Mo .

Grtz,
Ayarri
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Old Jun 23, 2005, 12:42 AM // 00:42   #4
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Perhaps you sould look at Earth Spells before you talk about elementalist spells capabilities.

A geomancer can make a great tank but that is if you go the geomancer route.
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Old Jun 23, 2005, 01:21 AM // 01:21   #5
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The only use I can see for warrior secondary to el is tactics for the shield, might help you aoe farm easier having tactics skills.
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Old Jun 23, 2005, 01:26 AM // 01:26   #6
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W/E is a great combination. E/W isn't nearly as good...all the good armor spells slow your movement a ton or have large recharges (Armor of mist).

I just don't think there is enough benefit for going E/W to justify it.

Is it possible? Sure.

Is it the worse? If not, it's up there.
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Old Jun 23, 2005, 06:20 AM // 06:20   #7
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You can use Tactics skills to defend yourself, but other than that I agree with everyone else. No point to the E/W combination.
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Old Jun 23, 2005, 06:37 AM // 06:37   #8
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i would suggest you use earth magic with a nice melee weapon if u choose to be a close combat fighter with your ele.. that way you have a nice protection spell like armor of earth and ward against melee/elements.. and you can still do some nice damage with melee skills especially hammers with the knockdown/aftershock combo.. just hope no1 shatters ur armor with shatter enchantment and you should be fine =).. crystal wave is also a nice addition to this build btw since it ignores armor.. hmm i didnt realize that ur lvl 11 so i doubt u have any of the skills that i just listed..so if you choose to be a ranged caste, sprint is always nice to run away from enemies and heal yourself with healing signet if you need to.. you will eventually find better combinations later on.. theres no crappy profession combination since all of them have their weaknesses and strengths
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Old Jun 23, 2005, 07:40 AM // 07:40   #9
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Not the worst, no such thing, but you don't get many benefits if you're using a staff, then you would by using skills from other professions such as mesmer, necromancer, or monk.
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Old Jun 23, 2005, 09:28 AM // 09:28   #10
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why the hell isnt this in build discussion forum
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Old Jun 23, 2005, 10:39 AM // 10:39   #11
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^^
No idea.

As for the orgional poster: W/E is pretty good because when the monsters surround you in PvE you can get off that Inferno (or the like) for the finish.

Now to E/W:

List the pros and cons of each class:
Warrior:
Pros:
-High Armor so that you can tank well and take more hits
-High DPS so that you will be able to kill the target in the end but only one target at a time.
-Grouping mobs together for more effective AoEing
-Feel free to list any more as I don't play a Warrior much I'm not very formilliar with it.

Cons:
-Can only attack 1 at a time.
-Must close to be effictive
-Can't finish that annoying monster about to kill your monk and only ahs half health quick enough to save the monk (Is an example of why high DPS but low DoT is bad)

Elemtalist:
Pros:
-Spike damage to be able to finish off a target quickly
-Attacks from a distance
-Most spells affect a large area (ex. wards) or are AoE suck as fire storm.

Cons:
-Is manly a one burst build excluding VERY specialized builds
-If you are caught in a melee situation and are not a geomancer you die very fast
-60 armor at the best without enchantments
-Excluding airomancers their skills are generally for many targets instead of just 1 target so while you might not kill all 10 monsters they are all at half health now.

Now if you combine these the Warrior pros cause the elemtalist cons and these are generally oppsites. Dump all your warrior skills and put all your attribute points into elemtal stuff until accesion when you can change your secondary to something worthwhile.

As for finding a weapon that you can use some time a sord with a plus to elemtalist skills might drop as there have been some really weird drops ut this is not regular so don't bet on it.

(sorry for such a long post and any spelling mistakes)
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Old Jun 23, 2005, 12:13 PM // 12:13   #12
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Wwwaiiit! You can change your secondary profession? This is great news for me if its true. And yes, i have already passed ascension.
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Old Jun 23, 2005, 01:08 PM // 13:08   #13
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^^
Yeah you have to do a quest I forget which it is do a serch there are many formums on this.
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Old Jun 23, 2005, 09:53 PM // 21:53   #14
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Quote:
Originally Posted by EmperorTippy
As for the orgional poster: W/E is pretty good because when the monsters surround you in PvE you can get off that Inferno (or the like) for the finish.
This is, of course, equally true for a E/W as a W/E, just that the E/W has a clear advantage in being able to spam off more of those PBAoE spells than the W/E can do to his limited energy pool and slow regen rate. Indeed, virtually every reason why a W/E is good is a reason why an E/W is better, except for the armor problem...

People point out that there are more ranged than point blank spells for the elementalist. This is true, but utterly irrelevant in a game where you can only take a limited number of skills into battle anyway. They also fail to mention that the casting time and recharge time of the PBAoE spells tends to be significantly better than the ranged spells. In short, elementalists are actually more effective offensively at melee range than at long range, they just suffer defensively.

So how do you cope with that? One way is to go with geomancer spells. The other is to go with a warrior secondary for Tactics and a shield. Or even better, do both.

But in any case, having 90% of elementalist skills geared for ranged use is no big impediment when it's the better 10% that aren't. For example, you can get a HECK of a lot better milage out of Lava Font than Firestorm, as long as you're prepared for taking the fight to the front lines. A warrior secondary can help you do that. It makes you a better elementalist than 90% of them out there, still running around with crappy spells like Firestorm.
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Last edited by Dreamsmith; Jun 23, 2005 at 09:57 PM // 21:57..
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Old Jun 24, 2005, 10:43 PM // 22:43   #15
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^^ That's what I was going to say.

A PBAoE elementalist would definitely benefit from some defensive skills from the warrior side.

As for the fire staff question, check out conjure flame. It will add some damage to your fire staff attack for 60 seconds.
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Old Jun 24, 2005, 11:45 PM // 23:45   #16
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Can anyone list 8 skills that could be of use to me? I like to use immolate to make the person on fire and then run with this stance skill that lets me move 25% faster. I also like Fireball and Phoenix. I will heed the advice to sub fire storm for lava font. Also, should i take flare into battle? and aura of restoration? and what other skills should i use, and where can i get them
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Old Jun 25, 2005, 01:21 AM // 01:21   #17
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I suppose an E/W could be an effective build if your elementalist spells were placed into a de-buffing element, like Water. You could initially cast the de-buff spells, and then run into battle. If I'm wrong, please tell me.
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Old Jun 25, 2005, 01:43 AM // 01:43   #18
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nah ew is creative :b just use armor of earth ^^
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Old Jun 25, 2005, 09:20 AM // 09:20   #19
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This combination's fine. You'll be weak to enchantment breakers, but you could have tactics backing you up. Could be a very high damage build, and relatively safer than most close in elementalists.

I wouldn't give up on that or switch. Just play the build to it's advantages... this combo certainly has them.
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Old Jun 25, 2005, 09:59 AM // 09:59   #20
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there is no such thing as better or worse characters and character combinations.

It only has to fit your Weapons, Focus items and Skills.
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