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Old Aug 10, 2005, 09:35 PM // 21:35   #21
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Dual Attunements are great energy management, if they're reliable. Which they aren't in the age of Nature's Renewal.

Aura of Restoration is pointless in this build. The healing you get from it is insignificant in PvP. I'd use that skill when I get dual purpose out of it with Ether Renewal, but you don't get that here.

Lightning Javelin is too bad for words. Nothing discredits an air build faster than including that skill.

I like Windborne Speed, but it takes an awful lot of player and team skill to utilize correctly. From this post I gather that you're casting it on yourself, and, well, the skill is pretty bad if that's what you're doing.

Gale and Orb are money, but people should know that by now.

Also, I'd like to point out that air spikes are not good individually. A good Quick Shot Ranger or Axe Warrior will kill more quickly on his own. The strength of Air Spike is in coordination between multiple spikers to kill someone in less than a second. If you're not doing that then there's no point in running the build.

Peace,
-CxE
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Old Aug 11, 2005, 02:37 PM // 14:37   #22
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warrior/necro with well of profane and blanced stance how esy was that

and spamming gale is bad energy management
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Old Aug 11, 2005, 03:04 PM // 15:04   #23
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"If' any of these anti-builds were in play, would shut down the original posters idea but it's been said before....how would you know til you faced it.
At the same time allot of Mesmers in PvP type situations are gonna shut down any casters.....like they were pre-searing noobs. 1 Powerblock and all of your like att spells are locked for 15+ secs....so you'd be left with just attunements or glyphs to cast. At the same time I'd assume the Mesmer would have some Inspiration pts and would drain you mercilessly.
Most Ranger builds for PvP would as well be setup with an interupt shot, plus posion, barrage etc. So again they are auto-built for shutting down casters..be them monk/ele/mes.
In principal you have a decent idea but the exhaustion from using Gale so repetitively would render you energy deficient in short order. You have no elites equipped, but before you test this build I would equip Glyph of Energy (next spell costs 20 less and DOESNT cause exhaustion) <--recharges fast enough and would make Chain Lightening a good addition to your dmg dealing spells.
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