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Old Jul 24, 2005, 06:35 PM // 18:35   #1
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Exclamation R/E Damage/Dot Build "Sun Burst Nova"



gotcha! but nah fire elems aint too useless and ive been goofin about on the Comp Arena's with this R/E build it is

12 Fire Magic
3 + 2 Expertise
9 + 2 + 1 Wilderness Survival
9 + 1 Marksmanship

the moves in the picture are as follows ( in energy cost/recharge order left to right)

Elementalist Moves
Conjure Flame ( 10 energy )
Mark of Rodgort ( 25 energy )

Ranger Moves
Poison Arrow ( 5 energy)
Kindle Arrows ( 5 energy)
Pin Down ( 15 enrgy)
Troll Unguent ( 5 energy )
Storm Chaser ( 10 energy )

Res Signet

and with this i use a Fiery Flatbow/Shortbow
armor for this build should be Druids

Paste a target with Rodgorts and start wailing on them with Conjure/Kindle you will see that your defualt bow attack hits for a fair amount of damage and for every single hit you give a target they start burning for 3 seconds combined with poison and they should/will go down

when your in trouble use pin down/storm chaser run away for a bit gain energy back or wait for rodgorts to recharge then just keep pasting them with default attacks cause um yeah being on fire stings alot

this is a fairly straight forward ranger build strictly damage nothing special hell even a noob fresh off Pre Searing could have fun toying with this

critiques/comments? fire away


(replaced immolate with poison arrow)

Last edited by Van the Warrior; Jul 24, 2005 at 09:40 PM // 21:40..
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Old Jul 24, 2005, 06:37 PM // 18:37   #2
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well i definatly think you should lower your fire attribute and get more expertise
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Old Jul 24, 2005, 06:38 PM // 18:38   #3
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nah see the thing is i dont spam ranger moves so it doesnt really hurt having low Exp..if u took away from fire you take away from the core of teh build which is conjure/rodgorts
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Old Jul 24, 2005, 06:48 PM // 18:48   #4
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Take out Immolate for Glyph of Energy. Take out Troll Unguent for Tiger's Fury.
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Old Jul 24, 2005, 06:51 PM // 18:51   #5
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no points for beast mastery but i might consider the immolate/glyph thing without the WS um kindle would be just like an energy drain pool...but hmm i could try it
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Old Jul 24, 2005, 10:37 PM // 22:37   #6
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ignite arrows is better than kindle as they explode on contact and do splash damage. Glyph of energy makes the next spell costs 20 less energy.
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Old Jul 24, 2005, 10:45 PM // 22:45   #7
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He has little expertise, kindle cost 5, and does more to a single target which he obviously looks for in this build.
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Old Jul 25, 2005, 07:49 PM // 19:49   #8
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try the build out first lol you will see that you dont worry about energy not one bit
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Old Jul 25, 2005, 10:13 PM // 22:13   #9
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Good game hex breaker/any hex removal and Elemental Resistance.

You do minimal damage with your bow (10 marksmanship with no + damage attacks) and have zero shutdown. If your hex is removed (at the cost of 5 energy) your efficiency plummets.
If they remove your enchantment (and a decent group, even in the arena, will) you lose your main source of steady damage.

It's probably a lot of fun to watch when everything goes right for this build, but the best counters to it (hex and enchantment removal) are very common and cheap to use. When that happens, what do you do?
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Old Jul 25, 2005, 10:22 PM // 22:22   #10
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you still have poison arrow lol and pin down/storm chaser are still replacable im sure u can find a good replacement......ive also done marksmans wager + flame burst + lava font that was fun for awhile i just stood there threw dirt
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Old Jul 25, 2005, 10:53 PM // 22:53   #11
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I'm not trying to be mean, but pointing out what I consider common counters.

I usually run a Monk/Mesmer in Arena and I can't imagine going in without hex breaker.
Hex Breaker: 5 energy, recharges every 5 seconds
Mark of Rodgort: 25 energy, recharges every 30(?) seconds.

Hex breaker wins this fight every day of the week. I don't think it needs any deeper analysis/breakdown of the numbers to show that.

If anything else needs clarification, feel free to ask.
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Old Jul 25, 2005, 11:28 PM // 23:28   #12
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Immolate would be a better help with this build than mark of rodgart, considering its a hex and easily removed, you are using the bonus damage from kindle arrows and conjure flame to do a decent damage spike, adding in a decent recharge/cost moderate damage spell that will set them on fire is nice.

Another VERY nice ability for this is dual shot, your arrows do 25% less damage but your kindle and your conjure do full damage. adding in another what? 40-50 damage? on top of what you have from the normal shots which is basically one shot at 150% damage?

Just something to think about
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Old Jul 26, 2005, 12:14 AM // 00:14   #13
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Being set on fire for 1-3 seconds isnt worth 25 energy, sorry. And you really dont need Conjure flame just for the Rodgert effect if you have a Firey bow string.

My Suggestion:
Get a Poisoner's Bow string
Sub Rod for Dual Shot
Sub Kindle Arrows for Ignite
Switch to Earth magic and use Armor of Earth or Water and use Armor of Frost instead of Conjure.
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Old Jul 26, 2005, 12:19 AM // 00:19   #14
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Why would u take out kindle for ignite? Kindle does more damage to single target for half the energy cost.
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Old Jul 26, 2005, 01:52 AM // 01:52   #15
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I see the build is fine (except i would take out storm chaser anyday for favorable wind for flatbow)

competetion arena:
remove hex is really a "depends" how do you know your team didnt give u a blanket hex without knowing?... and being a ranger, you almost never get strip enchant as your warrior & caster team mates get the fun side of that first... and I dont believe the enemy would bring 3 or more enchantment removal in arena by one person... and he did say he used this build in arena.

for tomb:
I would remove both troll ungent and storm chaser. Try to avoid being a prime target to ease your monk while doing as much dmg as possible, and Ignite arrow is better in tomb, while kindle is better in arena.

This build can probably do fairly well against 80% of the population in arena

Personally... I wouldn't use this build in arena... due to I prefer dual shot away with preperation + conjur with high expertise + favorable wind + tiger's fury... the typical that is... although typical, I don't see people using it o.o

Last edited by Vermilion Okeanos; Jul 26, 2005 at 01:58 AM // 01:58..
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Old Jul 26, 2005, 03:10 AM // 03:10   #16
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are you saying you do or don't use preperation Vermillion? What about using distracting shot somewhere in there, I can hardly pvp without it. You can interupt monks trying to rez or heal sometimes, ranger using Troll or a prep, i love disableing a skill for 20 seconds.
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Old Jul 26, 2005, 06:32 AM // 06:32   #17
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Quote:
Originally Posted by Spike
ignite arrows is better than kindle as they explode on contact and do splash damage. Glyph of energy makes the next spell costs 20 less energy.
Kindle does more damage, and nobody stands that close to their teammates so that the splash effect matters (And the splash generally barely scratches the target).

Technically, you don't even need the fiery bowstring, since Kindle makes your bow damage type automatically become fire. Flatbows are too easily avoided by kiting for my taste, though.

I pretty much agree with all of Scaphism's points, otherwise. On top of that, you'd be better served lighting people on fire with Incendiary Arrows, which is much less energy intensive for a Ranger, or, if you want damage, the old Kindle + Conjure Flame + Dual Shot + Quick Shot build.
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Old Jul 26, 2005, 07:58 AM // 07:58   #18
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Quote:
Originally Posted by Scaphism
Good game hex breaker/any hex removal and Elemental Resistance.

You do minimal damage with your bow (10 marksmanship with no + damage attacks) and have zero shutdown. If your hex is removed (at the cost of 5 energy) your efficiency plummets.
If they remove your enchantment (and a decent group, even in the arena, will) you lose your main source of steady damage.

It's probably a lot of fun to watch when everything goes right for this build, but the best counters to it (hex and enchantment removal) are very common and cheap to use. When that happens, what do you do?
Well, duh! When things go the slightest bit wrong and people start attacking him back instead of hiding with all his preps/enchantments he cripples them and then runs the hell out of there! Genius build!

But seriously... what if someone decides to, oh I don't know, try and kill you?
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Old Jul 26, 2005, 03:39 PM // 15:39   #19
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Dude that it totally my build

Suggestions: Favorable winds instead of kindle, trust me, it works better with the Mark

NO TIGER'S FURY, where are you going to get the BM points?

NO QZ, your energy will be gone in not time

Definitely a Glyph of Lesser energy, always cast before casting Mark of Rodgort.

No need for conjure flames, it doesn't hurt, but I think another spell can serve you better.
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Old Jul 27, 2005, 01:59 AM // 01:59   #20
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Quote:
Originally Posted by Puddin Tame
Well, duh! When things go the slightest bit wrong and people start attacking him back instead of hiding with all his preps/enchantments he cripples them and then runs the hell out of there! Genius build!

But seriously... what if someone decides to, oh I don't know, try and kill you?
Rofl.

Ok man, hexes and enchantments are risky at best since they can be quickly and easily removed (and yes, I mean in the competition arenas too). I'm not saying this isn't a bad build - when it works out - but I am saying that your damage is easily avoidable by a team with even one mesmer, monk, or necro primary or secondary.

My advice for you, therefore, is to look into stances, bow attacks, and preparations. Poison arrow is fine, but again, it can be Mended in seconds by 80% of the teams out there (even in comp arenas). I much prefer Punishing Shot or Mendalru's Arrows, Punishing for the added damage and _very_ useful interrupt, Arrows for some DoT with Bleeding (which is constantly being inflicted, so Mending it only removes the condition from your target until you hit them again), as well as plenty of extra damage against foes with Enchantments on them - which, assuming they haven't been stripped yet, most casters have, especially monks.

Tiger's Fury is beneficial even at low ranks. I once ran a build that used Tiger's Fury with a shortbow with rank 1 beastmastery and a minor rune, giving a 6 second duration and 10 second recharge on the skill, and I found it quite useful. The build that I run now has 6+1 in BM, which is the breakpoint for an 8 second duration, and still using that shortbow. I love this skill, and I highly reccommend it to you for use in any ranger build - even if you only have 1 attribute point and a minor rune slot to spare.
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