Jun 30, 2005, 04:33 PM // 16:33
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#1
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Ascalonian Squire
Join Date: Jun 2005
Guild: fantasy kingdom
Profession: W/E
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need help with my warrior/elementist
here is my lvl 20 W/E build so far.
I know its hard to have elementalist in my secondary cuz I dont have enough energy. That's why I concentrate on low enegery magic and fast casting time with nearby foes with high fire damage.
Hero:
Fire magic: 9
Swordmanship: 11
Strength: 9
Tactics: 8
Health: 560, Energy 20
Armor: amor 85+ with major vajor, major absorption, minor swordmanship, minor stregth, minor tactics
Weapon: Shield- amor 16 +21 health, -2 damages, +7 armor, sword- 15-22 damage +13% when below health 50%, energy +2 on hit -1 energy regeneration, +1 swordmanship, +20 damage(after the customerized).
Skills:
resurrection sign (always there for my allies)
Healing sign (got to have it all the time)
Final Thurst - If Final Thrust hits, you deal 1..32 more damage. This damage is doubled if your target was below 50% Health.(pretty good close up damage when ur swordmanship is high)
Shield up -For 8..18 seconds, you and nearby allies gain +50 Armor against piercing damage and (10..34)% chance to "Block" incoming projectile attacks.
Endure Pain - For 7..12 seconds you have an additional 90..258 Health (after use it, sometimes my health went up to 690)
Flame Burst- energy 15, recharge 5 sec, All nearby foes are struck by jets of flame for 7..91 fire damage
Inferno -energy 10, recharge 20 sec, All adjacent foes are struck for 15..99 fire damage
Phoneix -energy 15 cast 3 sec recharge 25 sec. A fiery phoenix rises at your location, striking nearby foes for 7..91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15..75 fire damage.
*All the skills description got it from http://www.knights-templar.com/warrior_skills.htm
My fire damage is mainly focus on close up nearby foes magic cuz I always fight close up with the enemies. Also, the casting time for both fire magic is only 0.75 second and dont cost much enegery. Sometimes I do run into enegery problems when there's enemies steal my enegry all the times. Therefore, I only can use the swordmanship skills. I still haven't gotten any elite skills yet. So what elite skills is the best to fit my W/E build. Please give me some suggestions.
I already post this threat in some other website. http://www.rpgstars.com/forums/showthread.php?t=3778
but that time I wasn't lvl 20 yet and I've changed some skills.
I got couple feedbacks from there, and give me your suggestions. What do you think it is the best way to improve my build. Thanks.
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Jun 30, 2005, 07:23 PM // 19:23
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#2
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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If you wanted to be self sufficient, you probably should have tried monk secondary. As for healing signet, i suggest you trash it, and put those tactics points into doing more damage. You havn't even added a conjure element to augment your attack damage. Oh, fire's good for pve though, especially soloing. But since warrior/eles cant tank as well in pve, why try? If you go pvp, use axes -they have better dps and more consistant damage. Useful fire skills would be ones that have area damage near you, such as lava font, inferno, or flame wave.
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Jun 30, 2005, 09:13 PM // 21:13
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#3
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Ascalonian Squire
Join Date: Jun 2005
Guild: fantasy kingdom
Profession: W/E
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If I trash my healing signet, whos going to heal me if I play solo? I think it is necessary to have it as a warrior, cuz u cant always rely on other monks to heal you. About the secondary prof, I was thinking about being a monk, but I'm not that far from the story yet and where can I change it by the way? About the axes, yea I agreed with you that axes produce consistant damage and I see some warriors are really good at it. But then its too late to change it cuz I already used up all my attribute points to swordmanship. Maybe its good for my next character.
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Jun 30, 2005, 09:22 PM // 21:22
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#4
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Okay, your template is viable... but why shields up? watch yourself gives 20 AR, no strings attached. You'll be worrying about tanking melee mobs more then rangers, as melee do more damage. And there are such things as attribute refunds... if you didn't know what those are, you can downgrade an attribute one level and get the point back. Oh -you should definately check out the warrior elites, such as Victory Is Mine! that one gives you 5 energy(no matter what tactics leve) and around 100 health (at 10 tactics) for each condition adjacent enemies suffer, such as bleeding, deep wound, weakness, ect.
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Jun 30, 2005, 09:23 PM // 21:23
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#5
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Frost Gate Guardian
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Yes, you should trash healing sig. As A W/ELE, you are supposed to deal massive damage, not be self suficeint. If you want to soloe, be a w/mo. I highly recommend Warirors endurance, spam it to spam ur fire skills. However, max out strength to use its full benefit. Blieve me. I seldom run out of energy with it.
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Jun 30, 2005, 09:59 PM // 21:59
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#6
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Ascalonian Squire
Join Date: Jun 2005
Guild: fantasy kingdom
Profession: W/E
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watch yourself is seems a good suggestion, but can you really downgrade your attribute points and get your points back? cuz I never tried it before. My friends told me that he did it once, and he lost those attribut points. and whats the max out for each attribute again?
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Jun 30, 2005, 10:01 PM // 22:01
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#7
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Erm... of course you can. I've tried around 5 different warrior builds, including a warrior/elementalist. Did I mention you can change secondaries too? Go to Destiny's Gorge, Seekers Passage, and Heroe's Audience for class change npcs.
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Jun 30, 2005, 10:08 PM // 22:08
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#8
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Ascalonian Squire
Join Date: Jun 2005
Guild: fantasy kingdom
Profession: W/E
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oic, so I can try to focus on 2 or 3 attributions. Rite now my story line goes to the Draknor's Faryo (something like that). I don't think I've ever seen those places that you have mention, I bet it's at the end of the game. But.. which magic would you prefer? fire or lighting? or something else? and do you ever run into health problem if you dont have heal signet? cuz you always do close up attacks.
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Jun 30, 2005, 10:15 PM // 22:15
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#9
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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I'm monk secondary, I tanked well at the final areas of the game with monk skills as well as defy pain and endure pain. Of course that was just to tank, I let the others nuke, and i trashed that skillset once I capped eviscerate and hundred blades. Those three towns i talked about are in the desert, before droknars forge. They're just optional places.
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Jul 01, 2005, 03:06 AM // 03:06
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#10
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Ascalonian Squire
Join Date: Jun 2005
Guild: fantasy kingdom
Profession: W/E
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I know that everyone likes monk as their secondary. I'm just wondering if you would like to heal other people on the battle or fight instead. Or you would prefer protect magic or healing magic?
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Jul 01, 2005, 03:08 AM // 03:08
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#11
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Academy Page
Join Date: Jun 2005
Guild: Legionaires of Tyria (LoT)
Profession: E/R
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Where's the Conjure Flame?
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Jul 01, 2005, 05:20 AM // 05:20
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#12
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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To start out with, change shields up for watch yourself, espically if you are keeping healing signet. Is your swordsmanship is 11 after modifcation? If so you want it at twelve. You might want to rethink some of the fire magic skills you are are using. Until you get more energy (artifact or gladiators armor) you can only cast on thing at a time, so one of those spells is redundant. Conjure flame is a good option (Disiple, I'm not sure, the site say you can get it from a trainer at LA).
Enig, for victory is mine to work, he'll need to add at least one combat skill that gives a condition.
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Jul 01, 2005, 05:44 AM // 05:44
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#13
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Academy Page
Join Date: Jun 2005
Guild: Legionaires of Tyria (LoT)
Profession: E/R
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Perhaps I wasn't clear -- I wasn't asking where to obtain Conjure Flame, but rather suggesting that the original poster use Conjure Flame.
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Jul 01, 2005, 01:46 PM // 13:46
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#14
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Oh, I was about to tell you where. I know about ViM, I've only tried it on my axe warrior.
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Jul 01, 2005, 02:20 PM // 14:20
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#15
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Good suggestions in general. Why nothing that causing bleeding or whatnot?
Also, for fighting up close with Fire magic, you might try Lava Font. W/Els can use Lava Font to better effect than any other class combination. It might work out better than the more expensive fire spells you are using.
If you encounter energy problems and you'd still really like the expensive Fire spells, consider using Glyph of Energy. It's more or less made for secondary Elementalists who don't have access to Energy Storage; not nearly as useful for Primary Elementalists.
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Jul 01, 2005, 02:45 PM // 14:45
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#16
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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If he goes farming there's no need for bleeding since he has mass aoe. Providing he can afford casting them. If he wanted to go pvp, he... probably shouldn't use fire magic.
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Jul 01, 2005, 05:16 PM // 17:16
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#17
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Ascalonian Squire
Join Date: Jun 2005
Guild: fantasy kingdom
Profession: W/E
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Quote:
Originally Posted by Winterclaw
To start out with, change shields up for watch yourself, espically if you are keeping healing signet. Is your swordsmanship is 11 after modifcation? If so you want it at twelve. You might want to rethink some of the fire magic skills you are are using. Until you get more energy (artifact or gladiators armor) you can only cast on thing at a time, so one of those spells is redundant. Conjure flame is a good option (Disiple, I'm not sure, the site say you can get it from a trainer at LA).
Enig, for victory is mine to work, he'll need to add at least one combat skill that gives a condition.
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its after the rune, last night I was thinking about lower all my strength attribute point and use all the points focus on the swordmanship and fire magic, also I was thinking about to use 2 superior runes. After I did that I will still have around 400 health, but really strong swordmanship and fire magic.
It might turn out something like this:
Fire magic 13
Swordmanship 16
tatics 8
whatcha think?
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Jul 01, 2005, 10:03 PM // 22:03
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#18
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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I use 1 sup rune, and I boost it with a fortitude, major vigor, and 35 health shield. Oh, actually i'm not sure how it'd work for a w/e, I just know your life'd suck as a w/mo.
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Jul 01, 2005, 10:09 PM // 22:09
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#19
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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Drop tactics completely, its near worthless with this kind of build. I suggest you run battle rage, its a great skill to keep up your damage.
I would run:
10 fire magic
11 swords +1 rune +1 helmet
10 strength +1 rune
Sever Artery
Gash
Final Thrust
Galrath Slash
Battle Rage (elite)
Conjure Flame
Mark of Rodgort
Glyph of Lesser Energy
Massive damage right there, I believe that is the best damage dealing warrior in the game. As said before, wa/mo is much better for soloing.
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Jul 03, 2005, 12:39 AM // 00:39
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#20
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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FYI, raising sword, hammer, or axe attributes higher than 12 has extremely diminishing returns. Don't bother making it more than 12.
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